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Posts Tagged ‘first compo’

First compo, first idea, first screenshot

Posted by (twitter: @allinlabs)
Friday, December 17th, 2010 9:25 pm

Hello mates !

To tell the truth I don’t like this theme. Also, this is my first attempt to any game making’s jam. I hope I’ll find a way to make my game :)

I have plenty of food, coke and coffee. So I’m ready. Here’s my idea :

I’m taking the word ‘Discovery’ as what happen when you Explore & Stuff. So it will be a Space RTS gameplay where at start you control a “home world planet” bound to a sun with (fake) gravity – I sucks at physics things. On the journey, you’ll have fight in space battles against (scary?) aliens. Your goal is to expand, control the solar system(s) and eliminate all the aliens…

Rotating planets :
LD19_screenshot1

By the way, the game is in Python2.6, using pygame (SDL) and pycairo (Cairo) library. Currently on GNU/Linux, I hope Windows version will be fine.

Declaration of Fortune

Posted by
Thursday, December 10th, 2009 1:34 pm

To follow the tradition for this Ludumdare:
“I’m declaring that I intend to participate for the first time”
maybe it turns to the good or maybe it turns to the very bad, we’ll see.

Well this is my first Ludumdare…      …well my first Competition for making games ever.
Furthermore i must go for maybe 2 hours to a party.
And I must help a friend in Photoshop.

But I still have plenty of hope that I have something playable in the end.
You know “While there’s life, there’s hope.”.

Because I played in last time with AS3 and Flixel, I will use that, Photoshop for concepts and the visual eyecandys and maybe Alchemy for inspirational use.

Woo, first LD.

Posted by
Sunday, August 23rd, 2009 3:04 pm

Like a few other here, this’ll be my first LD. I’ll be using Construct for the creation of the binary if my concept ends up being 2D. For 3D, I have a variety of technologies I’d like to explore.

The first is Dage. I’ve been playing around with it for a few days now, and even though the odds of me getting to make a 3D adventure game are hard, I’d certainly embrace the chance to use my recent experience.

I’m also not above Unity, if the trial is viable.

No matter what I use to assemble the game, though, I’ll be using Blender, Photoshop, and Notepad++ for the majority of modeling, texturing/art, and writing, respectively. I know that I’m a bad egg and should use GIMP–but, hey, I like Photoshop’s interface better. If I wind up with Dage, I’ll also have to use Max in my pipeline, another evil, commercial program.

As far as my experience in other areas, I’ve tried a few compos, followed more than a few, but never made a real entry. I’m determined to sneak one into this LD. I’m pretty experienced with Construct, Blender, and Photoshop, and I’m just learning other techs like Unity and Dage. I grasp programming concepts pretty well (Event Sheets in Construct come almost naturally to me), but I fail pretty hard at actual programming (even XNA is beyond me). I like it that way. I like that in this modern day and age, there’s a bunch of technologies (Construct, MMF, AGS, Wintermute) that allow you to script an entire game without programming it. I like that many things are set up for you, and I like WYSIWYG. There’s nothing wrong with WYSIWYG in my book–if you can create something totally awesome, it doesn’t matter by what means.

Anyway, that’s me. Sorry for being wordy. I can’t wait to participate, honestly. I’m sure I’ll be dreading my decision in about 144 hours.


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