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Ludum Dare 30 — August 22nd-25th 2014 — Theme: ??? (Suggest a Theme)
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    Posts Tagged ‘dream’

    Fighting For Minimalism in a World of Distractions

    Posted by (twitter: @feyleafgames)
    Saturday, April 27th, 2013 6:05 am

    This theme had me thinking of something either way too complex or way too simple for this competition. I’m no novice to the tools, so doing the least bit of work would be a waste. Pushing myself beyond what I feel comfortable with is the key to the Ludum Dare for me.

    The Theme Announcement: After the theme was announced last night, I took a while to think about permutations of the minimalism idea. Admittedly, it’s pretty abstract, not easy to visualize. So I thought of the zen/taoist view of minimalism, which is the emptying of ones self, the binding of mind and body, and the ability to calm distractions. This narrowed it down, and I had considered some sort of heroic Rampage-style game. Way too big and most likely not readable by you great Ludum Dare judges/developers. After another hour of plans in my head, I was exhausted so I went to sleep.

    That Archimedes Moment: A great experience occurred while I was drifting into dreams. I had a major ‘eureka’ moment, as visions of a hero became clear, and of a platforming game, a fun mechanic, and a theme tie-in boiled to the surface of my sleepy-brain. I lept up and jotted down everything I could, messaged my best friend the great news, and smiled widely. This game development challenge now has a direction!

    zenboy

    Placeholder for the Hero

    Morningtime: So, this morning has been piecing together a platforming engine. It will be very similar to platformers I’ve done before. Except for the gameplay twist. (No spoilers this time). I drew a placeholder hero character, and have enjoyed a nice breakfast and iced coffee. Momentum is high! No fear!

    Plans for the Day: Actually, even with this momentum and good vibes for dreaming up a good idea, I’ve only got about 3 more hours before a long break in the middle of the day, to continue at about hour 19~20. Not letting it bust my groove for this moment. My plan! The plan is to have the level map system and moving the player around, jumping, attack hitboxes all before hour 14. The graphics are all placeholder until tomorrow. I do my best sprite work at 3am anyway!

    The villain’s dream

    Posted by (twitter: @davidfarndt)
    Saturday, December 15th, 2012 6:31 am

    Wooho, after only one quarter of the time I’ve already got 1) a title, 2) nintro dialogue sequence and 3) a concept that will surely fail!

    1) Name: The villain’s dream

    2) Part of the dialogue tree on the right, small, so not to spoil everything :)

    intro dialogue choices

    intro dialogue choices

    3) It all plays out in a dream. Dialogues with your newly acquired conscience and an epic fall into infinity (literally, unless Unity doesn’t allow that).

     

    Time for a break.

     

    go to sleep

    Posted by
    Friday, April 23rd, 2010 9:01 pm

    gotosleep


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