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	<title>Ludum Dare &#187; fireflies</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>Fireflies &#8211; Post Mortem</title>
		<link>http://www.ludumdare.com/compo/2011/08/22/fireflies-post-mortem/</link>
		<comments>http://www.ludumdare.com/compo/2011/08/22/fireflies-post-mortem/#comments</comments>
		<pubDate>Mon, 22 Aug 2011 20:21:02 +0000</pubDate>
		<dc:creator>Winterblood</dc:creator>
				<category><![CDATA[LD #21]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[fireflies]]></category>
		<category><![CDATA[postmortem]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=69359</guid>
		<description><![CDATA[Well, that was manic. I had family stuff to do this weekend, but I didn&#8217;t wanna miss LD, so I&#8217;ve cobbled together what turned out to be pretty much the tutorial level of what I originally had in mind&#8230; So here&#8217;s what I learned: Don&#8217;t try to Ludum Dare on a weekend when you have [...]]]></description>
			<content:encoded><![CDATA[<p>Well, that was manic. I had family stuff to do this weekend, but I didn&#8217;t wanna miss LD, so I&#8217;ve <a href="http://www.ludumdare.com/compo/ludum-dare-21/?action=rate&amp;uid=4051" title="Fireflies">cobbled together</a> what turned out to be pretty much the tutorial level of what I originally had in mind&#8230;
<p>
<a href="http://www.ludumdare.com/compo/2011/08/22/fireflies-post-mortem/screen2-52/" rel="attachment wp-att-69360"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/08/screen216-550x382.png" alt="" width="550" height="382" class="alignnone size-large wp-image-69360" /></a></p>
<p>
So here&#8217;s what I learned:</p>
<li>Don&#8217;t try to Ludum Dare on a weekend when you have other commitments <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </li>
<li>Importing a rigged &amp; animated character into Unity with ONE anim is not a sufficient test case for importing a rigged and animated character with SEVERAL anims. This cost me hours of trawling the internet and experimentation. FWIW&#8230;the problem was that either Blender didn&#8217;t export (or Unity didn&#8217;t import) the entire timeline &#8211; only the active preview range.</li>
<li>Rigging for forward kinematics is a doddle (if you&#8217;re not too concerned about balancing the vertex weights). Setting up the armature for IK makes my head hurt, and there seem to be as many variants as there are riggers.</li>
<li>I have noticed a pattern in my LD projects already. All three are heavy on polish and embarassingly light on content. This, I think, is the habit of over a decade of AAA development where the level designs are handed to me and I need to focus on getting the implementation just right. For the next miniLD I must deliberately make an ugly game that is fully featured and balanced.</li>
<li>That said, I did go into this one deliberately intending to kickstart my character modelling/rigging/animating skills. I&#8217;m quite pleased with the results. I had to force myself to stop at the minimum set of anims, otherwise I could have blown the entire weekend doing anims for every situation. Also, I made no effort to make the feet match the floor on the walk, and I know the recoil is abysmal. But I&#8217;ve seen worse in retail games, so nyer.</li>
<li>The actual mechanics I intended to implement were much more elaborate &#8211; with three colours of firefly, three colours of flower that they like to hang out near, and dark levels that you can only traverse when carrying a firefly &#8211; so you would have to do elaborate back and forth puzzles to get all the fireflies back to the jar. I&#8217;ll knock a couple up this week and see if it turns out as fun as I&#8217;d hoped&#8230;</li>
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		</item>
		<item>
		<title>Alpha!</title>
		<link>http://www.ludumdare.com/compo/2008/12/07/alpha/</link>
		<comments>http://www.ludumdare.com/compo/2008/12/07/alpha/#comments</comments>
		<pubDate>Sun, 07 Dec 2008 23:13:49 +0000</pubDate>
		<dc:creator>midwinter</dc:creator>
				<category><![CDATA[LD #13 - Roads - 2008]]></category>
		<category><![CDATA[alpha]]></category>
		<category><![CDATA[fireflies]]></category>
		<category><![CDATA[wherearetheroads]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4119</guid>
		<description><![CDATA[I&#8217;ve added the fireflies, and alpha blending! I really have to get the &#8216;paths&#8217; that the fireflies form, to make a (road-like) game! Fireflies]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve added the fireflies, and alpha blending!</p>
<p>I really have to get the &#8216;paths&#8217; that the fireflies form, to make a (road-like) game!</p>
<p><img class="alignnone" src="http://cogsci.mcmaster.ca/~peter/ludumdare/LD13_05.jpg" alt="screenshot" />Fireflies</p>
]]></content:encoded>
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		<item>
		<title>LD8: Attack of the Fireflies</title>
		<link>http://www.ludumdare.com/compo/2007/12/05/attack-of-the-fireflies/</link>
		<comments>http://www.ludumdare.com/compo/2007/12/05/attack-of-the-fireflies/#comments</comments>
		<pubDate>Wed, 05 Dec 2007 16:08:39 +0000</pubDate>
		<dc:creator>mjau</dc:creator>
				<category><![CDATA[LD #08 - Swarms - 2006]]></category>
		<category><![CDATA[attack]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[fireflies]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[mushrooms]]></category>
		<category><![CDATA[post-mortem]]></category>
		<category><![CDATA[revenge]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[SDL]]></category>
		<category><![CDATA[swarms]]></category>
		<category><![CDATA[water]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/12/05/attack-of-the-fireflies/</guid>
		<description><![CDATA[This was my second Ludum Dare entry, for LD#8. Theme was swarms. This time you&#8217;re playing the Master of Fireflies, out for revenge against some mushroom-dwelling things who didn&#8217;t invite you to some insignificant party last week. So you send your swarm of fireflies after them to torch their mushroom homes. That&#8217;ll teach &#8216;em! The [...]]]></description>
			<content:encoded><![CDATA[<p>This was my second Ludum Dare entry, for LD#8. Theme was swarms. This time you&#8217;re playing the Master of Fireflies, out for revenge against some mushroom-dwelling things who didn&#8217;t invite you to some insignificant party last week. So you send your swarm of fireflies after them to torch their mushroom homes. That&#8217;ll teach &#8216;em! The mushroom-dwelling things doesn&#8217;t take kindly to this though, and starts spraying water around, which unfortunately kills your swarm and stops the mushroom fires. The battle is on!</p>
<p align="center"><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/fireflies-final2.png" title="fireflies-final2.png"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/fireflies-final2.thumbnail.png" alt="fireflies-final2.png" /></a></p>
<p>This was the first time I made something with a swarm-like behaviour, which was nice. The game turned out ok, though not really finished &#8212; those mushroom-dwelling things only ever face right, for example, and the levels weren&#8217;t supposed to be that flat. There should have been platforms and stuff. Still, there&#8217;s a win condition and level progression and such, so that&#8217;s something at least. Anyway, it&#8217;s kinda fun-ish for a little while, torching mushrooms while those poor guys losing their homes at your hand try to kill off your swarm, but it gets boring and repetitive after a while.</p>
<p>Oh well, I had fun making it, and learned some new things in the process, so I choose to consider it a success regardless =)</p>
<p>Download: [ <a href="http://delirare.com/fireflies/fireflies.tar.gz">Source code</a> ]</p>
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