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Ludum Dare 17 :: April 23rd-25th, 2010 :: Theme: Islands (voting)

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Posts Tagged ‘Failure’

Beaten by the caverns

Posted by shrt
Sunday, August 30th, 2009 10:26 am

So, yeah, I haven’t done anything at all today. Mainly because I completely lost motivation on day-one where I just didn’t get any bursts of inspiration.

It was my plan to use Unity3D and create awesomely sweet looking 3d graphics with lots of cool gameplay, but lacking that one *good* idea, it just never happened. Also, I really suck at modelling AND drawing graphics/textures!

Late day-one, however, I did decide to just whip up a heli-flyer game using the iso tech I had sort-of implemented earlier that day, but after fiddling around for a while creating some temporary art I decided it wasn’t worth the trouble. So here’s a shot of the few (crappy) things I made:

shrt-ld15

Isometric graphics textures projected onto 3D cubes

Should you not have realized it yet, this is an “I give up”-post :)

Same result as last year

Posted by Amaroq
Sunday, April 19th, 2009 12:08 pm

With twenty minutes to go before I have to depart for work, I sigh and admit that this competition turned out like the last one I entered. I researched lots of interesting things, thought my idea through, and managed to start on the first few lines of code before I ran out of time.

It’s been fun, and I’ll still probably try to make the game anyway. I just won’t have it up until after the contest is over.

Step 14: HLSL. Writing pixel shader effect.

Posted by mirosurabu
Sunday, April 19th, 2009 12:04 pm

Construct doesn’t come with proper fade transition, so I thought about writing my own. Construct uses HLSL for effects, so I thought it’s a good chance to learn a bit about shader programming.

It was a failure (given the deadline pressure). I just gave up and decided not to use any transitions.

If by any chance anyone here is familiar with HLSL and knows or has an HLSL snippet which performs fade-away fade-in transition that would be great.

I’ll keep trying =]

Posted by BloodKnight9923
Sunday, December 7th, 2008 3:44 pm

Well this is going badly at this point. No sound, and no AI. I just finished the abilities to build buildings that spawn units, working on the AI as quicky as I can, but I somehow think it won’t neccesarily work out too well. But here’s a screenshot anyway…

I’ll have something remotely playable soon, hopefully a little entertaining. I didn’t plan it out nearly well enough so the whole Roads genre kind of got lost when I realized I wasn’t getting enough done nearly quickly enough…

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