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Posts Tagged ‘exe’

Bees Executable

Posted by keeyai
Thursday, July 10th, 2008

Edited: Added XP version

Ok, after some great no-brainer advice I hadn’t even thought of, I downgraded my openGL and easily made the executable.

You can grab it here for Vista
or
Here for XP

As in the previous post - the idea seems fun to me, but the product just doesn’t do it enough. Please have a play through and give me your comments and advice.

One thing I’m sure it needs is a targeting system for the bees. For some reason I took this out mid-development… It was probably before the humans would flee from the bees stinging them. Anyway, now its a pain in the ass to follow humans around, so I’ll be adding a way for the bees to track their targets.

Another thing to adjust is the scrolling. I think I’ll increase the area on the edges where scrolling starts, but make the distance you pass over it scale the scrolling. In other words, if you are fairly close to the side you won’t scroll as fast as right at the side. Thoughts?

MinMo LD11 Final

Posted by HybridMind
Sunday, April 20th, 2008

MinMo is my entry into the LD11 - Minimalist Theme compo:

final minmo screenshot

Update:

Two win32 versions are now available, a fullscreen and a windowed.  No other changes were made to gameplay or bugs.  The resolution is 1024×768.  I recommend the fullscreen version for a more immersive experience.  ;)

Fullscreen win32 available here (2.3MB)

Windowed 1024×768 win32 available here (2.3MB) 

full zip with win32 exe and source here (3.5MB)

I’m hoping to post a linux version / instructions soon too. 

The goal is to get from the left of the screen to the right of the screen. Each time you do the world will advance one level. Each level brings more flowers and enemies to overcome.

You play as a character with two forms. “Min” - who is thin, vulnerable and snakelike. “Mo” - who is an invulnerable and immovable gelatinous mass.

You can only move around when you are Min but if you are falling off of a block you can transform into Mo to crush enemies below you. If you happen to be cornered by an ememy as Min, you can transform into Mo to let them pass by safely. You can only get hit by the enemies once or the game ends. You can continue though so never fear!

The game world consists of rising and falling blocks that also play the music of the game in time to their movements. There are little flowers that grow from time to time that you can collect for points.

This was created with ruby and the incredible gosu game library.

I used the awesome sfxr for all game sounds too!

Bitmaps created in Tile Studio after some initial concept art inspiration in Corel Draw.

I finished this with 3 minutes left in the deadline. That means that I didn’t have a chance to play it that much to tune for fun. It is functional and seems stable. The player crushing enemies collision detection could be a little better for sure and the levels could advance in a more interesting way. All in all I am very happy with having completed this project in such a short time. I didn’t think I was going to be able to make it under the deadline the past 4 hours or so leading up to the end so I am glad that I actually managed to pull something off. I’ll post a post mortem later perhaps. I can’t wait to check out all the other entries! Good luck and congrats to everyone who participated!


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