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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
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    Posts Tagged ‘enemy’

    SINGLEHANDEDLY – the remake.

    Posted by
    Wednesday, June 19th, 2013 10:52 pm

    I hate it when this happens. You create this universe. You come up with these characters. You twist this game mechanic and run with it. You end up falling in love.
    And you swear up and down that it’s time to move on, you’ll do something new, something exciting and “innovative.” Something that’s different for the sake of being different in some futile attempt to break some hypothetical mold.
    And it never happens. Because you’re in love.

    Yep, I’m remaking an old contest entry.
    All melodrama aside, this is going to be awesome. So awesome, you may want to take a knee.

    Oh, wait, it looks like our little blue protagonist already has. Because he can duck now.

    Also, I figured out how purple works.

    This time around, you’ll be immersed in the universe in the way I had it visualized from the start. You’ll follow a storyline and get to know the characters just as well as I did. You will be tested and you will be challenged and you will like it and you will fall in love.
    Oh, and you get a cookie if you remember this guy:

    You won’t remember this guy, though:

    These vids are old! It’s coming along like crazy. I hope I impress at least one of you guys, because this is going to be the biggest, most elaborate game I’ve ever made.

    First Step

    Posted by
    Saturday, December 15th, 2012 11:23 am

     

    First Setp

    This is the first step I just done…and Intro…Now! to the game building!

     

    animation will not be made

    Posted by (twitter: @RawBits)
    Saturday, April 21st, 2012 6:35 pm

    The 4 enemies are moving like they should along a curved line. (With a lot of simplification… sadly.) The selection of which enemy will be deployed is continuous and not random – i implemented the pseudo-random number generator though. (This will be the next task.)

    4 Enemy moving

    I need 2 hours of regeneration now. I started to do silly mistakes and these are just keeping me up… After I’ll continue with the implementation of the defender (player) because I don’t want to ru out of time with a pile of crap code that doesn’t do anything. Last I make the shooting and hit testing and that is really the bare bones of the action.

    If this 2 thing is finished then I’ll start to add the droped out features one by one.

    - lifes

    - score

    - mothership

    - bombs from mothership

    - title screen

    - sfx

    - better gfx

     

    Anyway CamStudio keeps crashing so I’ll not make any animation. Maybe if someone make a detailed tutorial on how to do this properly.

    progress report

    Posted by (twitter: @RawBits)
    Saturday, April 21st, 2012 10:02 am

    I can have up to 4 enemies now. Now on to positioning and moving…

    No need to post a screenshot now because it’s not very impressive, but after the moveing is done I’ll show you some animation with all 4 of them in play!

    I’m so slow… :(

    Posted by (twitter: @RawBits)
    Saturday, April 21st, 2012 7:26 am

    Enemy spotted!

    Cave Ninja – Dwarf Pirates

    Posted by
    Sunday, August 30th, 2009 7:59 am

    Now there’s enemies (at least superficially so), and they’re Dwarf Pirates. Dwarf Pirates often dwell in caves, and are the only real natural enemy of the Cave Ninjas.

    jolle_cave_progress_05-dwarfpirates


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