Posts Tagged ‘first prototype’
I’m very happy to announce that we’ve got at least a working game concept done on this LD!
Me and my wife were working very hard on other things this weekend, so we just came up with the idea at Sunday, 10 pm! =/ But we’ve done some rapid prototyping so we can check that the game mechanic is solid and fun. Now we will finish the game, balance and so on. Please ignore the TOTALLY placeholder art (and the crazy helicopter orientation as well) =P
But here are the basic prototype:
You control a submarine, hidden beneath the ocean surface You must destroy all the enemy helicopters by moving your sub left/right (with the arrows) and firing your missles (space).
The catch is: you don’t know where your sub is until you fire! But when you do, the enemies see you too, and they attack. So you have to carefully balance your shots in order to destroy your enemies, find where you are and dodge the enemy missiles!
BTW: The sub wraps on the screen edges, so no one can use them as exploits for locating the sub :D
Hope you guys have fun!
So I’ve figured out what I want to do.
wikipedia claims minimalism is:
Minimalism describes movements in various forms of art and design, especially visual art and music, where the work is set out to expose the essence or identity of a subject through eliminating all non-essential forms, features or concepts
so I’m building “Break All The Pots!”.
so after some mesh reworking and frantic minimal texture drawing I got something almost “playable”
it even has a menu!
First upload is here:
(Unity3D browser plugin is needed)