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Ludum Dare 16 :: December 2009 :: Theme: Exploration

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Posts Tagged ‘fail’

Chip 0423-The Epic Fail

Posted by voltain
Monday, December 14th, 2009 11:39 am

Well I think its safe to say I have totally mucked up my game. After getting some sleep and finishing my maths exams today I played through the game. I was horrified at the number of mistakes and errors there were. I also realised that I spelled the name of the game wrong when I submitted it. But I’ve learned some new things so that’s the good thing.

One question though. After you have submitted your entry are you allowed to fix errors and stuff in it? I don’t really want to fix anything (what’s done is done). I’m just stupidly curious.

P.S Maybe I’ll get the worst game award.

Oh Pants

Posted by AtkinsSJ
Saturday, December 12th, 2009 1:08 pm

I have been fruitlessly mucking about with random level generation and bumping into SIGFPEs and infinite loops. It seems to not fail now, however it doesn’t do what I want it to either. Here, have a nice picture!

Ooh, isn't it pretty

Ooh, isn't it pretty?

It should be linking all the rooms up, however I have done far too much complication to my code without really thinking and it now scares me. I think I really need to rip it out and rewrite it so I know what it does. *sigh*

I AM NOT GOOD WITH COMPUTER

A Valiant Attempt

Posted by GBGames
Sunday, April 19th, 2009 6:58 pm

This is the first LD I wasn’t able to get game play in by the deadline. This project is a long way off from being something that could even resemble fun.

Well, unless you like clicking a box with a check mark in it and knowing that underneath the scenes, it is now the next player’s turn. B-)

Here are screen shots of the project as it stands at the deadline:
Screenshot-Walled Off by GBGames

Screenshot-Walled Off by GBGames-1

As some of the IRC members noted, the attempt was still beneficial. I learned a lot this time around, and I’m better at game development for it.

PixelSlaves — Cancelled

Posted by philhassey
Saturday, August 9th, 2008 8:22 am

Well, I fail .. but here’s my concept art:

So the concept was you have your PixelSlaves build your PixelTower .. and you could whip / feed / water them, and give them more straw and mud to build your PixelTower.  But, I’m not really sure if this game idea is in good taste, nor am I sure if it would really work out to be fun anyways.  So I think I’ll leave the experience to your imagination.

I’m also a bit distracted by my iphone Galcon project, so I’ll be working on that a bit, but I’ll still hang out for the LD festivities today :)   I might even bring in a surprise!!!

Running around

Posted by jovoc
Sunday, December 16th, 2007 1:22 pm

I can run around and jump… still some glitches with the jumping but it’s kind of working. But I don’t think Im going to have something playable in.. what is it.. less than six hours?

run dude

Crystal colony.

Posted by Lerc
Wednesday, November 28th, 2007 6:48 pm

I tried thinking out of the box and failed miserably.

The theme was growth, I thought of the idea of crystal growth and pretty much made an incomprehensible game with crystals in it. Hardly anyone figured out how to play the sodding thing. The final insult was that I ran out of time so you could build yourself an army but had no-one to fight.

The bright side was I was quite pleased with the overall look and User interface. It’s a basic RTS engine with minimap and group selection, resource collection etc.

Some of the development was stalled due to me not knowing how to debug. I wrote the game In Blitz max, having downloaded the demo version on the thursday before the compo. I didn’t figure out how the debugger worked (or even that it had one) until sunday.

Crystal colony screenshot

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