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Ludum Dare 30 — August 22nd-25th 2014 — Theme: ??? (Suggest a Theme)
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    Posts Tagged ‘final’

    Vaults Inc will become a full game

    Posted by (twitter: @twitter.com/brmassa)
    Wednesday, May 7th, 2014 6:13 pm

    for the reasons I mentioned in http://blog.gamenific.com/2014/05/the-power-of-good-feedback-new-game.html, I am very proud to announce that my Ludum Dare 29 entry, Vaults Inc, will become a full feature game. Thanks for everyone that played and gave me crucial feedback.

    Future development

    The game needs to go back to design. Not only there are several features that I could not implement, but also I have to give a total remake on things that already done.

    From a quick list, here are some items:

    • Save and Load functionality: auto explaining and the benefits are quite obvious
    • Graphical revamp: it was one top complains from LD players and not with reason
    • Bots: a computer opponent for single player
    • New game play features: challenges and empty blocks are among the things I want to implement to make the game richer
    • Campaign mode: for single players, with specific scenarios
    • Multi player: online and local
    • Social: comparing scores with friends
    • Multi platform: PC, Mac, Android an iOS for sure. Other platforms could be considered

     

    If you have not played yet, Play it now!

    vaults inc LD29 logovaults inc title vaults inc LD29 6 vaults inc LD29 4 vaults inc LD29 3 vaults inc LD29 5

    My LD29 game + gameplay/review video of it!

    Posted by (twitter: @SixtenKastalje)
    Friday, May 2nd, 2014 2:20 pm

    Hi Ludum Dare folks, so for the LD29 Compo I made a game called Alien Cyclope Miner on Mars. It’s my first game for a LD Compo, and so far I’ve got a lot of positive feedback which is great :D

    It’s some kind of Minecraft/Terraria/Starbound etc. inspired game, about mining, building and just getting resources.

    LD29-screen-1

     

    I might make an update to the game where I add the features I didn’t make in time, and some other cool stuff such as:

    - Enemies (feat. the famous Pepsi Consultant)

    - Craftable weapons and tools

    - More ores, and new blocks to build with

    - Controls fixes, so that you don’t have to use mousewheel

    - Other bug fixes

     

    Another cool thing is that the very nice guy Caridorc made a little review/gameplay of my game and put it on YouTube :D

    Also check his game out :D

    Whistle submitted

    Posted by (twitter: @AhNinniah)
    Tuesday, April 29th, 2014 9:50 am

    Finally, after getting some sleep, we can say that our game was successfully submitted. It was the first time when we made a horror game with self-made sound effects. Although “Whistle” has some ugly bugs the experience was really interesting, and we are almost happy with the result. Not everything went as we wanted, that’s why we are going to fix that in Post Compo version. It would be great to get some feedback, so please check our game here

    Park_5

    In our turn, we want to congratulate all of you who reached the finish line! It’s time to play and rate all these great games now :)

    House_5

    Play Tiny Haunt!

    Posted by (twitter: @rojomojogogo)
    Monday, April 28th, 2014 7:23 pm

    Whew!  My entry for LD29 is up as of a couple hours ago.  It’s a sandboxy physics game where you play as a poltergeist defending your castle from invading knights.

    Go play it!

    Tiny Haunt screenshot

    If you leave a comment of any kind it’s very likely that I’ll end up playing your game sometime in the next week, so keep that in mind!  I’m sure that goes for a lot of the other developers as well.

    level2

    I may do a postmortem later in the week.  For now it’s time to chill out with some whiskey and play some games!

    Play Tiny Haunt

    Symptomatic Retrospective

    Posted by (twitter: @AndyGainey)
    Monday, April 28th, 2014 6:43 pm

    The following was originally posted on my own site at experilous.com/1/blog/post/ludum-dare-29-retrospective.  Some additional white board images are included there.

    Ludum Dare is over, and my entry, Symptomatic, can be viewed here (or jump straight to the game itself on my website:  experilous.com/1/ludum-dare-29/).  The non-competition jammers are probably wrapping up their 72-hour game jam entries as I type, but having done the 48-hour competition, I’ve had the luxury of relaxing for a full 24 hour already.  Time to look back and reflect.

    What a confusing tangled mess!

    (more…)

    Awaken, Skolgbor

    Posted by (twitter: @niksudan)
    Monday, April 28th, 2014 5:42 pm

    It’s time to wake up, Skolgbor.

    Skolgbor is my entry to the Ludum Dare. Originally intended for the 48 hour competition, but submitted to the jam due to time constraints. Take control of an individual by the name of Skolgbor and guide it out of it’s hidey hole.

    Skolgbor doesn’t have fantastic gameplay or mechanics. I made it to immerse you into the world that I have planned. It is merely a paragraph in a sprawling world. The tale of Skolgbor is a interesting one, yet you know hardly anything about him.

    The game isn’t very long, but then again, you aren’t expecting a long game. It’s the first of my games to be in this graphical style, as well as one of few with a ‘serious’ tone to it.

    Give it a play over here. It’s only available as a Windows download.

    I’ve also uploaded the soundtrack to SoundCloud if you’d like a listen. It’s a experimental ambient track with guitars and synth sounds. It’s quite ironic that it’s called Awaken because it makes me sleepy.

    The Ocean Deep

    Posted by (twitter: @TechnoWolf99)
    Monday, April 28th, 2014 5:04 pm

    This is my game for Ludum Dare 29! I decided to use the theme, “Beneath the Surface”, in two different ways. Everything in the game was made by me, except for the fancy font. I was gonna be entering in the compo, but I ran out of time. Anyway, I hope you enjoy!

    http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=36983

    The Ocean Deep Screenshot

    try, catch, FINALLY!

    Posted by (twitter: @whilenodev)
    Monday, April 28th, 2014 4:04 pm

    Yay! We’ve completed our first game together and we are so happy!

    Big thanks to Ludum Dare for giving us that competition spirit, which in turn motivated us to complete at least ONE and FIRST ever game. You can download and rate it by going here <Link>. OST also available as free download!

    With love to game development community, Suurin and Andy Ion.

    DEEPER

    Posted by (twitter: @_adamturnbull)
    Monday, April 28th, 2014 9:10 am

    I won’t get any more time to work on it later so here is my solo entry for the Jam. It would be great to know what you all think and let me know if you get to the end :)

    DEEPER:

    http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=36034

    Deeper takes you on a journey into darkness to uncover the truth. Will you find the truth?

    Dark, CHECK! Moody, CHECK! Pretentious, CHECK!

    Made using:
    Unity 4.3
    Playmaker

    Sounds are from –
    http://www.freesound.org/
    http://www.nosoapradio.us/

    (I did this solo but Submitted to the Jam instead of the Compo due to using Playmaker and sound clips.)

    Finished!

    Posted by (twitter: @https://twitter.com/sanesquid)
    Sunday, April 27th, 2014 7:13 pm

    After many hours of work my game is finally finished and submitted.

    Title 4

    Overall I’m quite happy about how it all turned out!

    I made the assets (code + textures) available on github.

     

    And the game cen be found

    HERE

    Thanks for playing!

     

    Finito.

    Posted by (twitter: @ZepCap)
    Sunday, April 27th, 2014 5:50 pm

    Whew, this has been fun. My game this time is a lot better than last time I participated. I hope people will like it.

    In-game footage!!!

    In-game footage!!!

    Tomorrow, I’ll port it to Mac, and I’ll add some more screenshots. For now, I hope you guys had a good time, I look forward to playing your games! Sleep tight.

    Done! Now please…enter the Coffin…MWAHAHAHA…eh…

    Posted by
    Sunday, April 27th, 2014 4:40 pm

    Alright, turning in a bit early.  Here is my entry.  Could have used some more time, but I need to be somewhere so…there it is!

    Capture Capture2

    This was pretty crazy and challenging.  It went fast, but most importantly, I enjoyed it!  I’ll write a more complete post-mortem later, lol.  Good luck to everyone else as the final hour draws near!!

    The problem with visual novels…

    Posted by
    Sunday, April 27th, 2014 3:56 pm

    The problem with visual novels… is they go from impossible to screenshot, to finished in a very short period of time. D: Oh well!

    ld29_scratch

     

    So now I am as finished as I’ll get this weekend. :) I’m so relieved to have something mostly done, even if it is just tiny. Game is here.

    Good luck to everyone else! NEVER GIVE UP!!!

    Mini LD 50: Xeldas Saga

    Posted by
    Saturday, March 29th, 2014 10:19 am

    This is my entry for Mini LD 50: Demakes inspired by The Legend of Zelda.

    Xeldas Saga – Play now!
    Xeldas Saga

    Play as Rink and save Xelda by finding a magical artifact in forgotten ruins. Jump, Shield and Attack. It is a web game – a real web game: You can play it right now in your browser without any plugins!

    Rink attacks an octoroc

    What went right

    • The graphics and the music were very easy to create :) I use GIMP and beepbox.co.
      Actually the sprite of Rink was done quite some time ago and i finally wanted to make a game with it.
    • Thanks to Tiled i did not have to write my own Map-Editor, instead i googled for a way to load Tiled maps to JS and display them on a canvas and found a tutorial at: http://hashrocket.com/blog/posts/using-tiled-and-canvas-to-render-game-screens
    • I used circles as a collision detection which is very easy to code and still very accurate. You can see the collision system at work by pressing [ENTER] ingame.

    What went wrong

    • I dont know if this qualifies as wrong, but it took me a little longer than 2 days, because i worked on the game during normal week days and not the weekend. I hope 3 week days equal 2 weekend days. Also working on the game reduced my preferred sleeping time by some hours, but that was already out of order and so i just slept as much as i did before the MiniLD.
    • The interaction mechanics are not introduced ingame, so you have to know from other Zelda games, that the electrically charged slimes should/can not be attacked, and you have to find out yourself, how to use the shield (Press down ;) ).
    • I did not have enough time to create a challenging boss ai :(
    • The Game is short.
    • Google Drive seems to have a hidden download limit, so i had to delete and reupload the audio files multiple times. Maybe that was because i reloaded the page too often during debugging. Is Dropbox better? – AHRG! It happend again. And again…

    Oh, look, someone wrote something about me :) I feel important
    Mini LD50: Xeldas Saga demakes Nintendo’s famous action adventure series


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