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Ludum Dare 26 — April 26-29th, 2013
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Posts Tagged ‘enemy’

First Step

Posted by
Saturday, December 15th, 2012 11:23 am

 

First Setp

This is the first step I just done…and Intro…Now! to the game building!

 

animation will not be made

Posted by (twitter: @RawBits)
Saturday, April 21st, 2012 6:35 pm

The 4 enemies are moving like they should along a curved line. (With a lot of simplification… sadly.) The selection of which enemy will be deployed is continuous and not random – i implemented the pseudo-random number generator though. (This will be the next task.)

4 Enemy moving

I need 2 hours of regeneration now. I started to do silly mistakes and these are just keeping me up… After I’ll continue with the implementation of the defender (player) because I don’t want to ru out of time with a pile of crap code that doesn’t do anything. Last I make the shooting and hit testing and that is really the bare bones of the action.

If this 2 thing is finished then I’ll start to add the droped out features one by one.

- lifes

- score

- mothership

- bombs from mothership

- title screen

- sfx

- better gfx

 

Anyway CamStudio keeps crashing so I’ll not make any animation. Maybe if someone make a detailed tutorial on how to do this properly.

progress report

Posted by (twitter: @RawBits)
Saturday, April 21st, 2012 10:02 am

I can have up to 4 enemies now. Now on to positioning and moving…

No need to post a screenshot now because it’s not very impressive, but after the moveing is done I’ll show you some animation with all 4 of them in play!

I’m so slow… :(

Posted by (twitter: @RawBits)
Saturday, April 21st, 2012 7:26 am

Enemy spotted!

Cave Ninja – Dwarf Pirates

Posted by
Sunday, August 30th, 2009 7:59 am

Now there’s enemies (at least superficially so), and they’re Dwarf Pirates. Dwarf Pirates often dwell in caves, and are the only real natural enemy of the Cave Ninjas.

jolle_cave_progress_05-dwarfpirates


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