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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Posts Tagged ‘first screenshot’

    First screenshot!

    Posted by (twitter: @merkoth)
    Saturday, April 27th, 2013 2:29 pm
    First Screenshot

    First Screenshot

    Not bad for a few minutes of work. Raycaster rendering is a go!

    Progress! First Screenshot

    Posted by (twitter: @Phantom_Green)
    Saturday, April 27th, 2013 2:19 am

    After screwing around with color palettes for WAAAAAY too long, I finally have something visible.

    I have a wonderful idea, but I have no clue if I can make it work.

    I may end up submitting to the jam because I really don’t have much time this weekend.

    OH WELL…

    FIRST SCREENSHOT!

    LD26-FirstScreen

    Yay for temporary art!

    Posted by (twitter: @sirGustav)
    Saturday, April 27th, 2013 2:02 am

    Using temporary art and basecode from a previous unfinsihed haxe game:

    first screenshot

    first screenshot

    First Screenshot

    Posted by
    Saturday, April 27th, 2013 1:47 am

    This the first screenshot of the game i’m making for LD 26 (My first LD)!
    Actually i’ve been working on it for about 2 hours because of the time zone, and i’m currently working on collision detection and others features.

    The game will be called “Earth Defender” other news about it will come ASAP… Stay Tuned!

    Screen1

    Note: the sprites are not the final ones!

    Oh I forgot to say that I really love this theme!!!

    I Am Sleepy

    Posted by (twitter: @aszecsei)
    Friday, April 26th, 2013 11:53 pm
    My eyes are quite literally watering right now that's how tired I am

    My eyes are quite literally watering right now that’s how tired I am

    I get the feeling I’d be a lot more clever were I fully awake, but this is what I’ve got so far:

    It’s a black and white game (minimalist…colors and…stuff…bluagh) where your goal is to investigate the only lit area.  Of course there are obstacles (though right now they’re always appearing in front of the player’s original orientation, not necessarily between the player and the light, which is something I’ll need to fix when I can think straight again).  So…tomorrow will be fixing the obstacle-creation algorithm and adding some sound…might actually be able to turn it into horror of some sort, especially when that first obstacle drops.  Jump scares…or something…and if I still have some extra time I’ll try and make the light randomly move away from the player so that the game is more than half a minute long or so.

    (I’m so frustrated that the last time I was contemplating doing a Ludum Dare I ended up making this…when really I should have held off on it until this go around.)

    First Night

    Posted by (twitter: @KitchsTweets)
    Friday, April 26th, 2013 10:28 pm

    Welp…. after a somewhat heated argument between me and a quadtree, i got off to a start at least.  think its about time to call it a night.

    I’ll be streaming most the day tommorow.

    Kitch's screenshot

    Kitch’s screenshot

     

     

    First Screenshot

    Posted by
    Saturday, December 15th, 2012 3:27 pm

    Things are going pretty good, but I wish they were better. Checkpoints were going to be implemented but will probably be scrapped. The player design is more or less done but still needs animating. (The hardest part) A few tiles need to be made but they are mostly done.

    But a screenshot will tell more than my rambling on. So here it is.

    Screenie1

     

     

     

     

     

     

     

     

     

     

    ~ AlucardX60

     

    Computer Crashes Have Put Me Behind + First Screenshot!

    Posted by (twitter: @Phantom_Green)
    Saturday, December 15th, 2012 4:42 am

    As my first session draws to a close, I’m more frustrated than ever. 8 crashes thus far and I don’t know what the problem is. And it’s not my game, it’s my computer. Wonderful. I’m already way behind, but what else is new? I guess I’ll just work on getting this into a VERY VERY VERY simplified state, then I guess I’ll call it quits. No way I can do what I wanted with all of these interruptions. Just not enough time. Here’s my first screenshot. I was hoping to have enemies implemented already, but so far I just have tiles and a movable main character with animations.

    FirstScreenshot

    I got some progress…

    Posted by (twitter: @sirGustav)
    Saturday, December 15th, 2012 4:14 am

    okay.. got some early screenshots where I play around some with the tech and size of things

    first screenshot

    first screenshot

    and a gameplay sketch based on this test:

     

    looks good

    looks good

    There are silhouettes in the background with a batlike signal when the heroes are about to arrive and a planet/world circling to keep the player on top as he walks around beating up innocent civilians.

    Yeah.. I think I’m going with this.

    Progress!

    Posted by (twitter: @sirGustav)
    Saturday, August 25th, 2012 10:25 am

    first screen

    So far I’ve stolen the graphics (and sounds) from my old ludum dare entry and I intend to update it when I got some actual gameplay. At the moment you can run around, jump and avoid stars. Nothing happens when you collide with them or fall outside – yet, but that will happen soon I hope.

    lunch

    lunch: eggs with creamed smoked roe and hot chocolate

    Slowly but surely

    Posted by (twitter: @LyndonArmitage)
    Saturday, August 25th, 2012 4:14 am

    I started working on this at about half past 9 local time (two and a half hours ago) and now have a simple engine built that I can play with.

    The first screenshot of the engine

     

    As you can see, it’s very basic at the moment, and looks a bit like Asteroids (which I have made in the past) but that’s only due to me not bothering to change the background colour to a blue.

    All objects will be made up of simple shapes. At the moment I have only implemented rectangles and triangles; the funny shapes you can see are just part of the background at the moment and I made them to make sure everything worked with displaying before implementing the shapes, they might even get removed entirely.

    The objective of the game is to fend off increasingly advanced enemies made from similar simple shapes to you, that slowly evolve depending upon which ones last longer than the others. I plan on using a very simple genetic algorithm for cross-breeding the enemies to make them slowly evolve.

    Think how Spore’s microbe stage worked and my game will hopefully be a bit similar but not as pretty and with more emphasis on evolution instead of design.

    First Glimpse of ZUNZANDA

    Posted by (twitter: @Phantom_Green)
    Saturday, April 21st, 2012 6:56 am

    So… I fell asleep and woke up 2 hours after the theme was revealed. Whoops. Didn’t plan that.
    I’ve been working on the game ever since, and now it’s 10 AM. Didn’t plan that, either.

    So here’s what I have so far…

    I spent most of my time developing the world tiles and the … un … way that the tiles ‘work’.
    The environment is destructible, and the world will reform itself after tiles are destroyed.
    The core gameplay will be focused around the destruction and regeneration of these tiles.
    Basic character movement is working, and the main character has a walking animation for all 4 directions.

    My next move is to create the special abilities of the main character, then I’ll work on the enemies and the overall structure and flow of the game that will lead to some sort of endgame.

    Then… SFX and MUSIC.

    HOPEFULLY.

    See ya’ll suckaz when I wake up… ugh.

    Moar progress!

    Posted by (twitter: @sirGustav)
    Saturday, April 21st, 2012 4:01 am

    4 hours in I got some completed level assets and basic jumping/collision from my basecode.

    More concept and sketches

    Assets in game, some partly colored and some have only lines (ignore the ninja, it will be replaced by a the-far-side looking scientist dude)

    Entry #2 screenshot + dinnershots

    Posted by
    Saturday, December 17th, 2011 4:11 pm

    Hey there,

    We’ve got the code to 70% and art at 40% done.
    We’ve made a little screenshot with our hero in it.

    The story is about a hermit who survives on his own and wants to be left alone.

    Here’s our dinner:

    Our little guardian has just devoured an intruder entering our danger room:

    Alone? First Screenshot

    Posted by (twitter: @codexus)
    Saturday, December 17th, 2011 1:00 pm

    Are you sure there is no one there?

    Slow progress on the environment…

    Modeled in Modo, textures with Photoshop and FilterForge, rendered in Unity

    First Night Complete: AB-ALONE

    Posted by (twitter: @Phantom_Green)
    Saturday, December 17th, 2011 3:25 am

    After an incredibly long night of arting and idea-ing… I’ve come up with my idea.

    Presenting: AB-ALONE

    So what is it? I’m not sure, yet… but I have a dang good idea. The main character is partially animated, and the set pieces are partially drawn. The code is partially started, and my mind is partially blown. It’s late. I’m tired. SEE YOU ALL TOMORROW!

    My game for MiniLD #27

    Posted by (twitter: @MujkicHaris)
    Friday, June 24th, 2011 10:15 pm

    This is my first time to enter this competition. I am developing 2d platform/puzzle game. It is called “Saving his code”.

    STORY

    Game is about two friends Tim and John. Tim is a game developer. One night unknown hacker stole his game source code. But… Tim has a big problem! He must finish his game in 10 days, and he doesn’t have his source code. So he calls John to help him find the guy that stole his source code.  In that point your mission starts!

    TOOLS

    I am developing this game in GameMaker. For graphics I am using Inkscape (vector art) and GIMP for rasters.

    SCREEN 1
    I started making this game before couple  hours ago, so this is a first screen…  Main menu.

     

    Main menu 1st build (Click to enlarge!)

     

    The game is afoot!

    Posted by
    Saturday, April 30th, 2011 1:28 am

    A 2d puzzle platformer? How original! Here is the first screenshot of Aband0n where you will be doing some interesting things with viewports.

    First compo, first idea, first screenshot

    Posted by (twitter: @allinlabs)
    Friday, December 17th, 2010 9:25 pm

    Hello mates !

    To tell the truth I don’t like this theme. Also, this is my first attempt to any game making’s jam. I hope I’ll find a way to make my game :)

    I have plenty of food, coke and coffee. So I’m ready. Here’s my idea :

    I’m taking the word ‘Discovery’ as what happen when you Explore & Stuff. So it will be a Space RTS gameplay where at start you control a “home world planet” bound to a sun with (fake) gravity – I sucks at physics things. On the journey, you’ll have fight in space battles against (scary?) aliens. Your goal is to expand, control the solar system(s) and eliminate all the aliens…

    Rotating planets :
    LD19_screenshot1

    By the way, the game is in Python2.6, using pygame (SDL) and pycairo (Cairo) library. Currently on GNU/Linux, I hope Windows version will be fine.

    Gooood Morning

    Posted by
    Saturday, August 21st, 2010 9:32 am

    I have some progress to report.

    First off, breakfast:

    nomies

    nomies

    Second of all, here’s that snazzy starfield I promised:

    oooh, pretty

    oooh, pretty

    If all goes well, that will be the area for the final boss in the game. For now it’s just a pretty title screen. Now comes the question. White stars or colored stars? Hmm.


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