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Posts Tagged ‘final’

After School

Posted by jazmeister
Tuesday, June 30th, 2009

So, uh… I just finished my game. I made it with Game Maker 7, and it took aaaaaaages because I was essentially learning how to make games. At this rate, I’m glad I made it, even if it did take me a little under five days to make (eek!).

I’m really happy with it. It’s a game where you pick dialogue options. Try not to give Ted’s Mom a reason to hit him.

afterschool_title

afterschool_dialogue

Any tips or criticisms are warmly welcome.

Yoyogames play/DL page
Download Link

Punch the Red Ones Only

Posted by ExciteMike
Sunday, June 28th, 2009

Punch the Red Ones Only screenshot

I fortunately have no real experience with domestic violence, so it is more on my feelings about people treating the ones they love poorly.  Just general misdirected meanness.

Early today I decided I hated how the game was turning out and gave up.  Then later, a friend said something encouraging and I had to come back and at least get it presentable and post it.

PLAY IN BROWSER LINK

for those interested:  Source Code

March of the Zombies (final)

Posted by Ran
Sunday, June 28th, 2009

Trust me, this looks awesome when in motion with zombies attacking from all directions

DOWNLOAD LINK (.exe file for windows (should work in xp/vista/7), also includes source code (copy data/ directory to src/ and run MLD_10.py))

Alternative download link (in case first one doesn’t work: megaupload, so this might not be a very permanent link)

You are the lone survivor of… Uh, an zombie attack.
Stay alive for as long as possible! Beat your record!

Aim for the head for massive damage, shoot to the body to slow Zombie down and shoot to the legs to cripple them.
Don’t forget to conserve ammo!

Controls: A/D for movement, W or S for moving up stairs/ladders (hold down when you want to use a stairway/ladder), mouse1 fires pistol, mouse2 throws records, ESC quits, enter toggles fullscreen (800*600 pixels only)

Bonus controls: F prints fps, C counts all the zombies and prints their types to console, N adds MAX_ZOMBIES zombies (300), M adds one zombie, K kills all zombies that aren’t roaming (only zombie dogs can roam)

———————————————————————————

Finally! I spent three hours figuring out how to use py2exe, fixing a problem with fonts and trimming the package (py2exe created files worth 40 MB (exluding the temp build/ directory), I got it down to 8 MB).

Second and third house added and fully functional, including a line between the two houses (with corresponding semi-stupid Zombie AI). Also added health pack, 5 new sounds and re-wrote 600 lines of code to make it look better. Also did some simple docstring documenting. Difficulty is now well-adjusted, getting over 300 seconds is really hard: my record i 327 seconds. How long can you survive?

This is my first LD, and I must say that I have enjoyed it very much. Not so much for the community feeling (which is really bad: I guess it’s because this is just a mini-ld) but for the forced time limit (…which I broke by 7 hours. Oh well!). I have spent around 28 of the 48 hours (well, 34 of the last 55 hours) actively working on this game. I started with nothing but a 40-line code skeleton for pygame (which I had created some weeks ago). I didn’t like the theme domestic violence, but it gave me inspiration to use a house.

I made the game with following:

SciTE - Text-editing

MS Paint - Creating images

Python 2.5 - Language

Pygame 1.8.1 - Graphics and sound library

Kebab, bananas and water - Little time for eating

Domestic Abuse: The Fighting game!

Posted by p1d40n3
Sunday, June 28th, 2009

http://rapidshare.com/files/249814080/domestic_abuse.exe

First time doing a LD. ><. Harder than it looks.
Two players, left and right arrows control one player, z and x the other.
Arrows is woman, needs to get to gun. Z and X is man, Z punches, X grabs. Punches only count if the woman isn’t moving backwards, grabs only work if woman is moving.
Sorry about graphics, meant to do more sounds going for an ‘abuse in the dark’ feel, but I just need to get this out the door.

Plain Savior

Posted by Daz
Sunday, June 28th, 2009

Mirror 1: http://www.badongo.com/file/15744729
Mirror 2: Link: http://matt-shaffer.com/Plain%20Savior.zip
[ Windows only ]

Plain Savior is an interesting little platform game with the usual set of deadly tiles. You are in your company’s building, and suddenly decide to destroy anything and everything you can. (I will definitely expand this game in the future)

Game created by Matthew Shaffer 2009 for MiniLD #10
—————————

HOW IT WAS MADE
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Created with Game Maker
Sound FX created with SFXR
Graphics created with MSPaint
Everything was created in 48hrs

Featuring:
7 sound effects
6 levels
3 enemies (One of which is progressively created and stalks you)
4 destructible objects

NOTES
~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Arrow keys to move and jump
* ESC to quit
* R to restart the level (Or just die)
* Jump on stuff to destroy it
* There’s a certain number of people & objects that have to be destroyed
each level, but it’s not revealed. It’ll make a sound effect and activate
the portal when you meet the requirements.
* All statistics are generated after each completed level.

System requirements:
Windows 2000+
DirectX 8+
8-16mb video ram
500 mhz CPU
128mb ram

(These are estimates. May run on less)
If you want to run this from a VM, install DX first or it’ll whine it can’t find a DLL.

Feeling suicidal? Press escape or beat the game, then make your way to the portal on the right side for a rediculously challenging level.

the.domestic

Posted by GirlFlash
Saturday, June 27th, 2009

I had a hunch an increpare mini-LD would squeeze an art game out of me :)

anyhoo its done, but dont go into it thiniking it will be the feelgood game of the LD ;)

Play online

Download source (.FLA)

Run (final, I hope)

Posted by nitram_cero
Saturday, May 30th, 2009

Download (10MB)

I had some problems with Microsoft, so I statically linked everything and now it should work.

The believed problem

Built in less than 48hs… it’s just a relinked version.

(more…)

Bullet Time

Posted by Terry
Tuesday, May 26th, 2009

Just finished my posthumous MiniLD entry! Next time I’ll try to make my mind up about entering a lot sooner, heh.

Bullet Time Final

You can play it here! The goal is to survive as long as possible.

MegaSuper:TIMEWARP final

Posted by GirlFlash
Monday, May 25th, 2009

Play in Browser

Download(Windows)

Download(OSX)

Download Unity Source files

its a little late but I dont care, laying down those notes was a nightmare and I wanted sleep =p

idoyoudo

Posted by 0rel
Sunday, May 24th, 2009

a bit too late… but here it finally is. it’s an experiment i always wanted to make.. - i’ve actually worked on this already before the weekend, but it didn’t came along so well… so, i’ve just decided to finish something small for now (the actual plaything was made during this weekend, so i hope that shouldn’t be much of a problem…).
thanks to destroysound’s soundpack, i’ve started to play around with these wav files, and with less straight rhythms, and it was fun :D. thanks for these loops!
but, hmm, there are still some bugs left… (random sound hangers, and even crashes - please let me know).
but it’s already early morning here. if needed, i’ll try to fix things when possible later…

download is here (win32 )

Wacky Audio Experiment

Posted by Draknek
Sunday, May 24th, 2009

Each of the moving buttons plays a different sound. They create ripples in time to the music they generate.

More of an interactive screensaver than a game. I didn’t even come close to adding the time travel mechanic I wanted to, and even then there wouldn’t have been any gameplay.

Update:

Win32 executable
Linux executable

Needs a fairly decent machine to run sensibly: sorry!

timetris - this is the real tetris :P

Posted by athanazio
Sunday, May 24th, 2009

Tired of a tetris that give you headaches ? tired of a tetris that show fancy pics as background ? tired of question ? play timeTris ! a tetris that clocks are the pieces, and in the hard mode … hummm not sure you can handle …

click here to download.

screenshots

You Have to Save Everyone but There Isn’t Much Time! Final!

Posted by ExciteMike
Sunday, May 24th, 2009

This was my first LD, but it sure won’t be the last.  This was fun as hell.

YHtSEbTIMT screen

You have 10 seconds to save everyone! GO GO GO GO GO!

Play in browser: link

Windows exe:YouHaveToSaveEveryoneButThereIsntMuchTime.exe

Source:YouHaveToSaveEveryoneButThereIsntMuchTime_Source.rar (requires FlashDevelop and FlexSDK)

I wouldn’t call this an entry

Posted by DrPetter
Sunday, May 24th, 2009

I mainly felt like goofing around this weekend, so I did. Had a vague idea for a game where you’d fly around in a cave-like world generated from audio data, but I “needed” implicit surface rendering for that, so I set out to experiment with the tech. I wasn’t too surprised to find that I didn’t have any desire to make game code after the rendering was working… I just played with different visual effects instead.

Here’s a collage of notable screenshots produced:

The first raw version ran at an abysmal 1 fps or so at 640×480, but after adding some biliearly filtered variable resolution rendering based on image-space local contrast and threading it to use dual cores, I managed to kick it up to some 20-25 fps for “friendly” scenes (meaning not too much visible edge detail).

Most of the screenshots are from “bruteforce” renders though, showing no optimization artifacts. The optimized version has a mild muddy/compressed look. Putting all of this in a shader would result in much simpler code and greater performance with no visual degradation… I might have to try it some day.

You can download the (messy) source and a few builds here: drpetter-minild-ds.zip

I also made a quick tune based on one of the drumloops given: destroyloop.mp3

Overall it was a fun weekend. Sorry for not producing a game…

Time Travel Constructor Final

Posted by Stoney
Sunday, May 24th, 2009

Allright, it’s final or as final as it can get. If you haven’t read my previous post, here’s the short description: You are a constructor who can travel through time with the only goal to make as much money as possible.

Download here: Stoney_MiniLD9_TimeTravelConstructor.zip (15,7 MB; Windows Binary + Source)

TICKR

Posted by Terry
Sunday, May 24th, 2009

[I'm posting this on behalf of increpare, who's currently unable to access his LD account]

TICKR

download:
Windows
OSX 10.5+ (Intel)
Source

controls: mouse

Run (final)

Posted by nitram_cero
Saturday, May 23rd, 2009

FIXED PACKAGE DOWNLOAD (see Update 5) - 10MB - final

MIRROR DOWNLOAD

Plot: Try to beat the best speed category (#1)

How: Strafe jumping (a.k.a. bunny jumping, etc.). Run like hell and time your jumps.

Controls: A, S, D, W, Space (Press Escape to exit, Alt+Enter to switch between fullscreen and windowed)

Post a screenshot with your score if you win!

It’s actually more fun to play it than what it seems from these lame screenshots.

WARNING: Don’t play more than 10 minutes straight or it will mess up your brain.

Enjoy!

-Martín

One more try

Posted by secret_knitter
Tuesday, April 21st, 2009

RE: Corrected link — if you want it

Tag this correctly, maybe you’ll be able to see it.

Sorry about that. The actual download link is http://dl.getdropbox.com/u/972220/secret_knitter_LD14_Wall.tgz

extreMine

Posted by tommo
Monday, April 20th, 2009

extreMine

Yet another mutant  mine game.

There’s nothing different from a normal one, except the boundaries keep getting shrinked during playing, and you can detonate the mine.

(I’d love to tweak it some more,  but I really have to get a sleep…)

Engine: BlitzMax (http://www.blitzbasic.com)

Tools: Photoshop,   DrPetter’s sfxr

Downloads:

Windows binary: http://www.indie-g.com/extremine.zip

Source & Resource: http://www.indie-g.com/extreminesrc.zip

Sorry for not giving explaination.

The gameplay is actually quite different from old minegame. In fact, you don’t have to find out all mines.
What you do in this game is:

1.  left Click to open tile. If it’s a mine, it explodes and hurt your HP.

2.  right Click to MARK/UnMark known mines. You can also Drag with Right Mouse Button to mark tiles continously.
Marker number is limited. When you mark some tile, your marker number decreases. When you unmark, it will recover.

3.  leftClick/midClick on the tile around which there are right number of marks.    This action will open all the 8 tiles around.  At this point:
* The right marked mine will explode without hurting you.
* The wrong marked mine will explode and hurt you.
*If there is no wrong mark, your marker number will get recovered plus some bonus.

4.  When all mines get cleared or marked, you win.

5.  When there’s no empty tile remaining, you lose.

6.  When HP is 0, you lose.  (For 5 times wrong explosion)

7. Mines which is in shrinked tile will try to move inside. But if it’s marked it will explode (marker will not recover).

Good luck, Good morning, and Good night to everyone.
Happy LDing.

Darkness Game

Posted by Zak_Spark
Monday, April 20th, 2009

http://www.zshare.net/download/5889969025612f1d/

The forces of light have killed your master, you have to go to the inner Sanctum to revive him!

The music can be found here:

http://www.ocremix.org/remix/OCR00498/

The game runs in fullscreen, at 1024X320 . After multiple attempts, I still can’t get this image to appear in 1024X320, so I give up.  PICTURE IN CORRECT RESOLUTION:

http://img7.imageshack.us/img7/9735/darknessgame.jpg

EDIT:  This post was made on time.  It would have been up sooner but I’m new to the word press system, and didn’t realize you have to hit “Publish” Instead of just save.

Squeeze Maze as a browser game

Posted by Mike_W
Monday, April 20th, 2009

Hello,

I have Squeezemaze up on scratch’s site.

http://scratch.mit.edu/projects/Mike_W/495022

It’s a java applet that runs it (technically the java applet runs a squeak interpreter) so I think windows, linux and Mac can play that version of it.

Deathbeam

Posted by noonat
Sunday, April 19th, 2009

Update: For anyone who isn’t judging for the compo, you should get the patched version here with better performance and fixed collision edges.

Windows If you get a “This application has failed to start …” error, you need to install vcredist_x86.exe.
Mac

Python source
(python2.6 + pyglet)

Instructions:

Update: Visual instructions here.

Aliens have invaded and are exterminating the humans! Their massive deathbeam is tearing across the world, destroying everything human. It’s up to you to save them.

You are the white dot, and you have a jet pack. Use left-arrow and right-arrow to walk, spacebar to jump.

Grab the other colored pixels and take them to the rescue teleporters to send them to safety. The more people you deliver in one teleport, the more points you get. Some humans are worth more than others!

Getting hit by the beam will kill you and other humans. Your suit protects you against the turret fire, but the civilians aren’t so lucky.

doomdoom

Posted by 0rel
Sunday, April 19th, 2009

play it here

  • to start playing, click into the game window, then use then left, right, space, escape keys.
  • to jump higher, you have to wait. just rest on a platform till the blue bar on top charched up enough.
  • the levels are badly randomized, and not properly tuned yet. so if you got stuck: choosing menu > new game might help.
  • there’s no end.

(playable, but not finished (yet))

source (mirror)
(needs FlashDevelop / Flex 3 SDK )

arcticum

Posted by Tenoch
Sunday, April 19th, 2009

If you know what Löve is, and have it installed already, just grab arcticum.love and run it.

If you don’t know what Löve is*, then take the all included ready to roll super dooper binaries for you favorite OS:

Each package contains instructions on how to run the game, and the following Readme. Enjoy!

EDIT:

  • Known bug. When you win (ie get the fourth item), the game crashes (instead of going back to menu). But don’t worry. You still won! =)
  • Game resolution is 1024×600. It might show up weirdly (strech for instance) on 4:3 screens. Press F on title screen to switch to window mode, much nicer.
  • The sources of the game are in the .love file, which is really a renamed zip.

(more…)


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