Posts Tagged ‘field’
Here we have a procedurally-generated motorway. Its intersecting another one (drawn with the wrong tiles), which really isn’t the best design for a 6-lane highway when you think about it, but oh well.
Well I think I’m loooong overdue a status update on my entry, so here I go with my first post for LD13.
I’m using python and pyGame this time, with other tools of choice including the Eclipse IDE, Graphics Gale and GIMP.
I was hoping to get some kind of Grand-Theft-Auto-style engine working for my game, but I think I’ll have to pick up the pace if I’m going to get there. My game currently consists of a red car driving around in a fields full of red dots, with some questionable from-scratch-written physics. I hope to get some actual roads in there soon