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	<title>Ludum Dare &#187; entry</title>
	<atom:link href="http://www.ludumdare.com/compo/tag/entry/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>Leave me Alone!!, my game for Ludum Dare 22</title>
		<link>http://www.ludumdare.com/compo/2011/12/19/leave-me-alone-my-game-for-ludum-dare-22/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/19/leave-me-alone-my-game-for-ludum-dare-22/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 13:52:34 +0000</pubDate>
		<dc:creator>arielsan</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[entry]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[LD22]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=99887</guid>
		<description><![CDATA[To continue with tradition, I made a game for this Ludum Dare named Leave me Alone!! (sadly, it seems like there are 3 or more games named that way). I had little time to spend making the game so I targeted a simple game with almost no graphics nor sounds but fun. The story behind [...]]]></description>
			<content:encoded><![CDATA[<p>To continue with tradition, I made a game for this Ludum Dare named <a href="http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&amp;uid=2034">Leave me Alone!!</a> (sadly, it seems like there are 3 or more games named that way).</p>
<p>I had little time to spend making the game so I targeted a simple game with almost no graphics nor sounds but fun.</p>
<p>The story behind the game is, you have to isolate a particle from other particles to keep the world safe, if they make contact then the world explodes in a mega hyper super duper explosion (use your imagination).</p>
<p>Here is a screenshot:</p>
<p><img src="http://i.imgur.com/J1pBD.png" /></p>
<p>And <a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=0ZmSWawNO4c">here</a> is a gameplay video.</p>
<p><a href="http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&amp;uid=2034">Play it, rate it and love it</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>In it not to win it!</title>
		<link>http://www.ludumdare.com/compo/2011/12/09/in-it-not-to-win-it/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/09/in-it-not-to-win-it/#comments</comments>
		<pubDate>Fri, 09 Dec 2011 15:31:55 +0000</pubDate>
		<dc:creator>quasi</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[entry]]></category>
		<category><![CDATA[Flixel]]></category>
		<category><![CDATA[nanoloop]]></category>
		<category><![CDATA[photoshop]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=79690</guid>
		<description><![CDATA[I&#8217;m entering for the first time, so I&#8217;m basicaly a LD virgin. Anyway I don&#8217;t think it will hurt, but it will probably be a bit awkward&#8230; Programming: AS3 ( FlashBuilder ) Library: Flixel Graphics: Photoshop Music: Nanoloop ( iPhone ) This is where I&#8217;m from: http://g.co/maps/rqp65 And this is what I&#8217;ll drink:]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m entering for the first time, so I&#8217;m basicaly a LD virgin.<br />
Anyway I don&#8217;t think it will hurt, but it will probably be a bit awkward&#8230;</p>
<p><strong>Programming</strong>: AS3 ( FlashBuilder )<br />
<strong>Library</strong>: Flixel<br />
<strong>Graphics</strong>: Photoshop<br />
<strong>Music</strong>: Nanoloop ( iPhone )</p>
<p>This is where I&#8217;m from:<br />
<a title="Ljubljana" href="http://g.co/maps/rqp65">http://g.co/maps/rqp65</a></p>
<p>And this is what I&#8217;ll drink:<br />
<img class="alignnone" src="http://dl.dropbox.com/u/750464/1317745291.jpg" alt="Laško pivo" width="200" height="200" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Entry/Postmortem &#8211; Bad Hotel</title>
		<link>http://www.ludumdare.com/compo/2011/05/02/entrypostmortem-bad-hotel/</link>
		<comments>http://www.ludumdare.com/compo/2011/05/02/entrypostmortem-bad-hotel/#comments</comments>
		<pubDate>Mon, 02 May 2011 13:07:36 +0000</pubDate>
		<dc:creator>jonbro</dc:creator>
				<category><![CDATA[LD #20 - It's Dangerous to go Alone! Take This!]]></category>
		<category><![CDATA[entry]]></category>
		<category><![CDATA[postmortem]]></category>
		<category><![CDATA[timelapse]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=51760</guid>
		<description><![CDATA[[ ENTRY &#124; PLAY THE COMPO VERSION [Web - Flash] &#124; PLAY THE JAM VERSION &#124; Sources] &#160; You built a hotel in on a patch of ground that missiles like to hit. You must now attach shields to protect it. Last as long as you can manage. You have to wait for the shields to be delivered [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-large wp-image-51764" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/05/1187-shot0-550x368.png" alt="" width="550" height="368" /></p>
<p style="text-align: center"><strong>[ <a href="http://www.ludumdare.com/compo/ludum-dare-20/?action=rate&amp;uid=1187">ENTRY</a> | <a href="http://bit.ly/miOtK6">PLAY THE COMPO VERSION [Web - Flash]</a> | <a href="http://bit.ly/jwmcZ6">PLAY THE JAM VERSION</a> | <a href="https://github.com/jonbro/BadHotel">Sources</a>]</strong></p>
<p style="text-align: left">&nbsp;</p>
<p style="text-align: left">You built a hotel in on a patch of ground that missiles like to hit. You must now attach shields to protect it. Last as long as you can manage. You have to wait for the shields to be delivered to you though.</p>
<p style="text-align: left">&nbsp;</p>
<p style="text-align: left"><strong>Z &#8211; </strong>Load, then attach a shield from the left</p>
<p><strong>X &#8211; </strong>Load, then attach a shield from the top</p>
<p><strong>C &#8211; </strong>Load, then attach a shield from the right</p>
<p>&nbsp;</p>
<p>There is a Jam version as well that has better music, and sound effects. It also has a global high score table, so you can get ranked. The gameplay did not change at all though.</p>
<p>Thanks to <a href="http://www.ludumdare.com/compo/author/bender/">Bender</a> for the post format. I hope you don&#8217;t mind me borrowing it.</p>
<p>&nbsp;</p>
<p><a href="http://www.youtube.com/watch?v=yni_H3fruhs"><strong>Watch t<a href="http://www.youtube.com/watch?v=yni_H3fruhs">he timelapse.</a></strong></a></p>
<p><strong>Post mortem in the extended.</strong></p>
<h2><strong><span id="more-51760"></span><strong> </strong></strong></h2>
<h2><strong><strong>What went wrong:</strong></strong></h2>
<p><strong>I used a pretty new to me game framework</strong>. I had only used flixel for one compo prior, and that was a super simple 2 hour trainwreck. As such, I didn&#8217;t have the best handle on the ins and outs of the way that it worked. Some of my stuff in this compo relied on me overriding the collision detection, and it was not entirely obvious how to make that work exactly right. I blew about 3 hours trying to get the collision detection right, with a bunch of missteps along the way.</p>
<p><strong>I didn&#8217;t play test enough. </strong>I made the classic mistake of thinking that it was easy to play, because it was easy for me. When I showed it to my friend, it became immediately clear that there was nowhere near enough onscreen prompting. I really should have included a basic tutorial before the missiles started coming on screen.</p>
<p><strong>The mechanics are a bit TOO innovative. </strong>The one play test showed that there are some things in the game that are completely non obvious. I probably could have switched the mechanics to use Tetris style interaction without too much difficulty, but I ran out of time.</p>
<p><strong>There is no difficulty ramp.</strong> I am pretty sure that you can keep going until you get bored. I am not one hundred percent sure what the upper limit on the game is, because I always got bored before the missiles actually killed me. It wasn&#8217;t going to be super hard to add a difficulty ramp, but I was a bit gun shy, due to the fact that I didn&#8217;t have anyone to play test it with. Next time I will make sure to put one in.</p>
<p><strong>I didn&#8217;t leave enough time for SFX / Music. </strong>Yup. The jam version is significantly better with them. I think that I also need to work on more music, more often, because I was totally at a loss when I got to this point, and had to drop to using wolfram tones.</p>
<p><strong>I suck at art. </strong>Another thing that I just need to practice before the next one. Man this game is UGGLY. Maybe just more unplayable game scenes to practice this. I really wanted to do rotoscoping for this jam, but the mechanic that I came up with just didn&#8217;t match that, so I had to scrap it.</p>
<h2></h2>
<h2><strong>What went right:</strong></h2>
<p><strong>I slept a reasonable amount and didn&#8217;t work to the deadlines. </strong>The last ludum dare I did, I worked two 13 hour days in a row, and I was so burned by monday that I was barely able to go to work. I am really glad that I didn&#8217;t do that. I am also glad that I ended 8 hours early. I think that I would have hit the realm of diminishing returns pretty darn quick if I hadn&#8217;t.</p>
<p><strong>I made a bunch of simple food in advance. </strong>Yup. Having three solid meals on the first day was crucial. I wish I had cooked the second days food as well, but it didn&#8217;t dawn on me until it was too late.</p>
<p><strong>I decided on a simple mechanic. </strong>I think I am just getting better at realizing what makes for a simple mechanic. Practice Practice Practice. This is clearly the most indescribable part of game design for me. This time I just took an existing concept, and flipped part of it: missile defense, except you block rather than shoot. Thanks to the tigsource &#8220;<a href="http://forums.tigsource.com/index.php?topic=9242.0">Never ending hybrid design</a>&#8221; thread for giving me this idea.</p>
<p><strong>Stopped working on mechanic stuff well in advance of the deadline. </strong>Hot dang. There was so much that I wanted to add, but I just polished what I had instead. I think this worked out pretty ok.</p>
<p><strong>Flash. </strong>I did it this time, just like I wanted to after the last one.</p>
<h2></h2>
<h2>Ideas for future Dev:</h2>
<p><strong>More Block types. </strong>One of the initial thoughts that I had for this game was to have guns that you could attach to your hotel so that you could shoot down the missiles. Also that way, you would have secondary things that you needed to protect.</p>
<p><strong>Different way of placing blocks. </strong>I think just doing tetris exactly would work pretty well. Or I could make it so that you charged up the droppers with incrementally better blocks rather than getting random ones. Or a mouse based control (would be easy to implement, just move the block away from the hotel rather than towards it when looking for a place to attach).</p>
<p><strong>Power ups. </strong>Hitting a power up when placing a block would give you some modified form of blocks, or behavior.</p>
<p><strong>Better Scoring System. </strong>Yeah, the scoring sucks. Making it so you get combos for not placing blocks very quickly, or hitting a missile that is about to hit your hotel. I think this might need to be built in with the different blocks, maybe even having special block to protect that build your multiplier.</p>
<p>All in all, a very successful LD for me, I can&#8217;t wait to do it again.</p>
]]></content:encoded>
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		<title>Entry Post &#8211; My little selling shop on Earth</title>
		<link>http://www.ludumdare.com/compo/2011/05/02/entry-post-my-little-selling-shop-on-earth/</link>
		<comments>http://www.ludumdare.com/compo/2011/05/02/entry-post-my-little-selling-shop-on-earth/#comments</comments>
		<pubDate>Mon, 02 May 2011 11:29:01 +0000</pubDate>
		<dc:creator>Bender</dc:creator>
				<category><![CDATA[LD #20 - It's Dangerous to go Alone! Take This!]]></category>
		<category><![CDATA[entry]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=51712</guid>
		<description><![CDATA[[ ENTRY &#124; PLAY THE GAME [Web - Flash] &#124; Sources] Your spaceship crashed on an unknown planet called Earth and where inhabitants seems to live in The Middle Ages. There is kings, knights, princess and treasure hunters but they all appears to be cowards. So your grandpa decided for you that you will explore [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ompldr.org/vOGlxOA"><img src="http://ompldr.org/vOGlxOA" alt="My little selling shop on Earth" /></a></p>
<p style="text-align: center"><strong> [ <a href="http://www.ludumdare.com/compo/ludum-dare-20/?action=rate&amp;uid=2908">ENTRY</a> | <a href="http://bender-labs.org/games/ld20/index.html">PLAY THE GAME [Web - Flash]</a>  | <a href="http://bender-labs.org/games/ld20/ld20.zip">Sources</a>]</strong></p>
<p>Your spaceship crashed on an unknown planet called Earth and where inhabitants seems to live in The Middle Ages. There is kings, knights, princess and treasure hunters but they all appears to be cowards.<br />
So your grandpa decided for you that you will explore dangerous dungeons on this planet in order to get loots and treasures and sell it in your brand new shop. Yes, you have a shop where people comes, buy a treasure and claim to every one that <strong>he</strong> has explored the dungeon, killed the monster and got the treasure <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
With enough money you will be able to repair your ship and get the hell out of this damn planet !</p>
<p><strong>Left &amp; Right Arrow</strong> : Move<br />
<strong>Up Arrow &amp; Space</strong> : Jump (when jump available)<br />
<strong>Down Arrow &amp; X</strong> : Interact<br />
<strong>C &amp; Z</strong> : shoot (when gun available)</p>
<p>
<strong>There is some bugs :</strong>
</p>
<ul>
<li>If your character don&#8217;t appear on the screen after changing area, I&#8217;m sorry but you&#8217;re screwed&#8230; this is a shitty tips but try to avoid returning to already visited area (when you don&#8217;t have to).</li>
<li>You can&#8217;t re-enter your own shop&#8230; (anyway you don&#8217;t have to do that to finish the game)
 </ul>
<p>A bug fixed version will come soon. I&#8217;ll made a new post about it.</p>
]]></content:encoded>
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		<item>
		<title>Sort of a Game</title>
		<link>http://www.ludumdare.com/compo/2011/05/01/sort-of-a-game/</link>
		<comments>http://www.ludumdare.com/compo/2011/05/01/sort-of-a-game/#comments</comments>
		<pubDate>Mon, 02 May 2011 03:19:50 +0000</pubDate>
		<dc:creator>Frimkron</dc:creator>
				<category><![CDATA[LD #20 - It's Dangerous to go Alone! Take This!]]></category>
		<category><![CDATA[bed]]></category>
		<category><![CDATA[done]]></category>
		<category><![CDATA[entry]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[jam]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[sleep]]></category>
		<category><![CDATA[unfinished]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=51426</guid>
		<description><![CDATA[I sort of got some kind of playable thing together by the deadline &#8211; more or less. It was nowhere near what I wanted it to be; no audio, no real gameplay other than a quick boss fight, no titles, no ending&#8230; But I guess the graphics could be a lot worse. I&#8217;m going to [...]]]></description>
			<content:encoded><![CDATA[<p>I sort of got some kind of playable thing together by the deadline &#8211; more or less.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2011/05/fkld20_shot3.png"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/05/fkld20_shot3-300x225.png" alt="" width="300" height="225" class="aligncenter size-medium wp-image-51430" /></a></p>
<p>It was nowhere near what I wanted it to be; no audio, no real gameplay other than a quick boss fight, no titles, no ending&#8230; But I guess the graphics could be a lot worse.</p>
<p>I&#8217;m going to work on my game more tomorrow and probably enter it as a jam entry, too. I&#8217;ve also got to edit my timelapse together. But now, sleep.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Done! My first entry to LD48</title>
		<link>http://www.ludumdare.com/compo/2010/12/20/done-29/</link>
		<comments>http://www.ludumdare.com/compo/2010/12/20/done-29/#comments</comments>
		<pubDate>Tue, 21 Dec 2010 01:37:02 +0000</pubDate>
		<dc:creator>Bender</dc:creator>
				<category><![CDATA[LD #19 - Discovery - 2010]]></category>
		<category><![CDATA[entry]]></category>
		<category><![CDATA[First entry]]></category>
		<category><![CDATA[python]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=37829</guid>
		<description><![CDATA[EDIT: Windows port added \o/ [ MY JAM ENTRY &#124; SOURCES / LINUX &#124; WINDOWS] Now is Beer &#38; Pizza time ! Whoohou good job everyone Also, please read my entry presentation to know more (I&#8217;ll post here if I can figure out how to make the game work on Mac and Windows)]]></description>
			<content:encoded><![CDATA[<p><strong>EDIT:</strong> Windows port added \o/</p>
<p style="text-align: center"><strong> [ <a href="http://www.ludumdare.com/compo/ludum-dare-19/?action=rate&amp;uid=2908">MY JAM ENTRY</a> | <a href="http://bender-labs.org/ld19/talapus.tar.gz">SOURCES / LINUX</a>  | <a href="http://bender-labs.org/ld19/talapus-win.zip">WINDOWS</a>]</strong></p>
<p>Now is Beer &amp; Pizza time ! Whoohou good job everyone</p>
<p><strong>Also, please <a href="http://www.ludumdare.com/compo/ludum-dare-19/?action=rate&amp;uid=2908">read my entry presentation</a> to know more</strong><br />
(I&#8217;ll post here if I can figure out how to make the game work on Mac and Windows)<br />
<a href="http://ompldr.org/vNm5lNw"><img src="http://ompldr.org/vNm5lNw" alt="" /></a></p>
<p><a href="http://ompldr.org/vNm5lNA"><img src="http://ompldr.org/vNm5lNA" alt="" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>yep, took this upcoming monday off</title>
		<link>http://www.ludumdare.com/compo/2010/08/18/yep-took-this-upcoming-monday-off/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/18/yep-took-this-upcoming-monday-off/#comments</comments>
		<pubDate>Wed, 18 Aug 2010 19:36:26 +0000</pubDate>
		<dc:creator>Osgeld</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[entry]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=22075</guid>
		<description><![CDATA[that works so much better for me after being up for 48 hours I will be using processing this time, unless I really get stuck then I may have to jump back to love and the usual assortment of tools (gimp sfxr) and OMG is wordpress slooooooow on my work computer (more like my work [...]]]></description>
			<content:encoded><![CDATA[<p>that works so much better for me after being up for 48 hours</p>
<p>I will be using processing this time, unless I really get stuck then I may have to jump back to love</p>
<p>and the usual assortment of tools (gimp sfxr)</p>
<p>and OMG is wordpress slooooooow on my work computer (more like my work computer is a chunk of )</p>
<p>see you all this weekend!</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>X</title>
		<link>http://www.ludumdare.com/compo/2009/12/09/x/</link>
		<comments>http://www.ludumdare.com/compo/2009/12/09/x/#comments</comments>
		<pubDate>Wed, 09 Dec 2009 15:53:20 +0000</pubDate>
		<dc:creator>willx</dc:creator>
				<category><![CDATA[LD #16 - Exploration - 2009]]></category>
		<category><![CDATA[entry]]></category>
		<category><![CDATA[Willx]]></category>
		<category><![CDATA[x-div]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=11453</guid>
		<description><![CDATA[Hello, This is my first LD and gaming compatition ever&#8230; But I have made many games/apps for the pc using GM and C#. I&#8217;m probably going to make the game in GM7 or 8. Also if anyone knows whether we can use  engines (rpg, platformer etc.) that we made before the compo for this compo. (awnser [...]]]></description>
			<content:encoded><![CDATA[<p>Hello,</p>
<p>This is my first LD and gaming compatition ever&#8230;</p>
<p>But I have made many games/apps for the pc using GM and C#. I&#8217;m probably going to make the game in GM7 or 8. Also if anyone knows whether we can use  engines (rpg, platformer etc.) that we made before the compo for this compo. (awnser in comments)</p>
<p> Well anyways good luck to all the people contending.</p>
<p><a href="http://www.xdiv.exofire.net/blog/"> X-Div</a> (My Blog. Prob going to update there most of the time and here with importent stuff)</p>
<p>-Willy L</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>sg&#8217;s entry</title>
		<link>http://www.ludumdare.com/compo/2007/12/16/sgs-entry-2/</link>
		<comments>http://www.ludumdare.com/compo/2007/12/16/sgs-entry-2/#comments</comments>
		<pubDate>Mon, 17 Dec 2007 00:43:59 +0000</pubDate>
		<dc:creator>SteelGolem</dc:creator>
				<category><![CDATA[LD #10 - Chain Reaction - 2007]]></category>
		<category><![CDATA[entry]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[sfxr]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/12/16/sgs-entry-2/</guid>
		<description><![CDATA[you can find it here: http://members.gamedev.net/steelgolem/downloads/ld10-sg.zip you&#8217;ll need .net and dx10 i think  wheeee! edit: someone told me it wouldn&#8217;t decompress without winrar &#8211; anyone else having that problem? edit 2: whooooaaa crap i just saw that you need to include source! its in there now. everyone else, don&#8217;t forget! edit 3: whee bugfix!]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/ld10-sg-200712162056.PNG" title="ld10-sg-200712162056.PNG"></a></p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/ld10-sg-200712162320.PNG" title="ld10-sg-200712162320.PNG"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/ld10-sg-200712162320.thumbnail.PNG" alt="ld10-sg-200712162320.PNG" /></a></p>
<p>you can find it here:</p>
<p><a href="http://members.gamedev.net/steelgolem/downloads/ld10-sg.zip">http://members.gamedev.net/steelgolem/downloads/ld10-sg.zip</a></p>
<p>you&#8217;ll need .net and dx10 i think </p>
<p>wheeee!</p>
<p>edit: someone told me it wouldn&#8217;t decompress without winrar &#8211; anyone else having that problem?</p>
<p>edit 2: whooooaaa crap i just saw that you need to include source! its in there now. everyone else, don&#8217;t forget!</p>
<p>edit 3: whee bugfix!</p>
]]></content:encoded>
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		<title>sg&#8217;s entry</title>
		<link>http://www.ludumdare.com/compo/2007/12/15/sgs-entry/</link>
		<comments>http://www.ludumdare.com/compo/2007/12/15/sgs-entry/#comments</comments>
		<pubDate>Sun, 16 Dec 2007 05:52:06 +0000</pubDate>
		<dc:creator>SteelGolem</dc:creator>
				<category><![CDATA[LD #10 - Chain Reaction - 2007]]></category>
		<category><![CDATA[entry]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/12/15/sgs-entry/</guid>
		<description><![CDATA[hey get off my game idea! grrr this&#8217;ll show ya.. BOOT gonna drop a timer in there and make successive waves deadlier than previous ones. then some sounds and probably a backdrop. tomorrow i continue this madness!]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/ld10-sg-200712160145.PNG" title="ld10-sg-200712160145.PNG"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/ld10-sg-200712160145.thumbnail.PNG" alt="ld10-sg-200712160145.PNG" /></a></p>
<p>hey get off my game idea!</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/ld10-sg-200712160146.PNG" title="ld10-sg-200712160146.PNG"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/ld10-sg-200712160146.thumbnail.PNG" alt="ld10-sg-200712160146.PNG" /></a></p>
<p>grrr this&#8217;ll show ya.. BOOT</p>
<p>gonna drop a timer in there and make successive waves deadlier than previous ones. then some sounds and probably a backdrop. tomorrow i continue this madness!</p>
]]></content:encoded>
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