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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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Posts Tagged ‘first screenshot’

Entry #2 screenshot + dinnershots

Posted by
Saturday, December 17th, 2011 4:11 pm

Hey there,

We’ve got the code to 70% and art at 40% done.
We’ve made a little screenshot with our hero in it.

The story is about a hermit who survives on his own and wants to be left alone.

Here’s our dinner:

Our little guardian has just devoured an intruder entering our danger room:

Alone? First Screenshot

Posted by (twitter: @codexus)
Saturday, December 17th, 2011 1:00 pm

Are you sure there is no one there?

Slow progress on the environment…

Modeled in Modo, textures with Photoshop and FilterForge, rendered in Unity

First Night Complete: AB-ALONE

Posted by
Saturday, December 17th, 2011 3:25 am

After an incredibly long night of arting and idea-ing… I’ve come up with my idea.

Presenting: AB-ALONE

So what is it? I’m not sure, yet… but I have a dang good idea. The main character is partially animated, and the set pieces are partially drawn. The code is partially started, and my mind is partially blown. It’s late. I’m tired. SEE YOU ALL TOMORROW!

My game for MiniLD #27

Posted by (twitter: @HarisGameStudio)
Friday, June 24th, 2011 10:15 pm

This is my first time to enter this competition. I am developing 2d platform/puzzle game. It is called “Saving his code”.

STORY

Game is about two friends Tim and John. Tim is a game developer. One night unknown hacker stole his game source code. But… Tim has a big problem! He must finish his game in 10 days, and he doesn’t have his source code. So he calls John to help him find the guy that stole his source code.  In that point your mission starts!

TOOLS

I am developing this game in GameMaker. For graphics I am using Inkscape (vector art) and GIMP for rasters.

SCREEN 1
I started making this game before couple  hours ago, so this is a first screen…  Main menu.

 

Main menu 1st build (Click to enlarge!)

 

First Screenshot

Posted by
Saturday, April 30th, 2011 4:52 am

A Screenshot from my unnamed game…

Later I plan to have a sort of jousting :)

Screenshot

The game is afoot!

Posted by
Saturday, April 30th, 2011 1:28 am

A 2d puzzle platformer? How original! Here is the first screenshot of Aband0n where you will be doing some interesting things with viewports.

First compo, first idea, first screenshot

Posted by (twitter: @allinlabs)
Friday, December 17th, 2010 9:25 pm

Hello mates !

To tell the truth I don’t like this theme. Also, this is my first attempt to any game making’s jam. I hope I’ll find a way to make my game :)

I have plenty of food, coke and coffee. So I’m ready. Here’s my idea :

I’m taking the word ‘Discovery’ as what happen when you Explore & Stuff. So it will be a Space RTS gameplay where at start you control a “home world planet” bound to a sun with (fake) gravity – I sucks at physics things. On the journey, you’ll have fight in space battles against (scary?) aliens. Your goal is to expand, control the solar system(s) and eliminate all the aliens…

Rotating planets :
LD19_screenshot1

By the way, the game is in Python2.6, using pygame (SDL) and pycairo (Cairo) library. Currently on GNU/Linux, I hope Windows version will be fine.

Gooood Morning

Posted by
Saturday, August 21st, 2010 9:32 am

I have some progress to report.

First off, breakfast:

nomies

nomies

Second of all, here’s that snazzy starfield I promised:

oooh, pretty

oooh, pretty

If all goes well, that will be the area for the final boss in the game. For now it’s just a pretty title screen. Now comes the question. White stars or colored stars? Hmm.

Posted by (twitter: @frimkron)
Saturday, August 21st, 2010 4:21 am

Ok, here’s a screenshot of the single graphic I have drawn and the window I have got it appearing in:
screen1

I tried to get Felix to design me a game, but she hates the theme.
cat1cat2

Pacifist Penguin Screenshot

Posted by
Saturday, April 24th, 2010 1:05 pm

I now have a somewhat working prototype of the game mechanics worked out and a screen shot! It isn’t too much to look at right now, but what I have works pretty well so far.

Here is the screen shot, I will explain what’s going on below:

So basically the idea is that you are this penguin (white rectangle) and you must avoid the enemies (sharks or whatever eats penguins) here represented by the red squares. The brown squares are islands and while on an island, you can not be eaten. However, the islands only stay around for a short time before they disappear and reappear somewhere else. You gain points through a combination of how much time you spend off of the islands and how many fish you eat (the green squares) which also appear and disappear.  Oh, I forgot to mention, you have no offensive ability.

I still have a bit of work to do, like implement the enemy AI, figure out the score calculation and play with the mechanics a bit. I also have a really interesting idea for the graphics that I want to create tonight that will replace these rectangles.

Look ma, islands!

Posted by
Friday, April 23rd, 2010 8:25 pm

null
It’s pretty amazing! (not really)

So yeah, got some WACKY GRADIENTS and some islands which look identical! (and scroll, but you can’t tell from the screenshot) Next is different shapes of islands, and possibly clouds.

7 hour screenshot

Posted by
Saturday, December 12th, 2009 2:14 am

I spent my first 3 hours designing the main character and coming up with an art style. I then coded the basic character movement and added a particle effect during the following 4 hours. Add in some playtesting, IRC, and blog reading and you’re looking at my entire Friday night.

I’m super tired, so I think it’s time to hit the sack. I can only hope that I remain this productive tomorrow.

First screenshot, and encouragement!

Posted by
Sunday, August 30th, 2009 3:31 am
Cavern Club Screenshot 01 - Just text and a background image.

Cavern Club Screenshot 01 - Just text and a background image.

I’ve been up for a few hours now, after a rather lazy yesterday evening (too much Batman: Arkham Asylum riddle finding, and Professor Layton puzzle solving) and I’ve got my first graphic in the game!  Woo!

Above you can see the basic layout for the game – the top strip of the screen will show the side on view of the Cavern Club, complete with little pixel Goths, Rockers and Metalheads.  They’ll hopefully move from place to place as their needs dictate – from the tables to the dancefloor when they want to dance, from the dancefloor to the bar when they want to drink, and from the bar to the toilets (to the far right) when they…. well, when they’ve drank more than their plumbing can handle.

Unfortunately, all that happens at the moment is that the time in the top right hand corner advances (at *150 speed), I print out some sprite fonts to show what’s going on with a starting group of ten punters, who wait around for 10 in game minutes and then either pay to get in (if they have the money and the door price isn’t too steep) or they leave in disgust.

I’m not going to get this finished, realistically, but I’ve already learned a hell of a lot (for my first proper go at XNA).  To those other people stepping down, or thinking of stepping down – I’d like to offer my encouragements.   You’re close to the end, what’s to lose in just pushing a bit more and seeing what you can get at the finish line?  Everyone else, who doesn’t have time to read this – keep going, and best wishes!

moar food

Posted by
Saturday, August 29th, 2009 5:48 am

Apparently I eat a lot…

2nd breakfast part 2

2nd breakfast around 9

and then…

lunch

lunch around 14

however, there was some progress…

screenshot_29-augusti-2009_007box2d is up next to be integrated, and then awesomeness is to be expected :)

time for sleep

Posted by
Saturday, August 29th, 2009 2:25 am

First Screen – ready for sleep :)

Posted by
Saturday, August 29th, 2009 2:12 am
Random level generation success!

Random level generation success!

I think I have managed to get further than I was expecting for the comp already… now only the game remains :P

Tomorrow I will work on gameplay – im still undecided roguelike or side scroller? or both? or something else.

Feel the gunpowder …

Posted by (twitter: @philhassey)
Friday, December 14th, 2007 9:45 pm

philhassey1.png


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