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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
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    Posts Tagged ‘download’

    Earth Defender is DONE!

    Posted by
    Sunday, April 28th, 2013 10:42 am

    Finally after about 30 hours of programming and a lot of coffees (and potato ^.^ ), Earth Defender is done!
    Check it out!

    For more news and download  Click here!


    SpotWalker 0.1 Build

    Posted by
    Saturday, April 27th, 2013 7:43 am

    Update on the game.

    I’ve imported the assets that I created in Blender into Unity and created a basic, minimal scene. Added a first person camera. Some 3d assets rotate on mouse movement. Sound was added. I created this sound by tapped on my computer, then another layer of clapped, and another of slapping my face. I’m not a music person, but at least I’ve created some sound for the game.

    Here’s some screenshots:


    Overall of the scene in Unity


    The ‘title scene’ in game


    Pathway in game


    You can play this build in web browser here.

    Windows users are also able to download the zipped version of the exe here.

    This is early stages and I plan on working on it further tomorrow. At least its something.

    Ludum Dare OST Volume One

    Posted by (twitter: @Phantom_Green)
    Sunday, January 13th, 2013 7:28 pm

    LD OST Vol One Cover Art Smaller
    I just compiled all of the songs from my various Ludum Dare entries into a single soundtrack. You can download it for free HERE !

    Kollum: Day 2 progress report / mult-platform downloads

    Posted by (twitter: @ananasblau)
    Sunday, December 16th, 2012 4:10 am

    Progress is great, missing parts are: some pathfinding for the invading Hero, some stats on him, a win/loose condition, sounds and if I got time for it: A proper intro scene.

    Here’s the annotated screenshot and I got a first build for ya to download: https://www.dropbox.com/sh/jnmvjpqtu6m01eu/SasCaG41gA?m (windows, mac, and löve2d)

    16.12.12 11:57-Vollbild

    Finally some gameplay

    Posted by (twitter: @sirGustav)
    Saturday, April 21st, 2012 8:41 am

    8-9 hours in I finally got some gameplay, you can jump around with separate air and ground friction. here’s a preview gameplay: windows download and mac+linux, requires löve2d 0.7.2 (0.8 doesn’t work).

    Next up is more (actual) food, some jumping/falling animations for the player and evil spikes (thumtacks) that you can die on.

    Current progress

    Bisca biscuits with some milk

    I Finished!

    Posted by (twitter: @frimkron)
    Monday, August 22nd, 2011 2:25 am

    I got my entry submitted at about 2am BST, which makes a change from the 2-minutes-before that I usually end up doing. So here’s my entry, VOLCANOWNED!:


    I was pretty happy with how it turned out. It’s a very simple game but I think I did a decent job with the graphics. Next time I’ll leave that little bit extra time to record some proper sounds and music.

    I’m going to put my timelapse together later and write a full post-mortem soon. And oh man I can’t wait to start playing all the other entries – I swear they just get better and better every time!


    Posted by (twitter: @@tman_BOSS)
    Thursday, June 16th, 2011 8:14 am

    We got a little farther, it’s still far from finished but here’s a little demo. It’s sort of a simulation strategy.

    You can download the demo here: http://shard123games.weebly.com/ludum-dare.html

    Jam Time — Here’s what I have.

    Posted by
    Sunday, August 22nd, 2010 8:35 pm

    I didn’t really have a playable game at the time of the deadline, but I thought I’d share my game’s current status.


    Enemies following and some musical instruments.

    Enemies following and some musical instruments.

    Rescue the Stranded!

    Posted by
    Sunday, April 25th, 2010 7:12 pm

    Entry Page

    Oh man, here it is! No achievements, sadly.

    Finally, something resembling a game!

    Posted by (twitter: @AtkinsSJ)
    Sunday, August 30th, 2009 3:09 pm

    Firstly, annoyingly this is the third time i@ve typed this because Chrome went crazy. Oh, well.

    Got about 5:20 left, and finally I have something that can be played, lost, and you get a score!
    Also, I fixed it so that the level is now infinite and randomly generated.


    I’ve finally fixed the dodgy collision-checking too: Moving things can now collide, rather than only moving and unmoving.

    Thanks to DrPetter’s excellent SFXR, I also have some sounds! Yays! Not entirely sure they go with the graphics, but oh well – better than nothing.

    So… I’m going to upload a taster! This may well be the final thing if I don’t add anything else.

    A/D or left/right to move, W or up to jump.
    Click to fire.

    The story / instructions (possibly more entertaining than the real thing)

    You, archaeologist Ted Stuart (because archaeologists are always action heroes, for some reason) have wandered aimlessly into a cave that has laid undisturbed for millennia. Well, or so you think. It’s actually been disturbed rather frequently by all the dinosaurs living down there.

    Living dinosaurs would make your job a waste of time, and so to preserve the livelihood of archaeologists everywhere, you seek to destroy them all! However, your puny gun is no match for their unusually tough skin! Your only hope is that you can shoot down loose rocks from the ceiling to bonk the dinosaurs on the head with. Only then can you remain safely employed in these harsh economic times.

    Download current version (may be final, depends if I think of anything to add)  Please download and test! :D

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