Posts Tagged ‘finished’
So, I just published “Venture Ville!” from Visual Studio up to azure at:
Be sure to log-in and check it out!
Also, in the spirit of Ludum Dare’s whole Latin thing that it has going on, we gave our team a motto — wasn’t able to really double check it as apparently, my friend’s who get Latin are out of town. — But Google Translate’s cool with it, so I’ll leave it at that.
I’d throw the source up somewhere, but it’s like 40 MB… maybe my Google Drive? I didn’t see anywhere on the LD site where I could upload it.
Also, I Chronolapsed everything, so I’ll be cutting that this week and hopefully YouTube’d by Friday.
22 hours behind computer in two days zzz
And its 5am here and when uploaded only 3 minutes were left…
Well tomorrow small bug fixes, sources, and postmortem, but now sleeeep.
See my entry! It’s still pretty rough but I can’t really keep working on it right now.
Good luck everyone! I’ll try to review as many games as I can
After thirty hours of work, I can proudly say I finished my game for this Ludum Dare.
I called the game “Nothing is impossible”. Is a platform game where you must control two characters in a split screen, each screen represent the black and the white and this create a constrat between the character and the wall.
The game consist, as I said before, in the control the two characters dodging the boxes and stakes you will find in the way, all this while they run forward.
My intention was do the game very very difficult, but at the same time do a addictive game and I think I finally achieve.
But well, let’s cut the talk. You can find the game here.
Thank for read and play!
Sorry for no add potatoes, serious, i’m very sorry
I think I’m done with my entry. I’ve made five levels that are quite fun to play through, so not too bad.
My biggest problem has been getting it to play in the browser, will most likely have to skip that part.
The game can be played here.
i need to lie down
I’m extremely proud of how this game turned out. I chose to do a very different kind of game than I normally do for Ludum Dare and I think it paid off. It conveys exactly what I wanted to say. I also finished much earlier than I normally do!
You can watch the stream here: http://www.twitch.tv/redstone_dust/b/396159283 .
You can play the game here: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20856 .
I’m not worried about the competition/winning bit of this event. I kind of just wanted to make a game. Forcing myself to add stuff after I finished it, for the most part, feels kind of dumb. Especially with a theme like Minimalism (which encourages MINIMAL features and art). Hopefully next Ludum Dare, I will be able to make my own engine. Hopefully! Thanks for having me, and I will see you guys next season c: ~!
Around 40 minutes ago I uploaded my completed stealth game, entitled Amongst Shadows. It’s Ludum Dare page is here: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=3915.
I’ll get onto writing a post-mortem and making a timelapse sometime today or tomorrow. Also, here’s a screenshot:
OMG OMG OMG OMG A GAMEEEEEEEEEEE! I MADE A GAAAAAAAAAAAAAAAAAAAME!
ALL BY MYSEEEEEEELF! HEY GUYZ CHECK IT OUT!
CLICKZORS ON THE IMAGE TO PLAY IT!
So yeah, didn’t have time this weekend to whip up a serious LD entry, so I decided to spend a few hours and whip up something. And so this is the result.
I did draw the goat image for the full game, that I recycled for the title screen. G.O.A.T. stands for “Goal of Absolute Terror”, in case you wonder. Or maybe that’s “Goat of Absolute Terror.”
I have to say, choosing to do my first ever Ludum Dare was a great decision. I managed to finish my game to a standard that I was reasonably happy with.
Being the first game I’ve completed I wasn’t aware of the work that goes into the final stages. Tweaking and finding bugs is frustrating at times.
Anyway, looking forward to LD#26.
My game is at http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=19054
Well (I’ve started all my posts for LD25 with Well, ), I’ve finished. As I was finishing i realized there really are no levels, just the tutorial and one sandbox. I’m still happy with what I accomplished though, even though some things aren’t noticable. The Web versiion seems messed and blurs and doesn’t play sound. no idea why. So i just have the dumb Gamemaker Installer thing. Or a workshop Link.Here’s a screen and some links:
It’s done! First LD – finito! The Fix has been submitted, and it’s actually not quite as bad as it could have. I’ve built my first actual game from the ground up (not counting my warmup game) and I’ve actually managed to implement most of the features I’d initially wanted, with a few exceptions. Oh, and of course, achievement unlocked!
My coding skills are actually rather good – but dang, I suck at art. Anyways, best of luck to everybody still competing. I’ll write up a full post-mortem tomorrow.
I’m done. Due to pressing duties, notably those involving earning my food and such, I only spent four hours on it.
I’ll shortly be posting a timelapse video of the work, from beginning to end.
I can’t believe it, we pulled it off. Against all expectations, we pulled it off. We failed to add the win and lose scenarios, but nonetheless we made a more or less fully fledged massively multiplayer online 2D shooter in 3 days! What is this I don’t even
The story is that a race of monogendered aliens who join with each other to exchange genetic material have become complacent and reliant on AIs, and thus weak. Now the AIs have gone rogue and you have to once again join with your fellow alien type people to become stronger and defeat the AI overlord! (note: overlord not in game)
The game boasts procedurally generated terrain with buildings, a single central server everyone connects to, chat features, point and click movement and combat, and some pretty particles. No music, but I tried to compensate with ambient war sounds.
Now I have a dreadful headache so postmortems, time lapse and gameplay video will follow later. First LD, and we made it. I can’t even believe it. I’m so happy!
I finally posted Egocell ! It was hard to do, and I faced a lot of nasty bugs, but I did it ! You can check out the description Here
I had to leave my PC for the sunday afternoon, and until then i got really late.
The game finally has 4 big levels and a few mobs.
I will post a decent post mortem later, and a timelapse.
See it here at:
With an hour to go, I have uploaded my competition entry. I’ll inform you all about what went well and what went bad tomorrow. As well as testing out some other games.
P.S. The worst thing was learning object orientation for the first time, I probably did more on the 3rd day than the first two!
Blood bear wants your soul…
Anyway goodnight, hope you enjoy my game!
I’m glad I somehow ‘finished’ something, even if it missed 60% of the whole (small) game I wanted to do…
My HTML5/JS game is named “PixelVolution”d
Even if I didn’t go as far as I wanted to, it was great fun ! I will do more game jams, this is sure !
Sleeping time now !