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Ludum Dare 16 :: December 2009 :: Theme: Exploration

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The H.M.S. Beagle in Her Majesty’s Zoology Quest

Posted by Doches
Saturday, February 7th, 2009 5:53 am

Progress, ho! First screenshot of tHMSBiHMZQ; an isometric adventure game.With fruit! Built in Python/Pygame instead of Ruby this time. Shaking things up a bit — but not too much.

Land, ho!

I’m not entirely sure where I’m going with this, but getting there is sure going to be fun. I’m aiming a little higher than normal, to see if I can cram in a bigger game in 48 hours. This is about 6 hours in.

Min Mo

Posted by HybridMind
Friday, April 18th, 2008 11:01 pm

That’s my working title currently…

Well, it’s about 3am here EST and I think I’ve gotta shuffle off to bed. I’ve spent the past 4 or so hours working in art programs on concept art and haven’t written a lick of code. I’ve basically been listening to Deep Mix / Moscow Radio which I’ve found very inspirational for this theme whilst I’ve drawn animated bitmaps to the beat.

I started out in Corel Draw and then ended up in Tile Studio. I got inspired while I was in Corel Draw and then took some of the concepts over to Tile Studio to flesh out further in tile / bitmap format. I came up with my main character animation sprite sets and got a nice test animation that I actually don’t know how to dump out to an animated gif to share. Too tired to figure that out right now, so nothing visual to share yet. Now I just need to keep fleshing out the scope of the game / gameplay and see if I can code something usable in time! Phew..!

I’ve enjoyed seeing everyone’s posts and chats in the IRC channel. I hope you are all having a good time! ;) What an adventure.

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