Posts Tagged ‘finished’
OMG OMG OMG OMG A GAMEEEEEEEEEEE! I MADE A GAAAAAAAAAAAAAAAAAAAME!
ALL BY MYSEEEEEEELF! HEY GUYZ CHECK IT OUT!
CLICKZORS ON THE IMAGE TO PLAY IT!
So yeah, didn’t have time this weekend to whip up a serious LD entry, so I decided to spend a few hours and whip up something. And so this is the result.
I did draw the goat image for the full game, that I recycled for the title screen. G.O.A.T. stands for “Goal of Absolute Terror”, in case you wonder. Or maybe that’s “Goat of Absolute Terror.”
I have to say, choosing to do my first ever Ludum Dare was a great decision. I managed to finish my game to a standard that I was reasonably happy with.
Being the first game I’ve completed I wasn’t aware of the work that goes into the final stages. Tweaking and finding bugs is frustrating at times.
Anyway, looking forward to LD#26.
My game is at http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=19054
Well (I’ve started all my posts for LD25 with Well, ), I’ve finished. As I was finishing i realized there really are no levels, just the tutorial and one sandbox. I’m still happy with what I accomplished though, even though some things aren’t noticable. The Web versiion seems messed and blurs and doesn’t play sound. no idea why. So i just have the dumb Gamemaker Installer thing. Or a workshop Link.Here’s a screen and some links:
It’s done! First LD – finito! The Fix has been submitted, and it’s actually not quite as bad as it could have. I’ve built my first actual game from the ground up (not counting my warmup game) and I’ve actually managed to implement most of the features I’d initially wanted, with a few exceptions. Oh, and of course, achievement unlocked!
My coding skills are actually rather good – but dang, I suck at art. Anyways, best of luck to everybody still competing. I’ll write up a full post-mortem tomorrow.
I’m done. Due to pressing duties, notably those involving earning my food and such, I only spent four hours on it.
I’ll shortly be posting a timelapse video of the work, from beginning to end.
I can’t believe it, we pulled it off. Against all expectations, we pulled it off. We failed to add the win and lose scenarios, but nonetheless we made a more or less fully fledged massively multiplayer online 2D shooter in 3 days! What is this I don’t even
The story is that a race of monogendered aliens who join with each other to exchange genetic material have become complacent and reliant on AIs, and thus weak. Now the AIs have gone rogue and you have to once again join with your fellow alien type people to become stronger and defeat the AI overlord! (note: overlord not in game)
The game boasts procedurally generated terrain with buildings, a single central server everyone connects to, chat features, point and click movement and combat, and some pretty particles. No music, but I tried to compensate with ambient war sounds.
Now I have a dreadful headache so postmortems, time lapse and gameplay video will follow later. First LD, and we made it. I can’t even believe it. I’m so happy!
I finally posted Egocell ! It was hard to do, and I faced a lot of nasty bugs, but I did it ! You can check out the description Here
I had to leave my PC for the sunday afternoon, and until then i got really late.
The game finally has 4 big levels and a few mobs.
I will post a decent post mortem later, and a timelapse.
See it here at:
With an hour to go, I have uploaded my competition entry. I’ll inform you all about what went well and what went bad tomorrow. As well as testing out some other games.
P.S. The worst thing was learning object orientation for the first time, I probably did more on the 3rd day than the first two!
Blood bear wants your soul…
Anyway goodnight, hope you enjoy my game!
I’m glad I somehow ‘finished’ something, even if it missed 60% of the whole (small) game I wanted to do…
My HTML5/JS game is named “PixelVolution”d
Even if I didn’t go as far as I wanted to, it was great fun ! I will do more game jams, this is sure !
Sleeping time now !
My game is finished. I’m done. Deployment was my biggest problem, I hope to be able to fix that tomorrow. You know, give a proper web version.
But anyway, I give you: Revolvolution
Hope you enjoy. No mac version because of my aforementioned deployment problems. Also, I just decided to continue this into something more than a Ludum Dare game.
My entry was pretty much done about 2 hours ago, I’ve just been polishing since then.
I’m very pleased with what I accomplished this year!
Anyway, my entry: Game-Age: A visual evolution of gaming
Okay, the project is done now. Not the thing I wanted it to be, but working no matter what. The player character evolves to gain legs for jumping and a gun for shooting. Also added a level editor to the project, but didn’t have time to add more levels (due to a bug that appeared after last build). Anyway, it is up for testing. One day, I will finish it to be something better. Pretty good for a short 20 hour job
Okay, enough. I am done. You can see Micro Beat’em Up here. It’s far from finished, but I won’t have more time now to spend on this. I will definitely try to explore the general idea of beat’em up mechanic in the near future, but for MiniLD#34, this is it.
I consider this a nice progress, because along with some new things I tried (specific coordinates system, camera movement, parallax background), I AM REALLY SATISFIED WITH THE ART. Ironically, implementing general game mechanic was rather easy – I spent most time on things like pause screen (push ‘P’ to SEE it) and problems connected with low resolution graphics.
Unfortunately, it’s not that fun, as there’s not that much gameplay. Also, the AI is kinda simple, but it should be easy to create something more out of the code I currently use later.
Go on, check it out:
Oh, yeah – this was my first MiniLD! Woohoo! I had a lot of fun! \o/
Aw, yeah. Wunderworld was finished in time.
It’s more of a tool than a game, because you can build your own dungeon with it. Put a sword and some enemies in it and you can fight. Place a goal, and it’s winnable. Unfortunately it lacks some premade levels, so I made a trailer to show the features and work-/play-flow:
It’s inspired by Ultima Underworld, thus the name (I even wanted to name it “Wultima’s Wunderworld”, but I just couldn’t justify the “Wultima”, as you don’t play a character).
I recommend the standalone version (Windows). The Mac version has Mouse controls too sensitive, so I’ll hae an update ready in some days. And the webplayer version works, too, but it doesn’t save your levels as a textfile, unlike the standalone, so you can’t trade them with others.
Please play and rate Wunderworld!
Well, that weekend was a crazy 48 hours. A lot of it is a blur (Im going to enjoy watching my own timelapse since I cant remember 75% of everything I went though)
The best thing though – Success!!
This was my 3rd Ludum Dare to date, yet the first where Ive actually finished an entry. I was cutting it close too, last night I got to sleep around 4am, and at that stage it was T-8 hours, and I still didnt have a proper level or any puzzels to solve. So after sleeping 3 hours I had a very compressed burst of productive work to get the final level design and features down (I was still finishing off a pretty important feature at T-10mins) O_o
Either way, it was an enjoyable experience and I was very glad to get something finished which I could call a ‘game’. I might venture away from a 3D game for the next LD however… So-much-work…
Im keeping this post quick, cause Im actually struggling to stay awake at this point.
You can check out the entry with the link below (Windows 32 & 64bit versions only atm) Ill have a linux one up soon hopefully, and mac potentially soon as well. And a timelapse soon too!
And now for voting! Good luck to everyone, I look forward to playing a bunch of games
And w00t! – For LD getting 1000+ games on its 10th birthday
Whew! Glad that’s done! This won’t be a post mordem, just a post announcing that I’ve finished.
So, the game’s called Flea Circus and it’s much better than what I was expecting out of my first Ludum Dare! In general terms, it’s an action game. A better description is a frenetic, simplified extreme sports game. If you test it out, I recommend trying the tutorial first, there’s good stuff in there.
What I would like to use this time for though is just a quick comment about how great the community is! The book, the keynote, the chat room, the reddit – all of it is fantastic! Game design is my creative outlet and it is such a joyous feeling knowing that there are so many others as passionate about it as I am.
Thanks to all of you guys in the chatroom for the company and the laughs and the bug testing! I’ll definitely be doing this again
I finished. I’m pretty sure death will come to me a few years earlier, but goddammit, I’ve done it. “Synthesis” is ready.
I learnt A LOT, and I hope the game will work well on every machine because I didn’t have time to test it, but even if not, it’s beyond me to fix anything now. I am horribly tired, but also very satisfied.
Needless to say, the timelapse and a post-mortem will have to wait at least until tomorrow, but for now you can check out my game:
Putting the game on Kongregate was done in just last minutes. I know that for some of people here this is very simple, but I’m actually satisfied with my effort here (I registered on Kong just today).
Enough. Too. Tired.
Here is my game page.
I’m a little bit proud of it. Because it’s my first Ludum Dare, but also my first release “game”. Of course it’s short, and not really a “game” but I’m really proud of some of the work I made to get this.
Thanks everyone, Ludum Dare team, the ones who support me these past 48h or so.
Thanks again !