Posts Tagged ‘done’
Dream Team started as an idea to form a group of proven Ludum Dare vets and game jamming badasses in an effort to create world peace. In a weird sort of way, we accomplished that goal. With 7 combined Ludum Dare medals and 15 total competitions between us, we combined our efforts to create one large, frightening mass of game design ooey gooey goodness. We hope you like it!
So what exactly IS EcoStar vs Aeronox?
The evil Aeronox forces have sent our planet into hyper orbit, sending us spiraling out of control and fast forwarding our years at breakneck speed! You may think this is just another shooter, but that’s where our interpretation of the theme comes into play. The seasons change every 10 seconds, and it alters the entire world around you… the sights, the sounds, the foes, and even the power of your own ship. Each season has a corresponding elemental power that is absorbed and unleashed by EcoStar’s stellar charge blast. Combined with elemental enemies and shields, this creates a shoot-em-up unlike any other… where the focus isn’t always on shooting the fastest… but on making the RIGHT shot a the RIGHT time.
Play it! – EcoStar vs Aeronox
And please be sure to read the included HOW TO PLAY document for an explanation of the rules and controls. We also have Xbox 360 gamepad support, and we highly suggest that control scheme if you want to win!
We’ll be back at a later date to discuss what went right, what went wrong, and to deliver a radical post-compo version. In the meantime, we’re going to get some much needed rest. Ditto worked on squashing two game breaking bugs after the initial submission (Sweden vs U.S.A. decimals & commas? Really?!) and SonnyBone stayed awake for 36 hours and is now typing this sentence. He is going slightly crazy and is starting to refer to himself in the third person. He sure is attractive and very smart. XXXOOO
And that’s a wrap! Congrats everybody who participated!
I’m SUPER-DUPER excited because this is my first ever TOTALLY complete LD entry ever! I managed to implement, I believe 100% of the features I planned! I improved the art and sound a bit at the last second, all my controls work, and I’m not aware of any bugs! (I’m sure someone’ll find something…) Even if I get the lowest rating in the history of LD, I’ll consider this to be a huge success!
I’ve got my code up, but haven’t squished it down into an executable for y’all yet. I’ll try to do that tomorrow!
I look forward to playing and rating tons of games in the coming weeks, especially since many of them will be short enough for me to test them in slow moments at work.
…Speaking of which, it’s time for me to get some sleep.
Oh right, have a link to my entry!
So, I’m finished with my entry: ‘Grig Saves Time’ and I gotta say: I’M FEELING AWESOME!
This has probably been the most fun Ludum Dare I have done, and I feel like I got a lot accomplished. The best news is this: I know I can do it better next time!
That’s right, I dedicated a lot to the development, but the platforming code could have easily been taken from basecode. I’ve done velocity, collision, and keyboard input almost exactly the same in a few other games, and decided I should just put all that into a library and use it as base code for future platforming. The point is, it was not outside my comfort zone, and I spent a lot of time just working out the odds and ends of how I wanted to portray the story. It took the whole weekend, however I did break for dinner and time with my sweetheart last night, and for church today. I slept a total of 14 out of the 48 hours. It’s possible that I make something even more amazing next time.
The storyboards are probably my favorite! It felt good to have a heavier narrative, even in a 48-hour game. Heavier, as in, more than one screen to explain the story, the premise, the reason why our fantasy creature is even going around jumping and attacking.
Livestreaming on twitch.tv: This was the first time I have ever used livestreaming, and it definitely had an impact on my computer. Compile times went through the roof, and I had to deal with wearing headphones to get rid of echo. The friends stopping by to chat was great, though. I stick with the fact that I move around the house a lot, as probably a reason not to keep doing that. Eventually, I can get a computer that can handle livestreaming and compiling and listening to playlist on youtube all at the same time.
So, I want to say thank you to all the friends who sent kind words about my progress, and to those who spent time with me on the stream. This has been, as predicted, the best Ludum Dare I’ve done. Thanks!
Finally done! Woah, such an awesome feeling I must say!
The game can be found here, Click Me
Tools I’ve used,
- IntelliJ IDEA
- Photoshop CS6
- Pickle Editor
Plus, my game includes Potatoes (If not many!), so here is a seal of potato approval.
You’re totally free to use the Seal yourself!
Finished my entry for the compo just a moment ago.
The game is simple runner type game in which you can flip the physics.
The idea came from VVVVVV which imho is king when it comes to simplistic mechanics (and graphics for that matter!) combined with bit.trip runner(s).
The whole game is played with single button and the only goal is to get as far as possible.
Unfortunately the game doesn’t save high scores (even though there would be time to implement it, I’m just too tired to do it) which is bit of a bummer.
Go check the game out if you’re interested: in here
Thanks everyone for great event, can’t wait to get to judge your creations, but now, it is time for me to eat and sleep so that I can actually do something at work tomorrow
I want to keep making new stages, but I really have no idea…
So that’s all, maybe I will make more polish tomorrow.
It’s about 12PM here.
Phew, it’s done!
Give it a try HERE and let me know if you like it.
Well (I’ve started all my posts for LD25 with Well, ), I’ve finished. As I was finishing i realized there really are no levels, just the tutorial and one sandbox. I’m still happy with what I accomplished though, even though some things aren’t noticable. The Web versiion seems messed and blurs and doesn’t play sound. no idea why. So i just have the dumb Gamemaker Installer thing. Or a workshop Link.Here’s a screen and some links:
The first time is officially over. I am no longer a virgin.
It has been an intense 2 days but I’ve learnt alot and had fun! And best of all, I was able to deliver a game It might not be the funniest one you’ve ever played but at least it works (to my knowledge)
Anyways, check it out HERE
A little screenshot for you
Cheers and good nite!
It’s been an awesome weekend. Unfortunately, I attempted something far too big, and so while I’m really pleased with what I have, there’s no actual goal, or win/lose condition. Then again, I’ll probably continue working on this after LD finishes.
I’ve added sound effects and the last few animations, fixed the last couple of bugs I came across, and put in a spectacular menu screen:
Ah, isn’t it truly beautiful?
Anyway, it’s 9pm, and I know I couldn’t get much more in here, so I’m done! Good luck to everyone still working furiously on their games.
Game page is here.
Just finished submitting my little game for the compo.
With 10 hours still in the clock, I could’ve probably still polished it, but some rest & laxin sounds nice since gotta go to work tomorrow
The game contains 3 minigames all of which are different criminal activities to gather money for the end goal.
I had really hard time coming up with the 3rd game (which ended being the credit card fraud one), but it worked out OK.
Not 100% satisfied with the game, it kinda needs some bigger game to wrap the minigames or give a reason for the minigames.
Now it feels bit glued on :/
Anyways happy that I finished since 2 last LD’s have been major fails on my part and couldn’t even submit anything.
The games submit page is here: link
And here’s a screenie:
Thanks everybody for awesome event, can’t wait to get my hands on all the games developed this weekend!
I had some issues with the screen capture software and Im not entirely sure if I can make a time-lapse, but atleast I will write a post mortem…
So woke up today around 12pm. It’s now 4:30pm. I slept around 7am and lost lots of time due to just laying there in bed.
Checking in. Just looking at the list of things that need to be done to make this game… *gulp* fun… I’m not too confident about meeting the deadline 25 hours from now. I learned a lot so far though. The first is that everything you thought you prepared is broken and needs to be fixed on the fly.
I’m regularly uploading random progress on my youtube playlist here. I’m sorry if I talk too fast or too quiet at times. I’ll be uploading my timelapse at the end.
This is my first ever LudumDare out of 4 when I managed to finish my game in time. No sounds though but everything is working fine and every feature I wanted in the game is implemented. So I consider this a big success!
So what are you waiting for? Go diamond hunting on staticvoidgames.com! Just click ‘Applet’ on the left to play Gems of the Evolving Land in your browser.
Here is the entry page please rate!
Hello, you happy people!
I decided that the game´s done for now, since I realistically won´t have time to do much more on monday evening.
And the sources here:
BTW: that´s the first time, I actually composed music for a game myself. In the past I always used to fetch nice CC tracks from other people. Hopefully the sound does not make your ears bleed
…and now for something totally different: me.sleep().
Happy coding & cu next time?!
Hi friends (Gosh I wish I knew all of you. Imagine the kind of games we could make if we combined our powers?)
So I’ve looked at a few of the games so far and I’m impressed! This is my first time taking part in a full Ludum Dare competition. I hope I do well, and of course I hope everyone else does too. It’s quite a bit of work to finish in 2 days, am I right?
I was able to influence two of my closest friends (Jawn and GhostID) to join Ludum Dare this time. It helps so much having friends by your side. It’s nice to see the Ludum Dare competitors grow. As a side-note, I was a bit disappointed that Notch didn’t join this time.
Anyhoo, how, and way,
Here’s my Ludum Dare submission. I must say, I underestimated how long it would take me to finish. It kind of makes me think, if there were no cats on the internet, would we all be this productive every day?
Yep that’s the title. It’s a bit long, but it’s the best I could come up with. So check out that link to open the submission page. It’s a relaxed platformer, so I think it should be fun for all ages and people.
Wish you guys luck! ;D
*edit, added hardcore mode to the game
I finally finished a LD game, it’s classic Pong with half of the screen cut off to fit the theme Aspect.
Is it normal to do a Post-Mortem for a mini-LD? I’ll do it anyway.
- Easy graphics, was done with it very fast.
- I learned new techniques to accomplish a couple of codes in an easier way.
- I have all the programs I need to finish a game and a nice workflow.
- Diablo 3 and Firefall BETA. I couldn’t leave it alone so I had to make my game in the time I had when my friends weren’t online.
I had fun making Pong which is one of my favourite childhood games. The theme was good and it gave me a lot of ideas.
I choose for Halfpong because it uses the theme to add difficulty to the game.
I hope to complete more LDs in the future!
Atom Grid is my first try at a puzzle game, and hot damn it turned out pretty awesome. I managed to squeeze two different modes, 30 levels, online and local highscores into the time limit.
I usually don’t like Puzzles, but I really like how this one turned out.
I wish I could have made the “How To” a bit simpler.
Ogmo helped a TON with making levels. Without it I wouldn’t have this many. It was also surprisingly easy to implement, even though I had know knowledge of XML in AS3 before.
Drink less. I had to run to the toilet every half hour. While we’re on that topic… brb.
Anyways, how about you give it a quick try? Here’s the Entry Page!
Now Listening To: Toosenbo (Won’t Let Go) – wowaka