<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Ludum Dare &#187; divide by zero</title>
	<atom:link href="http://www.ludumdare.com/compo/tag/divide-by-zero/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Cave Ninja &#8211; Tiny Bugfix Version</title>
		<link>http://www.ludumdare.com/compo/2009/09/16/cave-ninja-tiny-bugfix-version/</link>
		<comments>http://www.ludumdare.com/compo/2009/09/16/cave-ninja-tiny-bugfix-version/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 20:21:08 +0000</pubDate>
		<dc:creator>jolle</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>
		<category><![CDATA[bugfix]]></category>
		<category><![CDATA[cave]]></category>
		<category><![CDATA[divide by zero]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[post-compo]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=10915</guid>
		<description><![CDATA[I&#8217;ve released a post compo version of Cave Ninja. Nothing exciting, it just fixes two bugs: 1. Win check for last level corrected. 2. Divide by zero error fixed that occurred for certain OpenGL implementations. To be honest, for most people there&#8217;s no reason to update. But for those that got the divide by zero [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve released a post compo version of <a href="/compo/ludum-dare-15/?uid=9"><em>Cave Ninja</em></a>. Nothing exciting, it just fixes two bugs:<br />
1. Win check for last level corrected.<br />
2. Divide by zero error fixed that occurred for certain OpenGL implementations.</p>
<p>To be honest, for most people there&#8217;s no reason to update. But for those that got the divide by zero (might also seem like it just shutdown at once), it might be worth it.</p>
<p><a href="http://jolle.se/48h/15/jolle-cave_ninja-ld15-bugfix.zip">Windows binary</a> (should run fine in Wine).</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/09/16/cave-ninja-tiny-bugfix-version/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

