Posts Tagged ‘dog’
I’m not entirely sure what just happened. I woke up in a strange place with a computer in front of me. A post-it note on the computer said, “You have 48 hours to make a game or we let you go.” Well, crap. We certainly wouldn’t want THAT, would we?
So I booted the computer and found myself in a Google Hangout with Mariah Almeida and Will Brierly. They were in a similar situation, though Will luckily had an unlimited supply of soda to sustain him. We therefore agreed that he’d be the one programming the game. I’d be on sound, since I love me some SFXR, and Mariah would do animations.
BUT WHAT WOULD WE MAKE?!
Well, we knew the theme was “Minimalism.” How did we know that? Don’t ask, it wasn’t established! We had also previously heard that the theme for this months One-Game-A-Month was “Spring.” Therefore, by combining these two themes together, and throwing in some POTATOES for good measure, we created… this.
The game has you controlling a little spaceship that shoots bees to pollinate potatoes, meanwhile trying to avoid the dogs with bees in their mouths and when they bark they shoot bees at you. And… that’s pretty much all there is to it.
Interestingly this game was created as kind of a stream of consciousness from all three of us. After the Google Hangout, Mariah went and drew 4 random things. I went and made 4 random sound effects. Will created 4 random game mechanics. We them smashed them together and called it a game.
This game has no title but you can play it here: https://dl.dropboxusercontent.com/u/6759226/LD/index.html
We are still currently trapped in our respective locations. Please send supplies.
Ever since I was a kid I had something with video games, whether it was making silly card games with pieces of papers or making lame interactive stories in power point, I always looked for a way to create them…bla, bla bla! I don’t have time and nor do you to read the story of a 16th year old who always has dreamed about being a video-game designer, and has gone through everything form Modding to Unity 3d (which I guess is the case in many of us!) so I’ll go to my point
When the charity game jam was first announced I told myself “Cool I’ll give it a try”…and finally, the day arrived, November 24th at 12:00 A.M. I hadn’t read the rules or the jam’s theme until that moment. When I found out it was a NES theme I got excited and started working immediately.
After some minutes of thinking about my game, I found this book called “Mitos y Legendas de Guatemala” (Myths and Legends from Guatemala) which is a compilation ghost stories and urban legends from my beloved country, Guatemala There I found this famous legend of a diabolical dog called “El Cadejo” who wanders the streets at midnight looking for drunken people, whose souls he devours. But there is another type of Cadejo, the white coated one, who instead of having a feast on it, protects the human soul from being cursed or stolen by demons and other supernatural beings. That’s how I came out with the simple story behind my game: You’re a white Cadejo who has to protect the soul of a drunken man from incoming hordes of black Cadejos who are trying to devour it.
Since I’m not good at 2D games in Unity, I decided to use an old tool called Game Maker. Everything (except the music and sound effects) was made from scratch for this game. The music is from ‘Retro PC Games – Tokyo Japan’ and for the sound effects I used SFXR. The barks and growls are from Nine Tails and Venusaur from Pokemon I would have loved to use my own FXs but I don’t know a thing about creating 8-bit sounds!
At the end of the post there are some screenshots of my game. You can look for it at the funkytron as “El Cadejo: A Guatemalan Horror Story” or if you don’t feel like it, go directly to the mini-site where you can download the game (just a simple .exe ) and watch the first five minutes of gameplay! I’ll be adding more levels and a boss fight at the end. If you are interested, follow me on twitter (@Hyde_WS) so you can know when the update has been done.
In conclusion, I LOVED the Charity Game Jam. It was a great experience and I learned a lot, I’m definitely in for the next Ludum Dare. I hope you enjoy my game and If you feel like giving some feedback and constructive critics, please do it
The basic idea is: select a animal to evolve, survive enemy waves, find a mate, reproduce and evolve. Different animals will have different powers, haven’t decided on the final amount of animals and abilities but I’m kicking around a few.
OK! I drank the first beer. The plan has been made. I’ll take a 2 hour nap after this 24 hours up time with physical activities. I’m tired…
The thing is a score attack game. Aliens try to blow up your tiny world. It is a little planet which you have to defend. There are evil space ships and mother ships with deadly bombs everywhere around you. You will have a hard time!
Technical details are planned, algorithms are done except 1 that I have never did before. This will be challengeing to code becouse of the complexity level of the screen. So I take 2 hours nap then I walk my dog and say hello in my pub, drink coffee there and come back and I’ll be awake until all the coding is done. I plan graphics, sfx and balancing for tomorrow…
I’ll release everything that has been made as I go. Stay tuned!
lunch time …
and we got a new player at home !! his name is Neskau distracting everybody including me LOL.
After some drawing hours got the graphics that I will use
and made lots of improvements to the framework itself, including the colision handling, and finishing the desktop implementation, that probably broke the android one hehehehe, but for now the target is finish the game and post-compo will make sure jaga can have both implementations working.