Home | Rules and Guide | Sign In/Create Account | Write a Post | Donate | #ludumdare on irc.afternet.org (Info)

Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

[ Results: Top 50 Compo, Jam | Top 25 Categories | View My Entry ]

[ View All (Compo, Jam) | Warmup ]


Posts Tagged ‘editor’

#ld22 – alone with myself – screenshot 1

Posted by
Saturday, December 17th, 2011 4:00 am

level editor is working :P

map[0] = ' 111 ';
map[1] = ' 111 ';
map[2] = ' 111 ';
map[3] = ' ';
map[4] = ' 1111 ';
map[5] = ' 111 ';
map[6] = ' ';
map[7] = ' 111 ';
map[8] = ' 111';
map[9] = ' 111 ';
map[10] = ' 111';
map[11] = ' ';
map[12] = ' 111 ';
map[13] = ' c 111 ';
map[14] = '11111111111';

The urth level editor…

Posted by
Monday, October 17th, 2011 6:07 am

…Is operational and online, and located here:

http://software.o-o.ro/urth-level-editor/

Lord Kitchener Wants You*

YOU!

 To make levels!


But seriously, I’d appreciate feedback on the monster.

You can currently make and test levels and save them online. Loading other levels will become available in the next few days for testing purposes.

______________________

*Lord Kitchener doesn’t really want that, but I do :D

Edit Mode

Posted by
Saturday, January 10th, 2009 12:55 pm

I finally got around to create a primitive edit mode. So now I can start building the level.

A shame I have no good ideas for it.

my 48 hours is gone

Posted by (twitter: @S0phieH)
Sunday, September 7th, 2008 5:48 am

gotta be honest here, I started two days ago so I’ll submit what I have so far.

I’ll finish it off some other time and upload it here <3

so far so good…

Posted by (twitter: @S0phieH)
Saturday, September 6th, 2008 12:30 pm

really not used to making editors for stuff, but I think I’m blundering through pretty well:

(heres a link to a web version so you can play with what I have so far)

use the arrow keys to move the cursor, and click the tile types to alter the current tile.

didnt quite think the tile thing through, so I’ll have to have a way of having more than one plane per tile. after that I’ll be getting on to textures :)

Here goes…

Posted by (twitter: @S0phieH)
Saturday, September 6th, 2008 3:35 am

so I’m going to be making a tile-based level editor… a 3D one… kind of. I guess really its 2.5D but whatever, heres a mockup of the interface:

fugly mockup

to tell the truth I’m still working on the bits of it that build the level, but I guess that grows up with the editor, so hopefully it will all fall into place and if not, I’ll learn something :)

—edit

so its started coming together:

yay, 3d flash tiles

Editable!

Posted by
Saturday, June 7th, 2008 9:29 am

Okay, there’s now a ship editor that loads and saves!  You can’t actually choose which tile to use (of course, there is only one tile… but you can’t erase it!), but you can load, save, and exit.  And it shows you the waterline.

Miyamoto Editor

Pretty classy ship, huh?

Heli editor!

Posted by (twitter: @drZool)
Sunday, December 16th, 2007 1:47 pm

Yay! I have a working editor! Im using director and layout out sprites and rect at positions and various sizes.

Heli editor in director

And here is an ingame view of the map, after a little playing

Heli ingame almost gameplay

I had some framerate issues, was only stuff intersecting at load (Phew)

Level Editor!

Posted by
Saturday, December 15th, 2007 9:23 am

ld10 screen 2

Fully functional level editor!  Lets you draw the map, and saves and loads.  And check out that hardcore artwork!!  Hopefully I will update that later…

Trans-Icelandic Express

Posted by
Sunday, December 2nd, 2007 12:21 pm

This was my second entry, and the first time that I got something playable. This is still one of my favorite games from LD, even though the graphics are a little simple.

TIE is a puzzle/platformer, where must build a roadway across a series of ice floes, while avoiding the exploding sheep.

Trans-Icelandic Express

You can find the game here:

http://www.vickijoel.org/ldgames/TransIcelandicExpress_U1.zip


All posts, images, and comments are owned by their creators.

[fcache: storing page]