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	<title>Ludum Dare &#187; feedback</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>AVOIDAL &#8211; Post Compo Version!</title>
		<link>http://www.ludumdare.com/compo/2010/08/24/avoidal-post-compo-version/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/24/avoidal-post-compo-version/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 00:32:48 +0000</pubDate>
		<dc:creator>HybridMind</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[avoidal]]></category>
		<category><![CDATA[feedback]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[improved]]></category>
		<category><![CDATA[postcompo]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=27044</guid>
		<description><![CDATA[AVOIDAL &#8211; Post Compo Version! I&#8217;ve made a bunch of improvements to AVOIDAL since the compo and I&#8217;d love your feedback! Play the post compo version of AVOIDAL here The LD48 official compo version for judging is here now Changes to the new version: Added 1 second of invulnerability if you take damage (this helps [...]]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://avoidal.com">AVOIDAL &#8211; Post Compo Version!</a></strong></p>
<p><a href="http://avoidal.com"><img class="alignnone size-full wp-image-27045" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/screenshot1-v101.png" alt="AVOIDAL - Post Compo Version" width="550" height="463" /></a></p>
<p>I&#8217;ve made a bunch of improvements to AVOIDAL since the compo and I&#8217;d love your feedback!</p>
<p><strong><a href="http://avoidal.com">Play the post compo version of AVOIDAL here</a></strong></p>
<p><strong><a href="http://avoidal.com/compo.html">The LD48 official compo version for judging is here now</a></strong></p>
<p><a href="http://avoidal.com/compo.html"></a><strong>Changes to the new version: </strong></p>
<ul>
<li>Added 1 second of invulnerability if you take damage (this helps a ton!)</li>
<li>Rebalanced the difficulty curve to make it progress a tad slower</li>
<li>Mines spawn a tad further in from the edges to help player not get stuck on walls as much</li>
<li>Reworked How To Play screen to be simpler and clearer</li>
<li>Changed &#8216;Energy&#8217; to &#8216;Health&#8217; in UI</li>
<li>Fixed some sound volume and playing issues</li>
<li>Added a nice visual effect of little random twinkling stars in the background</li>
</ul>
<p>I&#8217;m gonna keep listening for feedback and working on this game but I think it is pretty close to me calling it done at this point. Thanks for the great feedback I&#8217;ve gotten already to everyone who left me comments on my rating page.</p>
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		<title>Who would have thought&#8230;</title>
		<link>http://www.ludumdare.com/compo/2009/04/20/who-would-have-thought/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/20/who-would-have-thought/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 00:30:14 +0000</pubDate>
		<dc:creator>HybridMind</dc:creator>
				<category><![CDATA[LD - Misc]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[feedback]]></category>
		<category><![CDATA[omg]]></category>
		<category><![CDATA[ratings]]></category>
		<category><![CDATA[record]]></category>
		<category><![CDATA[stats]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5959</guid>
		<description><![CDATA[&#8230;that the real Advancing Wall of Doom would be the 121 entries to attempt to rate and leave feedback on in 2 weeks! As I was thinking about how to schedule this into the next two weeks I thought up some rough stats based on how past compo playing/rating has gone: You should play and [...]]]></description>
			<content:encoded><![CDATA[<p>&#8230;that the real <strong>Advancing Wall of Doom</strong> would be the <strong>121</strong> entries to attempt to rate and leave feedback on in <strong>2</strong> weeks!</p>
<p>As I was thinking about how to schedule this into the next two weeks I thought up some rough stats based on how past compo playing/rating has gone:</p>
<ul>
<li>You should play and rate 8.6 games per day of the two weeks if you want to hit the deadline.</li>
<li>If you assume an  average <em>handling</em> time per game of 3 minutes you are looking at 6 hours of just getting the games to the point where you are playing them.</li>
<li>If you assume an average <em>playing</em> time per game of 2 minutes you are looking at 4 hours of total play time to get through all the entries.</li>
<li>Given the average <em>handling</em> and <em>playing</em> times above you could earmark about 45 minutes of LD time per day for two weeks to finish on time.</li>
</ul>
<p>Phew.. well, I better get cracking.  I must admit I haven&#8217;t had much of a chance to play more than a few so far.  The rating and feedback is so important though.  I know I really appreciate the time people put into playing and leaving thoughts on <a href="http://www.ludumdare.com/compo/2009/04/19/fleedom-flies-final/">my game</a> so I try and do the same.</p>
<p>Great compo everyone!  I can&#8217;t wait to see what everyone created&#8230;</p>
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