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Ludum Dare 16 :: December 2009 :: Theme: Exploration

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Posts Tagged ‘edit’

Win32 version working

Posted by tirpen
Tuesday, April 22nd, 2008 7:17 am

EDIT:  Seems like I forgot to put the Readme in the win32 version zip. Whoops. Quick reupload.

Ok, the .exe file included in my upload didn’t work it seems, I’m not on a Windows desktop while developing, so I didn’t have time to try the compiled version during the compo. But I’m pretty darn sure I have a working version now. I updated the Final-post with a download link but here it is again

download(win32)

The fonts gets a bit messed up in the win version for some reason but It’ll have to do. Changing things more than getting it to compile after the compo would be cheating, right? :)

Spacbattle is done-ish

Posted by tirpen
Sunday, April 20th, 2008 5:06 pm

After 48 hours of hard work I present to you all:

SPACEBATTLE! (Least original name in the universe, I know…)

download (python sources) (requires python, pygame and numarray installed)

download (win32) (edit: now contains readme as it should)

The archive contains both source and a win32 exe (Which will hopefully work)

EDIT: The exe in the archive didn’t work. I’ve recompiled it and uploaded a separate win32 version. The fonts are slightly messed up in the win32 version compared with running from sources but it works.

if you have a better server and can host it for me, please tell me in the comments.

The player controls a group of ships that try to shoot down the opposing ships. The controll is done entierly with the mouse.

Both the graphics and control scheme can be concidered minimalistic I hope. At least that’s what I was going for. :)

Here are the final screenies:

sb-final1

Lots of ships shooting each other up.

sb-final2

The shop between levels where you buy new ships.

sb-final3

The intro sequence.

There is a readme file in the archive with info about controls and stuff.

The game was made with python + pygame (also requires numarray) and absolutely everything else was created from scratch.

Big thanks to:

  • Jach for helpingwith the win32 compile
  • DrPetter for sfxr
  • Jenny, my lovely GF for not going crazy with me. :)
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