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Ludum Dare 12 Final Results NOW AVAILABLE

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Posts Tagged ‘fighting’

Insanity

Posted by allefant
Monday, November 26th, 2007

Insanity was my entry to LD4. The topic was “infection”. My idea was somewhat far-fetched and only in the story - the home town of Ian the janitor is befallen by an infection of insanity - so he has to beat up all the scientists at his workplace to find the cause of the infection and a cure.

Insanity

Since I messed up the base engine (tried to somehow stuff the 3D into 2D), I wasn’t able to finish. There’s just one level with place holder graphics, but the level can’t be won and so the story never reaches its conclusion.

Wee Ninja

Posted by Hamumu
Monday, November 26th, 2007

LD48 #8 theme was “Swarms”. It also occurred right around the initial release of the Nintendo Wii. Thus, you get Wee Ninja, a game where you are trying to beat an insanely large horde of other shoppers to the last remaining Wees in stock during the holiday season. It’s fun to play, simple, and includes achievements to unlock bonus abilities. One of the more complete entries I’ve ever done (possibly because the gameplay was so incredibly simple!).

Wee Ninja

Hitsuji: Shears Of Fury

Posted by Hamumu
Monday, November 26th, 2007

LD48 #2 theme was Construction/Destruction, with a minor theme of Sheep. As such, I created Hitsuji: Shears Of Fury, a game where you destroy construction equipment as a ninja sheep. It featured a really cool tweening animation system I wish I had used since, as well as some lovely use of very default Allegro fonts. It also included zombie construction workers, and pelicans. Pelicans appear often in these games.

Hitsuji


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