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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 2 days, 3 hours, 48 minutes, 33 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 2 days, 3 hours, 48 minutes, 34 seconds
  • [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]


    Posts Tagged ‘epic’

    Back again!

    Posted by (twitter: @RawBits)
    Wednesday, August 21st, 2013 5:56 am

    I have abandoned gamedev for a long time but I’m IN for this LD for sure!

    I’ve been working with C++ and SDL 2.0 for the last month and I need to finish my C++ & OpenGL demo engine so I think I’ll use Processing as usual for a change.

    BTW. This is what I’m working on:

    ePic Character Image and Token Generator

    Check out on Facebook! We always appreciate some encouraging comments and ideas.

    Who needs a theme when you’ve got spunk and moxxy?

    Posted by (twitter: @twitter.com/16BitsOfAwesome)
    Sunday, December 9th, 2012 6:50 pm

    Alright, this is the first Ludum Dare and I already know what game I’m going to make. What about the theme, you ask? That’s easy; I don’t need a theme, or rules, or reason. I’ve already come up with the best 48-hour game idea.

    Check it… A dystopian future. Aliens are running amok being douches. You, a super bad-ass space warrior, have to stop them.

    Bullets? Check.
    Epic space battles? Check.
    You, walking in slow motion towards the camera with unreasonably-large explosions behind you? Triple check.
    Slightly creepy but adorable love story involving you, a computer, and a shotgun? Check.
    Zombies? No. Get over it.

    At the edge of your seats? Of course you are. Now sit back and enjoy the orgasmic cover art for the game.

    That’s right, there’s a cover already. I know; you may feel all the jealousy. And, without further ado, here is the art that’s gonna blow your fuggin’ mind socket!

    Wait for it…

    Waaaaaiiiit for it.

    Boom.

    Believe it folks! My game has won the Game of the Year Award, and I haven’t even started writing code for it. Believe it: the evolution of combat… and, um… halos… have begun.

    Er…… why is everyone looking at me like that? You guys must be nervous of my totally-innovative idea………………. right?

    :-P

    In all seriousness, I can’t wait to participate and learn from this experience! 

     

    Changed My GameType. There goes a bunch of work…

    Posted by (twitter: @Bloodyaugust)
    Saturday, December 17th, 2011 1:01 am

    I was going to do a more adventure type game.

    Now, feces to that. It’s time for a TOWER DEFENSE GAME. TOTALLY ORIGINAL.

     

    Now here’s what our main character was going to look like. I know, it’s utter crap, but it still took me like an hour.

    I’m so good.

    Chip 0423-The Epic Fail

    Posted by
    Monday, December 14th, 2009 11:39 am

    Well I think its safe to say I have totally mucked up my game. After getting some sleep and finishing my maths exams today I played through the game. I was horrified at the number of mistakes and errors there were. I also realised that I spelled the name of the game wrong when I submitted it. But I’ve learned some new things so that’s the good thing.

    One question though. After you have submitted your entry are you allowed to fix errors and stuff in it? I don’t really want to fix anything (what’s done is done). I’m just stupidly curious.

    P.S Maybe I’ll get the worst game award.

    Keen vs. Comic

    Posted by
    Saturday, June 7th, 2008 5:14 am

    So I’m going for Retro DOS epicness! Commander Keen vs. Captain Comic! I’ve never actually played Captain Comic, but Commander Keen is one of my favorite game sagas, and I’ve always wanted to make a fan-game of him.

    The game is going to be an RPG (hopefully). You’ll explore a planet (Mars, I guess?) in search of Captain Comic, who has raised the Vorticons in revolt against Keen. (yes its lame, and I might change that later on) When you touch an enemy, it will go into a battle mode like Mario & Luigi (GBA and DS) and Paper Mario (GC).

    I started drawing the graphics last night, and I’ve got most of the “overworld” graphics done. Here’s a screenie of my progress:

    And yes, everything is collidable and there’s a camera that works :) I’m using my Flibber game engine to make it.

    Anyway, I’ll see ya all around. Good luck with your games :)


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