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Posts Tagged ‘fix’

Sky Upon Us - tiny bugfix

Posted by Morre
Sunday, April 19th, 2009

Sadly there was a tiny bug in the final version of my game - the line “state = STATE_LEVEL;” was missing, so no pause screen would be shown between levels (although the code for layout and mechanics of that screen was already in there, as can be seen in the source).

I have fixed this and uploaded a new version to my site as both zip and webstart:

Sorry about that!

Sombrero Runner(s), now with less restarting of game

Posted by FourEyes
Monday, December 8th, 2008

changed the game so you came back to the main menu when you die and you can start a new game from there, instead of having to launch the game over again every time you die. Found this to be really annoying before I delivered, but could not think of any way to do it as I was too tired.

http://files.filefront.com/Sombrero+RunnersV11rar/;12592105;/fileinfo.html

Trivial Escape from Minimalist Island

Posted by mjau
Sunday, April 20th, 2008

Trivial Escape from Minimalist Island

Windows exe + source (compo version; if it crashes, get the post- compo zip below)

Windows exe + source (trivial post-compo fix edition, see below)

Timelapse video

Updated with a fix version above. The game would crash if run at a bit depth lower than 24bpp, use the fix version if it does! The fix also removes a comma from brygge-s.lua to fix a copy/paste bug that prevented turning around/right when looking away from the wharf, this isn’t required to beat the game or even much noticeable though.

Tools used: kate (text), gimp (graphics), sfxr (sound)

Libraries used: SDL, SDL_image (png), SDL_mixer (ogg vorbis), Lua

Shrapnel: sound latency fix

Posted by mjau
Tuesday, December 18th, 2007

For everyone who was having issues with huge sound latencies in Windows, here’s an updated zip that should fix the issue:

[ shrapnel-ld-c.zip ]

The only changes in that zip from the compo version is that I rebuilt the executable without debug info and with optimization (no code changes), removed svn files to make the zip smaller, and replaced the buggy SDL.dll I was using with a good one from libsdl.org.

I’ll probably write a postmortem in a few days.


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