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	<title>Ludum Dare &#187; effects</title>
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	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>sfxr sdl &#8211; sound effects for *ALL* =)</title>
		<link>http://www.ludumdare.com/compo/2007/12/15/sfxr-sdl-sound-effects-for-all/</link>
		<comments>http://www.ludumdare.com/compo/2007/12/15/sfxr-sdl-sound-effects-for-all/#comments</comments>
		<pubDate>Sun, 16 Dec 2007 01:25:43 +0000</pubDate>
		<dc:creator>mjau</dc:creator>
				<category><![CDATA[LD #10 - Chain Reaction - 2007]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[explosions]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[laser]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[SDL]]></category>
		<category><![CDATA[sfxr]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[tools]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/12/15/sfxr-sdl-sound-effects-for-all/</guid>
		<description><![CDATA[I ported DrPetter&#8217;s excellent sfxr (info) to SDL, so it can now be compiled and run natively in Linux! Download: sfxr-sdl.tar.gz Just type &#8216;make&#8217; to compile. You need SDL and GTK 2.]]></description>
			<content:encoded><![CDATA[<p>I ported DrPetter&#8217;s excellent sfxr (<a href="http://www.ludumdare.com/compo/2007/12/13/sfxr-sound-effects-for-all/">info</a>) to SDL, so it can now be compiled and run natively in Linux!</p>
<p>Download: <a href="http://delirare.com/ports/sfxr-sdl.tar.gz">sfxr-sdl.tar.gz</a></p>
<p>Just type &#8216;make&#8217; to compile. You need SDL and GTK 2.</p>
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		<title>sfxr &#8211; sound effects for all!</title>
		<link>http://www.ludumdare.com/compo/2007/12/13/sfxr-sound-effects-for-all/</link>
		<comments>http://www.ludumdare.com/compo/2007/12/13/sfxr-sound-effects-for-all/#comments</comments>
		<pubDate>Fri, 14 Dec 2007 02:13:23 +0000</pubDate>
		<dc:creator>DrPetter</dc:creator>
				<category><![CDATA[LD #10 - Chain Reaction - 2007]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[explosions]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[laser]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[sfxr]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[tools]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/12/13/sfxr-sound-effects-for-all/</guid>
		<description><![CDATA[Been tinkering with this over the last couple of days. EDIT: Official sfxr homepage &#8211; http://www.drpetter.se/project_sfxr.html As the audio geek I am, I find it a bit unfortunate that most LD48 entries are usually silent. I figure it&#8217;s probably due to the authors not having a quick &#8216;n&#8217; easy application at hand for making sound [...]]]></description>
			<content:encoded><![CDATA[<p>Been tinkering with this over the last couple of days.</p>
<p>EDIT: Official sfxr homepage &#8211; <a href="http://www.drpetter.se/project_sfxr.html">http://www.drpetter.se/project_sfxr.html</a></p>
<p>As the audio geek I am, I find it a bit unfortunate that most LD48 entries are usually silent. I figure it&#8217;s probably due to the authors not having a quick &#8216;n&#8217; easy application at hand for making sound effects and therefore neglecting that aspect of the game in favor of code and, usually, graphics. Even simple sound effects can add a huge amount of immersion and fun to a game, though.</p>
<p>What I present here is, if you will, an MS Paint for sound effects&#8230; or something along those lines. It&#8217;s meant to make it dead easy for anyone to whip up a few simple sound effects and save them as .WAV files for playback using most game/media libraries like SDL or pygame.</p>
<p>Basic usage involves clicking the left-most buttons to automatically generate random sounds loosely targeted at certain categories. For more advanced users it&#8217;s possible to spend some additional time to manually create fairly varied and interesting sound effects.</p>
<p>The interface is based entirely around sliders for controlling sound parameters, along with a few buttons. Even if you don&#8217;t want to spend time learning about all the sliders you can still have some fun just hammering away at them and listening to the various sounds that come out.</p>
<p>Hopefully this will mean that there&#8217;s no longer any valid excuse for anyone to get N/A in sound!</p>
<p>Download: <a href="http://www.cyd.liu.se/~tompe573/sfxr.zip">sfxr.zip</a> (win32, 48 kB) &#8211; Latest update: 2007-12-15 (see screenshot)</p>
<p>EDIT: Apparently it sort of works in wine 0.9.50, though with some stability issues. Fortunately though, the good <a href="http://www.ludumdare.com/compo/author/mjau/">Gerry JJ/mjau</a> managed to port it properly. Here&#8217;s a copy of his post:</p>
<p class="entry">
<blockquote><p>I ported DrPetter’s excellent sfxr (<a href="http://www.ludumdare.com/compo/2007/12/13/sfxr-sound-effects-for-all/">info</a>) to SDL, so it can now be compiled and run natively in Linux!</p>
<p>Download: <a href="http://delirare.com/ports/sfxr-sdl.tar.gz">sfxr-sdl.tar.gz</a></p>
<p>Just type ‘make’ to compile. You need SDL and GTK 2.</p></blockquote>
<p>Source code is obviously included in the portable archive, and anyone is free to use or modify it for anything they please. There&#8217;s no need to credit me, although it would be nice if you did. I would also appreciate a little email note if you do create something cool based on my code.</p>
<p>If I get around to making a little update I&#8217;ll include source code in the win32 archive as well.</p>
<p><a title="sfxr.gif" href="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/sfxr.gif"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/sfxr.thumbnail.gif" alt="sfxr.gif" /></a></p>
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