Posts Tagged ‘dream’
Original post (and game you can play) can be found here!
This game began with me toying around with a basic top down RPG.
The dialogue system is a reworking of the one made for my previous game jam entry.
There’s no real objective, it’s just a little demo made in 48 hours for KiwiJam 14 and Ludum Dare 30.
I want to make a world with other NPCs, implement a full dialogue and cutscene system, inventories, party members, a journal, and a map system. Your typical RPG, minus the combat. Using the engine, I’d like to create an engaging world with characters, colors, and atmosphere, and fill it with beautiful little tales the player can immerse themselves in.
This demo is just a precursor to that lofty vision.
Remember to play it in fullscreen!
How to Play
Use WASD / Arrow keys, or even better, click and hold your mouse to move around.
Click on the other fellow to talk to him.
Click on the door to open / close it.
This theme had me thinking of something either way too complex or way too simple for this competition. I’m no novice to the tools, so doing the least bit of work would be a waste. Pushing myself beyond what I feel comfortable with is the key to the Ludum Dare for me.
The Theme Announcement: After the theme was announced last night, I took a while to think about permutations of the minimalism idea. Admittedly, it’s pretty abstract, not easy to visualize. So I thought of the zen/taoist view of minimalism, which is the emptying of ones self, the binding of mind and body, and the ability to calm distractions. This narrowed it down, and I had considered some sort of heroic Rampage-style game. Way too big and most likely not readable by you great Ludum Dare judges/developers. After another hour of plans in my head, I was exhausted so I went to sleep.
That Archimedes Moment: A great experience occurred while I was drifting into dreams. I had a major ‘eureka’ moment, as visions of a hero became clear, and of a platforming game, a fun mechanic, and a theme tie-in boiled to the surface of my sleepy-brain. I lept up and jotted down everything I could, messaged my best friend the great news, and smiled widely. This game development challenge now has a direction!
Morningtime: So, this morning has been piecing together a platforming engine. It will be very similar to platformers I’ve done before. Except for the gameplay twist. (No spoilers this time). I drew a placeholder hero character, and have enjoyed a nice breakfast and iced coffee. Momentum is high! No fear!
Plans for the Day: Actually, even with this momentum and good vibes for dreaming up a good idea, I’ve only got about 3 more hours before a long break in the middle of the day, to continue at about hour 19~20. Not letting it bust my groove for this moment. My plan! The plan is to have the level map system and moving the player around, jumping, attack hitboxes all before hour 14. The graphics are all placeholder until tomorrow. I do my best sprite work at 3am anyway!
Wooho, after only one quarter of the time I’ve already got 1) a title, 2) nintro dialogue sequence and 3) a concept that will surely fail!
1) Name: The villain’s dream
2) Part of the dialogue tree on the right, small, so not to spoil everything
3) It all plays out in a dream. Dialogues with your newly acquired conscience and an epic fall into infinity (literally, unless Unity doesn’t allow that).
Time for a break.