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Ludum Dare 16 :: December 2009 :: Theme: Exploration

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Posts Tagged ‘first screenshot’

7 hour screenshot

Posted by SonnyBone
Saturday, December 12th, 2009 2:14 am

I spent my first 3 hours designing the main character and coming up with an art style. I then coded the basic character movement and added a particle effect during the following 4 hours. Add in some playtesting, IRC, and blog reading and you’re looking at my entire Friday night.

I’m super tired, so I think it’s time to hit the sack. I can only hope that I remain this productive tomorrow.

First screenshot, and encouragement!

Posted by Tinkergirl
Sunday, August 30th, 2009 3:31 am
Cavern Club Screenshot 01 - Just text and a background image.

Cavern Club Screenshot 01 - Just text and a background image.

I’ve been up for a few hours now, after a rather lazy yesterday evening (too much Batman: Arkham Asylum riddle finding, and Professor Layton puzzle solving) and I’ve got my first graphic in the game!  Woo!

Above you can see the basic layout for the game – the top strip of the screen will show the side on view of the Cavern Club, complete with little pixel Goths, Rockers and Metalheads.  They’ll hopefully move from place to place as their needs dictate – from the tables to the dancefloor when they want to dance, from the dancefloor to the bar when they want to drink, and from the bar to the toilets (to the far right) when they…. well, when they’ve drank more than their plumbing can handle.

Unfortunately, all that happens at the moment is that the time in the top right hand corner advances (at *150 speed), I print out some sprite fonts to show what’s going on with a starting group of ten punters, who wait around for 10 in game minutes and then either pay to get in (if they have the money and the door price isn’t too steep) or they leave in disgust.

I’m not going to get this finished, realistically, but I’ve already learned a hell of a lot (for my first proper go at XNA).  To those other people stepping down, or thinking of stepping down – I’d like to offer my encouragements.   You’re close to the end, what’s to lose in just pushing a bit more and seeing what you can get at the finish line?  Everyone else, who doesn’t have time to read this – keep going, and best wishes!

moar food

Posted by sirGustav
Saturday, August 29th, 2009 5:48 am

Apparently I eat a lot…

2nd breakfast part 2

2nd breakfast around 9

and then…

lunch

lunch around 14

however, there was some progress…

screenshot_29-augusti-2009_007box2d is up next to be integrated, and then awesomeness is to be expected :)

time for sleep

Posted by afterthought
Saturday, August 29th, 2009 2:25 am

First Screen – ready for sleep :)

Posted by alia
Saturday, August 29th, 2009 2:12 am
Random level generation success!

Random level generation success!

I think I have managed to get further than I was expecting for the comp already… now only the game remains :P

Tomorrow I will work on gameplay – im still undecided roguelike or side scroller? or both? or something else.

Feel the gunpowder …

Posted by philhassey
Friday, December 14th, 2007 9:45 pm

philhassey1.png

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