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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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Posts Tagged ‘escapist’

The Escapist – Post LD

Posted by
Monday, August 22nd, 2011 5:41 am

ENTRY :: PLAY :: TIMELAPSE

  • I don’t know how to draw.
  • I don’t know how to compose music.
  • I’m not a fast coder.

But somehow I managed to send something for this, my first LD.

I thought about making use of my previously designed Framework, as I posted before, but it turned out to be useless for what I wanted to do. In fact, most of the bugs I had were because of the framework, so at a point I decided to don’t use it. I ended up embedding all the animations by myself, using Actionscript 3 default listeners, and only relying on TweenMax for the animations.

Talking about animations, I mentioned that I don’t know how to draw, so I decided to make easy drawings, but that wouldn’t look good… That’s why I decided to create the line-moving drawings (I don’t know what is the actual name, I’m sure it has one). Also, glow always looks good, so everything was glowed by code.

At the beginning I didn’t like what I was doing, but after I started adding animations, I really liked what I was achieving, I just couldn’t believe it.

I really wished I could have done other scenes (The Escapist tied on a wood plank, going to a chainsaw), but the animations took me so long to make, and the code was getting so messy, I decided to put just one scene.

The code is far from perfect (but it’s really close to hardcode-perfect), and I have some random bugs that attacks and freeze the game without saying a thing, but I think it’s playable (I hope so!).

All I want to say is thanks for making me draw and thanks for making me code fast. Thanks for this opportunity. It was beautiful to see people all over the world uploading pictures of what were they eating, pictures about their workstations, their design docs… It was an amazing experience, and I hope I’m back next time!

The Escapist – Timelapse

Posted by
Sunday, August 21st, 2011 11:45 pm

Being 3.44am here, the upload of the timelapse finished :) (Click on the image above)

[Game link]

I see you on the next LD!

BURN IT ALL!

Posted by
Sunday, August 21st, 2011 11:16 am

 

 

 

An angry mob will always burn. So don’t lose!

The Escapist: Update

Posted by
Saturday, August 20th, 2011 12:47 pm

Thanks to whoever is following :)

The Escapist

Posted by
Saturday, August 20th, 2011 4:40 am

So I decided to create a Quick Time Event based game. For those who don’t know, a Quick Time Event is a game where one has to follow on-screen instructions, with information like what key to press, or what action to perform, in order to continue a sequence. A nice QTE modern game is Heavy Rain (see an example here).

In The Escapist, you are tied, caged, hidden, blinded (for a reason I’ll disclose later), and you have to try to solve all obstacles. The aesthetic of the game will be fuzzy sticks (because I can’t draw any better).

I give you a video as a preview.

 

The Escapist

 

PD: I can’t seem to be able to embed the video here, the Insert Video doesn’t seem to work :S


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