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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Slaughter!)
  • Ludum Dare 29 Compo Begins: in 9 days, 16 hours, 56 minutes, 39 seconds
  • Ludum Dare 29 Jam Begins: in 9 days, 16 hours, 56 minutes, 40 seconds
  • [ MiniLD 50 | Warmup Weekend April 19th-20th | Real World Gatherings | Ludum Deals | Wallpaper ]


    Posts Tagged ‘first’

    I’m ready this time

    Posted by
    Wednesday, August 21st, 2013 8:02 pm

    Hey guys, the name’s Mace. This year will be my first entrance into Ludum Dare. I’ve always dreamed of doing it but never actually go the time. But you know what, this year I’m doing it. I’ve spent days watching streams. I’ve contacted people on my Skype saying “get ready for this, cause it’s going to be an experience you don’t want to miss out on.” So yeah, I’m ready. I have my excessive amount of energy drinks, crisps, cigarettes(bad habbit) and a motivation sat ready for this. When that theme’s announced I’m going to show people it’s my time to shine. I don’t expect to make anything that’ll win any important place, but I just want to have a game out there. For people to see I can do it from start to finish.

    Tools -

    Language – Java
    IDE – Eclispse
    Engine & Library – Slick2D & LWJGL
    Art – Paint.net
    Music/Sounds – Logic & sfxr

     

    - Thanks, Mace.

    I’ll be in!

    Posted by (twitter: @https://twitter.com/gamepopper)
    Tuesday, August 20th, 2013 3:17 pm

    For the first time, LD27 will be my first ever Ludum Dare entry.

    I’ll either be using Construct2 or Flixel to build the game.

    Make sprites with Photoshop.

    Sound effects with BXFR.

    I’ll go into better detail in another post. I need to think of some ideas based on the popular themes.

     

    Going to use Coffee, the engine

    Posted by
    Monday, August 12th, 2013 6:26 pm

    Hello people!
    I’ve just entering Ludum Dare for the first time.
    The main reason ? It’s because I’ve past 10 years creating a game engine to be able to get people pleasure, and go commercial to be able to live from it, and is now publicly available at coffee3d.net. I’ll surely do indiegogo and things, but… I need to test the whole thing in real product time, which is the goal of this. Sure it hasn’t the awesome features, but I need it to get “large fix list” and, mostly, inducement.
    Thats why I enter into this awesome Game Dev Compo, to create a game based on cubes!

    Pixel Ninja – My Results

    Posted by
    Wednesday, May 22nd, 2013 1:28 pm

    Hey everybody,

    I am not a man of much words, so I’ll just start with my Ludum Dare results:

     

    Coolness 72%
    #133 Theme(Jam) 3.67
    #199 Fun(Jam) 3.08
    #234 Humor(Jam) 2.29
    #358 Audio(Jam) 2.49
    #359 Overall(Jam) 2.90
    #370 Graphics(Jam) 2.85
    #405 Mood(Jam) 2.53
    #468 Innovation(Jam) 2.27

    That’s how I did. In my first Ludum Dare ever, the 26th. Pretty nice, huh?

     

    First, I’d like to thank everybody who rated my game, so:

    Thank you, karsyf, nintendoeats, danielcmessias, gizmo, Jesper Oskarsson, Jellycakes, SuperlevelSebastian, myachin, Felix20, qdowngames, sekaru, FREEZX, Xanjos, acro, HelkeGames and hgouveia. You guys gave me nice feedback!

     

    Let’s get back to the table. I was really lucky to see my entry on the 359th place(Jam, Overall). “Theme” also was one of the two things I was aiming for. The other one was “Fun”. And that worked! Sure, graphics were also important to me, but nevermind :). The next thing is “Innovation”. Well, that didn’t worked. But I expected this. I made a Fruit Ninja clone. Yeah right, the game everybody played at least once, but this was important for the “Humor”, I guess. “Audio” has never been my strength. It is my weakness, but luckily, we got SFXR and the Randomize button. What an awesome tool!

     

    So, actually thats it. My first Ludum Dare entry, wich was definetly not my last, was really fun to make. I got much feedback, wich made me happy, and I made (some) people (hopefully) happy by giving them my game.

    My goal for the Ludum Dare was (sure, make a high ranking, but more important) making people happy. Maybe so happy, they download my game, play it, enjoy it and show it their friends. That would be one of the most awesome things for me. (That, and have someone to write something about my game somewhere on the internet.) And, sure, getting more experience in coding, blah blah blah ;).

     

    Thank you all really much. Hope you had as much fun as I had and, see you next time!

    Also, congrats to the winners “timtipgames” and “claw”! I love your games!

    Bedtime!

    Posted by
    Friday, April 26th, 2013 9:15 pm

    sfsfdfsf
    I have some bezier curve thing and a WORKING EDITOR! Woop.

    Collision works too.

    Hoping to add, you know… gameplay. Have an idea though :D

    It begins!

    Posted by (twitter: @Dahold)
    Friday, April 26th, 2013 6:51 pm

    I’ve been wanting to Ludum Dare for a while, but I can’t code for beans. Seriously. The last time a bean asked me to write a function, I just froze up. Mostly because my beans were talking to me. So instead, I’m going to “compete” in the Game Jam alongside a code-savvy teammate or two, but will otherwise be following the rules for the solo Compo.

    We’ll be dual-screen streaming over here, as soon as the theme is announced: http://www.gamefetch.tv/?ch1=hitchh1k3r&ch2=solifuge

    Hybrid Compo-Jam Rules are as follows:
    1) You can work alone or on a team.
    2) All game code and content must be created within the 48 hours (72 if we blow it).
    3) Games must be based on the theme.
    4) All publicly available libraries and middleware are allowed.
    5) All content creation, and development tools are allowed.
    6) Source code must be included.

    As for the project specs:
    Language: Java
    IDE: Eclipse (with Saros plugin)
    Libraries: LWJGL and Slick-Util
    Sound: FruityLoops, bfxr, audacity
    Graphics: GraphicsGale, maybe PaintToolSAI
    Food: Leftover Chicken Penne Rosa (from scratch; I cook better than I code)
    Beverage: Excessive ammounts of Chai Tea.
    Palette:

    My first Ludum Dare!

    Posted by (twitter: @fullmontis)
    Thursday, April 25th, 2013 3:28 pm

    I’m in! First ludum dare and first attempt at completing a game ever! Wow, that sounds scary. Hopefully this will be a learning experience even if I miserably fail in delivering my game.

    Since a lot of people have been listing their tools for the job, I guess I’ll do the same.

    • Genre: Point and click adventure
      I had been planning to make a free point and click adventure for a while now, so I thought that making a ludum dare entry may be some good training wheels before throwing myself into my “dream project”.  The fun thing about this genre is that it can fit any theme pretty easily.
    • Language: Python
    • Engine: Ren’py
      I’ve rarely seen Ren’py being used in ludum dares and never for anything other than visual novels, and that’s a serious pity. Yes, it is an engine for visual novels, something that actually made me ignore the engine for a long time  (stupid, stupid!). But the reality is its scripting language is so fast to use and flexible you can do some rather complex stuff with it.
      Okay, it’s pretty limited: for example, only 2D (no 3D models), and is not ideal for stuff that requires real time input, like a platformer (using plain pygame is better for that). But if you want to make something story driven that requires user input once in a while (a point and click game, for example), its scripting language is pretty powerful. It’s a pity everyone uses it mostly for visual novels and dating sims cause there is a lot of stuff that could be done with it. I’ve done a prototype of a first person point and click game in a matter of  minutes, no joke.
      Fast prototyping, fast debugging and on the fly script reloading means an immense amount  of time saved that can be used to add more mechanics or make better art and music. Since I know that I will be using (wasting) most of my time to come up with an interesting idea, time efficiency is a critical factor. Plus, it’s multiplat AND free. 
    • Editor: Notepad++
    • Graphics: Paint.NET, GIMP, probably some handdrawn or rotoscoped stuff.
    • Audio: REAPER combined with the free and excellent sounding Synth1

    Good luck to everyone and good work!

    MiniLD 40!

    Posted by
    Friday, February 22nd, 2013 4:15 pm

    So i decided to join the MiniLD with my friends. Due to technical difficulties 10+ hours where lost in development :S. But we will get through it! :D

    My First 3D Game: RedGreenBlue

    Posted by
    Saturday, February 2nd, 2013 9:27 am

    Hello :)

    I started making my first 3D game in Unity about 3 months ago and it is now (partially) complete. I created the models in Maya, the textures in Photoshop, and I recorded the in-game music on my.It was fun to make. It’s called RedGreenBlue and it’s about shooting ghosts with the right coloured pills (not bullets; ghosts react badly towards pills).

    I am 15 years old and I stared learning programming a few years ago (I really enjoy it). The game will be available soon as a free download.

    Here is video of what it looks like: https://www.youtube.com/watch?v=ls2ySVIe6sI

     

    Screen Shot 2013-02-02 at 16.18.50Screen Shot 2013-02-02 at 16.25.55

     

    Natanijel: Ba(NO3)2

    Close My Side now on Android!

    Posted by
    Thursday, December 20th, 2012 12:19 pm

    LOGOcms

    My first Android game in my live! Thanks Ludume Dare for this!

    You can download game on game page HERE

    Thanks!

    My first LD

    Posted by (twitter: @crimsoneer)
    Sunday, December 9th, 2012 2:50 pm

    So, I’ll be trying my utterly incapable hand at LD this time around.  I’ve a beginner coder, with pretty damn limited game making experience, so it’s going to be something of a trial by fire.  The kind where you crash and burn into a big fiery failure.  Still, I’m hoping to produce something vaguely playable, and maybe even fun!  Who knows.  You’ve got to start somewhere, and I figure the LD framework will force me to at least finish something. Or I can just end up crying in my bed, who knows.

     

    So, the obligatory introduction post!

    Language: Python

    Library: Pygame

    IDE: SublimeText2

    Graphics: Inkscape/Photoshop

    Sounds: SFXR

    Oh, and of course…my battlestation!

    The Battlestation!

    Yes, I have a cactus, and it is dying.

    First LD

    Posted by
    Thursday, August 23rd, 2012 3:21 pm

    Well, I have seen the last few competitions pass. This time I think I will give it a go

    Afterwards…

    Posted by (twitter: @CuberToy)
    Tuesday, April 24th, 2012 7:07 pm

    Oh guys ! I’m thrill with joy and excitement when I see all the comments on my game page.
    As I said in previous posts, It’s my first game and I really appreciate all your review and suggestion. Know that I fell in love with Dusty in the past days while I was giving him life. So I’ve decided to put him on a longer journey.

    For the LD version of the game, I use Multimedia Fusion 2. Even if I have little experiences with the software, it show some limits to do what I really wanted to do (like an online version, add particles effect and some tweeks on the gameplay). But figuring that out don’t make a programmer of me, so let’s try another Drag’n'drop gamemaker software. Two choices Game Maker or Construct 2… Construct 2 it is !

    Why ?
    Simply because I want to, since the LD ends. And some of you seems to appreciate the game, enough to wish it was longer, and so do I. Let’s make it happen!
    Know that it could take some times since I have no experiences with Construct 2. Plus, I only have the trial version (since I can’t afford the pro one yet, one day maybe, would be cool if I notice I like it a lot). I’ve began setting up the basics but there is still some “meh” point (but I’ll sort it out). Construct 2 seems to have strong bases and export to html5 (wich is great for online game, but not so on potecting my sprite… do I need to protect them ?).

    First screenshot !

    Thanks again for everything. Such a blast, I think it’s the first time I ever feel that way.

    If you haven’t played the LD version, here it is : Dusty’s Adventure

    Thanks !!! Ten thousand times ! Thank you !

     

    EDIT : Bonus, the Timelapse of the past week end ;)

    Dusty’s Adventure – Timelapse

     

    EDIT 2 : POST MORTEM

    Almost forgot that part. So…

    Good part :
    - Release somthing (it wasn’t so sure during the last 5 hours).
    - Did some animation, and I’m really proud of the Spider.
    - Did a character and a narrative line to go with it.
    - Sounds and Music came out not so bad after all.

    Bad part :
    - Too much time pass on making the animations and arts, forgot to think about levels. My game is really short, it’s not even a game.
    - Almost eat and drink nothing during this time.
    - MMF2 is really frustrating in his conception.

    Bottom line, I draw, animate, make stuff since… well… forever. But this Ludum Dare was not just a competition but a real challenge. Just because even if Ido a lot, I never show anything. With the LD, I had to release it and it was a first. Most of all, it’s one of the first time that I’m proud of something. Maybe that gives a bad image of me, but, I’m just proud of it even with the bugs and shortness of it.

    I’m Where – Post Mortem

    Posted by (twitter: @chrishannah)
    Monday, January 9th, 2012 1:23 pm

    Okay, it’s been a while since Ludlum dare and I thought I may as well do one of these as I have some time on my hands.

    So here is what I think of my game :

    Graphics
    I thought graphics were the strongest part of the game as they were the parts I spent most time perfecting (to my style). It may be really common to have that style of tiles or whatever but I really wanted to have a go at creating a low-res game and I thought they were okay at the end.

    If I had more time though, I would of spent even more time on the graphics. I would of probably made the tiles 16×16 so I could add more detail in and maybe add more effects.

    Gameplay
    The gameplay was bearable in my mind, it wasn’t too complex(well I don’t think so), and I didn’t try and make it really hard for the player either. But I have a long way to go with gameplay ideas, as this is my first ever game, so it won’t be great.

    I had this idea in mind a few hours into the competition and just sort of went with it, and I hope people liked it as I did. But I do think over time, I will understand more about game design and level design so they will get better in the future.

    Sound
    The sounds in the game were pretty much rushed because I wanted them in the game, but didn’t have enough time to perfect them. This also goes with the music, if I done it again I would of spent maybe an hour longer on this to make sure it suited the mood.

    Cross Compatibility
    I thought I had this under control, as I knew LOVE2D would work on Mac, Windows and Linux. But for some reason when I was compiling some windows users were having trouble playing. As far as I could tell from researching the problems it was to do with old integrated graphics and some could be probably fixed by updating the drivers. But oh well, maybe next time I’ll properly test an engine before I do another 48hour competition. ;)

    Overall
    Mainly, I think the game went well because as I said it is my first game and to me any good comment makes it worthwhile. I did it to try and help me learn LOVE2D better and it did! The idea of Ludum Dare is very effective and helped me more in them 2 days more than my whole time with the engine.

    So that’s what I think of my game,and maybe if you haven’t checked it out yourself you can do a quick play now?

    Play Here.


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