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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
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    Posts Tagged ‘Eggscape’

    Eggscape Post Mortem

    Posted by (twitter: @MakeAGame)
    Sunday, September 11th, 2011 5:00 pm

    [My name is Carlos Leituga and I’m an intern Junior Game Designer / Implementer in a Portuguese company, where I’ve been working on a Hidden Object Adventure for a year now. I was invited by friends to help develop a game for the 21st Ludum Dare event. We are the Make A Game team.]

     

    Eggscape

    It was around 11pm when I left my house with a 1 hour trip ahead until I met the yet to be named Make A Game team. Having memorized half of the list of possible themes, I spent the little I could of brain waves keeping my car on the road, and tried to think of quick game mechanics suited for a 72 hour game development.

    I was the last of the team to arrive; I met some new faces and joined in on the ready up ritual. There were still 3 hours until the official LD #21 theme to be revealed, so we started throwing ideas around, writing them down on our white boards and linking them to similar themes.

    Readying Up

     Look busy guys…

    The awaited hour finally came, and the Escape theme was victorious. We quickly (and sleepily) gathered around one whiteboard and started discussing our previous ideas, along with new ones. Among them, the Survival Tetris game was highly praised. For some dumb reason, I went to my computer and searched if someone already had done such a thing. It existed, and in two quite different forms. In one you only controlled a stick figure, and in the other you controlled both pieces and a round character. We were bummed out.

    (more…)

    Eggscape Update!

    Posted by (twitter: @MakeAGame)
    Monday, August 22nd, 2011 9:22 pm

    No more art to do ; _ ;

    No more art to do ; _ ;

    With all the art done, we turned our attention to the team’s logo while the programmers keep churning out code.

    We are near completion of what we can do with our 72 + 4 hour time limit.

    Setbacks in the second day kept us from having the game done within the original schedule but we are really proud of our overall progress.

    Some stuff won’t make it to our submission build, but we’re keen on finishing this amazing project.

    You can check out our Day 2 recap at http://makeaga.me. We won’t be doing a Day 3 post or Post Mortem for a couple of days.

    WATCH OUT, IT'S A CODERS' BLOCK!

    WATCH OUT, IT’S A CODERS’ BLOCK!

    Eggscape!

    Posted by (twitter: @MakeAGame)
    Sunday, August 21st, 2011 7:47 am


    IT'S NOT STEALING! IT BELONGS IN A MUSEUM!

    IT’S NOT STEALING! IT BELONGS IN A MUSEUM!

    “Oh, I didn’t see you there, crushing my path for survival and my dreams of becoming a famous paleontologist.

    Do you know how hard it was to find this egg? And how lucky I am that these debris are falling in such a coincidental position that I can climb some of them? It’s like someone is throwing them with exact precision. But I don’t have time to think about it, actually I can’t do much more than panic and run around, waiting for more debris to fall.”

    We’re Make A Game and Eggscape is our entry for Ludum Dare 21′s Jam. You can read our Day One Update at http://makeaga.me!

    Onward to Day 2! It starts right now!


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