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	<title>Ludum Dare &#187; fire</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>the cave of Glaucon</title>
		<link>http://www.ludumdare.com/compo/2009/08/28/the-cave-of-glaucon/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/28/the-cave-of-glaucon/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 04:08:23 +0000</pubDate>
		<dc:creator>athanazio</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>
		<category><![CDATA[cave]]></category>
		<category><![CDATA[enlightment]]></category>
		<category><![CDATA[fire]]></category>
		<category><![CDATA[glaucon]]></category>
		<category><![CDATA[idea]]></category>
		<category><![CDATA[light]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=7289</guid>
		<description><![CDATA[aha ! now I can go to sleep&#8230; I have the ideia to dream on Glaucon after a boring class from Plato fall in a cave and have to escape from it, but in order to escape will have to find the sequence that opens the door of the cave, the keys are around the [...]]]></description>
			<content:encoded><![CDATA[<p>aha ! now I can go to sleep&#8230; I have the ideia to dream on <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Glaucon after a boring class from Plato fall in a cave and have to escape from it, but in order to escape will have to find the sequence that opens the door of the cave, the keys are around the cave, but you cant see all around because the light dont go too far &#8230; and watch out the monsters of the cave Glaucon !! throw fire on it !!</p>
<p>here are the drafts</p>
<p><img class="alignnone size-full wp-image-7295" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/draft_page1.jpg" alt="draft_page1" width="450" height="327" /></p>
<p><img class="alignnone size-full wp-image-7296" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/draft_page2.jpg" alt="draft_page2" width="450" height="327" /></p>
<p><img class="alignnone size-full wp-image-7297" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/draft_page3.jpg" alt="draft_page3" width="450" height="327" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sokobomb</title>
		<link>http://www.ludumdare.com/compo/2007/11/26/sokobomb/</link>
		<comments>http://www.ludumdare.com/compo/2007/11/26/sokobomb/#comments</comments>
		<pubDate>Mon, 26 Nov 2007 21:23:09 +0000</pubDate>
		<dc:creator>drZool</dc:creator>
				<category><![CDATA[LD #05 - Random - 2004]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[burn]]></category>
		<category><![CDATA[cheat]]></category>
		<category><![CDATA[explosion]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[fire]]></category>
		<category><![CDATA[iso]]></category>
		<category><![CDATA[NPC]]></category>
		<category><![CDATA[pathfinding]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[shockwave]]></category>
		<category><![CDATA[sokoban]]></category>
		<category><![CDATA[sokobomb]]></category>
		<category><![CDATA[water]]></category>
		<category><![CDATA[whitty]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/11/26/sokobomb/</guid>
		<description><![CDATA[We cheated! We were two ppl working on SokoBomb me (drZool) and dr Elak. Yes, but we told so up front when we begun. Anyways the compo game is a randomly generated sokoban adventure&#8230; minus adventure. And the postcompo game is a puzzle/action adventure, without randomly generated rooms. But with whitty npc&#8217;s and melting icecubes [...]]]></description>
			<content:encoded><![CDATA[<p>We cheated!  We were two ppl working on SokoBomb me (drZool) and dr Elak. Yes, but we told so up front when we begun. Anyways the compo game is a randomly generated sokoban adventure&#8230; minus adventure. And the postcompo game is a puzzle/action adventure, without randomly generated rooms. But with whitty npc&#8217;s and melting icecubes <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/splash.gif" title="Splash"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/splash.thumbnail.gif" alt="Splash" /></a></p>
<p>The original entry with random levels are <a href="http://www.mechanicalcat.net/tech/ld48/home/drZool">here</a></p>
<p>The post compo beta/demo of the game with hand made levels can be found <a href="http://enedahl.com/index.asp?page=SokoBomb">here</a> including a video of the gameplay. We did enter Swedish Game Awards with it, but did not place.</p>
<p>Here are screens from compo entry:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap2.jpg" title="sokobomb_snap2.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap2.thumbnail.jpg" alt="sokobomb_snap2.jpg" /></a></p>
<p>First random generated level. Note to self: improve difficulty.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap3.jpg" title="sokobomb_snap3.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap3.thumbnail.jpg" alt="sokobomb_snap3.jpg" /></a></p>
<p>Dr Zoolak in a mean mood. Random-generated level.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap4.jpg" title="sokobomb_snap4.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap4.thumbnail.jpg" alt="sokobomb_snap4.jpg" /></a></p>
<p>A visit to cubicle hell, random style.</p>
<p>Here comes post compo screens:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap5.jpg" title="sokobomb_snap5.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap5.thumbnail.jpg" alt="sokobomb_snap5.jpg" /></a></p>
<p>Soko showcasing the latest in weapon sprite fashion.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap6.jpg" title="sokobomb_snap6.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap6.thumbnail.jpg" alt="sokobomb_snap6.jpg" /></a></p>
<p>Refraction in action.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap7.jpg" title="sokobomb_snap7.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap7.thumbnail.jpg" alt="sokobomb_snap7.jpg" /></a></p>
<p>Who farted?</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap8.jpg" title="sokobomb_snap8.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap8.thumbnail.jpg" alt="sokobomb_snap8.jpg" /></a></p>
<p>Better put your shades on, those are real hardshadows.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap9.jpg" title="sokobomb_snap9.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap9.thumbnail.jpg" alt="sokobomb_snap9.jpg" /></a></p>
<p>No smoke without fire. Creeping features abound!</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap10.jpg" title="sokobomb_snap10.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap10.thumbnail.jpg" alt="sokobomb_snap10.jpg" /></a></p>
<p>Pathfinding up and running, so are the conveyor belts.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2007/11/26/sokobomb/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PuffBOMB</title>
		<link>http://www.ludumdare.com/compo/2007/11/26/puffbomb/</link>
		<comments>http://www.ludumdare.com/compo/2007/11/26/puffbomb/#comments</comments>
		<pubDate>Mon, 26 Nov 2007 19:02:55 +0000</pubDate>
		<dc:creator>PoV</dc:creator>
				<category><![CDATA[LD #03 - Preparation - 2003]]></category>
		<category><![CDATA[allegro]]></category>
		<category><![CDATA[burning]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[fire]]></category>
		<category><![CDATA[hamster]]></category>
		<category><![CDATA[LD3 - Preparation]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[mouse]]></category>
		<category><![CDATA[osx]]></category>
		<category><![CDATA[preparation]]></category>
		<category><![CDATA[puffbomb]]></category>
		<category><![CDATA[scream]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/11/26/puffbomb/</guid>
		<description><![CDATA[Ludum Dare #3 (2003), theme Preparation. My game, PuffBOMB. Propel a hamster character to an end zone using bombs. Incredible Machine with explosives, burning, and screaming. . The original compo version, unfortunately, featured only 2 levels. PuffBOMB scored a Silver for sound, and came in 5th place for fun. Download: Original compo version After the [...]]]></description>
			<content:encoded><![CDATA[<p>Ludum Dare #3 (2003), theme Preparation.  My game, <a href="http://junk.mikekasprzak.com/Research/PuffBOMB%20(LD3)/PuffBomb_LD3.zip">PuffBOMB</a>.  Propel a hamster character to an end zone using bombs.  Incredible Machine with explosives, burning, and screaming.  <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .  The original compo version, unfortunately, featured only 2 levels.</p>
<p>PuffBOMB scored a Silver for sound, and came in 5th place for fun.</p>
<p>Download: <a href="http://junk.mikekasprzak.com/Research/PuffBOMB%20(LD3)/PuffBomb_LD3.zip">Original compo version</a></p>
<p><a href="http://junk.mikekasprzak.com/Research/PuffBOMB%20(LD3)/pb_ld3_full.png"><img src="http://junk.mikekasprzak.com/Research/PuffBOMB%20(LD3)/pb_ld3_sm.png" alt="PuffBOMB - Compo Version" border="0" height="300" width="400" /></a></p>
<p>After the compo, I continued to work on the game over a couple weekends, adding 10 actual levels to the game.   Also, adding custom level support, due to Stephen Stair offering to build a level editor.  The game was later featured on several on several game magazine coverdisks.</p>
<p>Download: <a href="http://junk.mikekasprzak.com/Research/PuffBOMB%20(LD3)/PuffBOMB08.zip">Post compo version (0.8)</a></p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/pb_post_full.png" title="PuffBOMB Post Compo Shot"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/pb_post_full.thumbnail.png" alt="PuffBOMB Post Compo Shot" /></a></p>
<p>Eventually, in 2005, I went ahead and fancied up the original game for submission to the IGF and Slamdance competitions.  Changed the graphics dramatically, toyed with some graphical effects like a cartoony fire effect, white outlining effect, and so on.  Added a proper menu, and ported the game to the Mac.</p>
<p>PuffBOMB was a finalist for the &#8220;Popcap Casual Game Award&#8221; at <a href="http://www.slamdance.com/press/press_release.asp?article_id=479">Slamdance 2006</a>.</p>
<p>Download: <a href="http://www.puffbomb.com/download/ClassicPuffBOMB.exe">Windows</a>, <a href="http://www.puffbomb.com/download/ClassicPuffBOMB_PPC.dmg">MacOS X</a></p>
<p><a href="http://junk.mikekasprzak.com/Research/PuffBOMB%20(LD3)/pb_igf_full.png"><img src="http://junk.mikekasprzak.com/Research/PuffBOMB%20(LD3)/pb_igf_sm.png" alt="PuffBOMB - IGF/Slamdance Version" border="0" height="300" width="400" /></a></p>
<p>Today, development continues on the so called &#8220;super remake&#8221; of the game.</p>
<p><a href="http://www.puffbomb.com/Classic1_Half1080p.jpg"><img src="http://junk.mikekasprzak.com/Research/PuffBOMB%20(LD3)/teaser.png" alt="PuffBOMB - 2008" border="0" height="238" width="400" /></a></p>
]]></content:encoded>
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