Posts Tagged ‘finally done’
Done! You can find my entry here http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=14496
I am not very happy with the result. I had a blast the first day but the second day i was just, not in the mood.
Anyhow i finished the game and that i’m happy about but it is problably very unbalanced and not so funny. ^^;
Finally done! Woah, such an awesome feeling I must say!
The game can be found here, Click Me
Tools I’ve used,
- IntelliJ IDEA
- Photoshop CS6
- Pickle Editor
Plus, my game includes Potatoes (If not many!), so here is a seal of potato approval.
You’re totally free to use the Seal yourself!
Happy days, my project has concluded. Not entirely thrilled with it (as usual) but I can’t think of any changes I really want to make at this point.
- I like the aesthetic of it, and I think that turned out well.
- The jump scare ended up being pretty good, which surprised me since I have no experience with creating horror.
- I didn’t make a story for it. It’s not such a big deal, and it’d complicate the game, but I think next time I’m going to work from a narrative perspective rather than that of pure gameplay.
- I have a lot to learn about sound design. The majority of the sound this time was “Let me do random things and see how it works,” and I had no idea how to go about it other than raw experimentation.
- It’s short, and ultimately not a big play-again-and-again game. Maybe once or twice, but that’s about it.
Now for the fun part: playing everyone else’s stuff!
Finally after about 30 hours of programming and a lot of coffees (and potato ^.^ ), Earth Defender is done!
Check it out!
For more news and download Click here!
I managed to complete the Ludum Dare! Amazing!
I didn´t quite know what to expect when I decided to join this LD, two weeks ago. I had never made a game from start to finish. But the time limit pressure, and watching other people do the same thing as me gave me a lot of motivation.
Also, I learned a LOT. In my job I have to make java programs to solve optimization problems, and they never involve things such as states, interfaces, resource management, etc. If nothing else, Ludum dare was worth it just for the learning experience alone.
That said, I´m actually rather proud of the game I´ve submitted. Granted, there are a lot of planned things that are missing (just note the huge blank space in the bottom of the playing area). But it went much much farther that I would have guessed. It has half-decent old school graphics! It is multi-platform! It has levels! And I can even add more levels easily in the future.
So, to celebrate, here is the obligatory time lapse. Sorry for the lack of sound!
A shout to MME, who did the dare in parallel with me. We shared a lot of ideas, questions and lols in these 48 hours.
And make sure you find the secret kitten in the game!
I GOT MY GAME SUBMITTED! WOOHOO!! I think it was technically 1 or 2 minutes late, but that’s because I was having upload troubles. At any rate… I did it! It’s not complete! It’s not perfect! It IS playable though! I had to disable a couple half-finished things for the submission version, but there’s still enough there to see where I was going, I think.
Also, I’m entirely too exhausted. And I have work in about 9 hours. I’ve gotta go to bed, which sucks… I’d love to hang out with the festivities on IRC and here on the blagosphere. Tomorrow, though, I’ll start looking at everyone’s stuff! Good job, y’all! It was an amazing experience for sure!
I’m done, and I’m really tired. See you guys when I’m awake. Then I’ll do apost mortem and see if I’ll post my foodpics. Single day ludum dare was crunchy…
So this is ‘Tower’ since I didn’t bother to come up with a better name. (I did all my naming duty with Fiona’s Purple Reign.)
The object, of course, is to defend your tower from the onslaught of baddies. Unfortunately, there is only one type of monster, but each wave has it’s own speed and interval. Use the arrows to move the guy up and down the tower, or left and right across the top. A/D change the angle and W/S changes the power of your arrows.
I’ll probably write a post-mortum later, but you can download Tower.