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	<title>Ludum Dare &#187; first-timer</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>I&#8217;m in.</title>
		<link>http://www.ludumdare.com/compo/2011/08/17/im-in-148/</link>
		<comments>http://www.ludumdare.com/compo/2011/08/17/im-in-148/#comments</comments>
		<pubDate>Thu, 18 Aug 2011 02:58:19 +0000</pubDate>
		<dc:creator>MaskedPixel</dc:creator>
				<category><![CDATA[LD #21]]></category>
		<category><![CDATA[first-timer]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=58109</guid>
		<description><![CDATA[First LD and I will be stoked if I finish something. I will be using: Flash/Flashpunk/FlashDevelop. Is it odd that I am excited that I have no idea how to pull this off?]]></description>
			<content:encoded><![CDATA[<p>First LD and I will be stoked if I finish something.  I will be using:</p>
<p>Flash/Flashpunk/FlashDevelop.</p>
<p>Is it odd that I am excited that I have no idea how to pull this off?</p>
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		<slash:comments>2</slash:comments>
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		<title>First time entrant</title>
		<link>http://www.ludumdare.com/compo/2009/08/26/first-time-entrant/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/26/first-time-entrant/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 20:12:09 +0000</pubDate>
		<dc:creator>jplur</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[bullet]]></category>
		<category><![CDATA[First entry]]></category>
		<category><![CDATA[first-timer]]></category>
		<category><![CDATA[python]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6619</guid>
		<description><![CDATA[Hello all, This will be my first time entering the competition.  I will be using Blender&#8216;s game engine (with python and Bullet Physics).  I&#8217;m hoping to keep it simple, finish an entry, and show off how great the Blender game engine can be for rapid game creation. Good luck to all, I cannot wait to [...]]]></description>
			<content:encoded><![CDATA[<p>Hello all,</p>
<p>This will be my first time entering the competition.  I will be using <a title="Blender" href="http://www.blender.org/" target="_blank">Blender</a>&#8216;s game engine (with python and <a title="Bullet Physics" href="http://www.bulletphysics.com/wordpress/" target="_blank">Bullet Physics</a>).  I&#8217;m hoping to keep it simple, finish an entry, and show off how great the Blender game engine can be for rapid game creation.</p>
<p>Good luck to all, I cannot wait to find out the theme and see what people come up with!</p>
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		<item>
		<title>Final: Solar Lift</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/final-solar-lift/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/final-solar-lift/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 22:42:52 +0000</pubDate>
		<dc:creator>codekitchen</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[first-timer]]></category>
		<category><![CDATA[gosu]]></category>
		<category><![CDATA[ruby]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5656</guid>
		<description><![CDATA[UPDATE: Windows binary added. Well I was counting on working down to the last minute, but I have to quit for the day so this is going to be the final version, 5 hours before the deadline. The game is &#8220;done&#8221; in the sense that you can win and lose, but I wouldn&#8217;t really call [...]]]></description>
			<content:encoded><![CDATA[<p><strong>UPDATE</strong>: Windows binary added.</p>
<p>Well I was counting on working down to the last minute, but I have to quit for the day so this is going to be the final version, 5 hours before the deadline. The game is &#8220;done&#8221; in the sense that you can win and lose, but I wouldn&#8217;t really call it complete, there&#8217;s a list as long of my arm of things that need to be fixed up and added. All the art is placeholder, which especially hurts. Spent waaaaay too much time on the tech.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/progress-final.png"><img class="alignnone size-medium wp-image-5657" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/progress-final-300x239.png" alt="" width="300" height="239" /></a></p>
<p>So overall, success! I made a game in 48 hours. This was my first LD and I had a blast, I&#8217;m definitely doing this again. And I&#8217;m <em>definitely</em> going with a simpler game next time. I think Solar Lift has some good ideas, but 48 hours wasn&#8217;t near enough time for me to experiment and pull those ideas out into a polished, enjoyable game experience.</p>
<p>The game is written in Gosu with Ruby. Intro is lacking, so here&#8217;s <strong>instructions</strong>: the goal is to rescue stranded people off the plummeting planets before they are consumed by the <strong>Advancing Wall of Doom</strong>. WSAD moves, left mouse shoots, spacebar fires your super laser blast. Rescuing people charges your laser, bullets are unlimited.</p>
<p><strong>&gt;&gt; <a title="Solar Lift" href="http://cloud.github.com/downloads/codekitchen/solar-lift/codekitchen_ld14_solar-lift_osx.zip">OS X Download</a> &lt;&lt;</strong></p>
<p>&gt;&gt; <a href="http://cloud.github.com/downloads/codekitchen/solar-lift/codekitchen_ld14_solar-lift_win32.zip"><strong>Windows Download</strong></a> &lt;&lt;</p>
<p><a href="http://github.com/codekitchen/solar-lift/tree/master">Source Code</a></p>
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