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	<title>Ludum Dare &#187; dinner</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>Dinner time</title>
		<link>http://www.ludumdare.com/compo/2010/08/21/dinner-time-2/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/21/dinner-time-2/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 23:25:34 +0000</pubDate>
		<dc:creator>HybridMind</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[deskphoto]]></category>
		<category><![CDATA[dinner]]></category>
		<category><![CDATA[foodphoto]]></category>
		<category><![CDATA[home]]></category>
		<category><![CDATA[masala]]></category>
		<category><![CDATA[pakora]]></category>
		<category><![CDATA[tikka]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=24891</guid>
		<description><![CDATA[Well I&#8217;m back at my home after a fun day of in person game development with two other LDers over in a Portsmouth NH cafe. It was so cool to meetup and work in person a bit and share game progress and talk shop a bit.  Plus it was great to get the odd looks [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-large wp-image-24893" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/aug21-dinner-550x736.jpg" alt="My dinner" width="396" height="530" /></p>
<p>Well I&#8217;m back at my home after a fun day of in person game development with two other LDers over in a Portsmouth NH cafe. It was so cool to meetup and work in person a bit and share game progress and talk shop a bit.  Plus it was great to get the odd looks of people while I photographed my lunch and while we talked about our game mechanics.</p>
<p>Stopped by my favorite Indian Restaurant and picked up some Chicken Tikka Masala and Vegetable Pakora. Time to enjoy this feast and then get back to the game dev!</p>
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		<item>
		<title>Dinner with Hurricane Danny</title>
		<link>http://www.ludumdare.com/compo/2009/08/29/dinner-with-hurricane-danny/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/29/dinner-with-hurricane-danny/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 23:46:50 +0000</pubDate>
		<dc:creator>HybridMind</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>
		<category><![CDATA[beer]]></category>
		<category><![CDATA[corona]]></category>
		<category><![CDATA[dinner]]></category>
		<category><![CDATA[foodphoto]]></category>
		<category><![CDATA[pizza]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=8660</guid>
		<description><![CDATA[As the remnants of Hurricane Danny thrash against the windows on it&#8217;s way out to sea I&#8217;ve finished with my dinner and half-finished with my beer.  Been working on the game now since 5am EST and it is now almost 8pm.  I had way too much coffee a few hours ago and in some attempt [...]]]></description>
			<content:encoded><![CDATA[<p>As the remnants of Hurricane Danny thrash against the windows on it&#8217;s way out to sea I&#8217;ve finished with my dinner and half-finished with my beer.  Been working on the game now since 5am EST and it is now almost 8pm.  I had way too much coffee a few hours ago and in some attempt to bring my nervous system&#8217;s ballast back in line I&#8217;m having a Corona.  <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><img class="alignnone size-full wp-image-8665" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/LD15-sat-dinner.jpg" alt="LD15-sat-dinner" width="500" height="611" /></p>
<p>The game is going well so far.  Angry Caverns is starting to be fun and I&#8217;m starting to refine some of the ideas and mechanics with all the time I&#8217;ve spent playing it.  I hope I can get a bunch more finished tonight before I have to crash though.  As soon as I start nearing this point in the competition (usually about 15 hours of dev in) I start getting a little loopy and distracted.  If I can just stay focused for as long as possible I can lay the ground work for a productive day tomorrow.  Well.. back to the game dev!</p>
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		<item>
		<title>Game Idea, Dinner</title>
		<link>http://www.ludumdare.com/compo/2008/04/20/game-idea-dinner/</link>
		<comments>http://www.ludumdare.com/compo/2008/04/20/game-idea-dinner/#comments</comments>
		<pubDate>Sun, 20 Apr 2008 15:20:13 +0000</pubDate>
		<dc:creator>jolle</dc:creator>
				<category><![CDATA[LD #11 - Minimalist - 2008]]></category>
		<category><![CDATA[dinner]]></category>
		<category><![CDATA[foodphoto]]></category>
		<category><![CDATA[journal]]></category>

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		<description><![CDATA[I&#8217;ve finally started working on an entry. Is a column game with a weird addition. I&#8217;ve worked on it lightly for maybe four hours now, or so. We&#8217;ll see how fun it turns out. I&#8217;ve also just had dinner. Chicken, rice, chicken gravy. Stuff. Nom nom.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve finally started working on an entry. Is a column game with a weird addition. I&#8217;ve worked on it lightly for maybe four hours now, or so. We&#8217;ll see how fun it turns out.</p>
<p>I&#8217;ve also just had dinner. Chicken, rice, chicken gravy. Stuff. Nom nom.</p>
<p><a TITLE="08dinner2.jpg" HREF="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/08dinner2.jpg"><img ALT="08dinner2.jpg" SRC="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/08dinner2.thumbnail.jpg" /></a></p>
<p><a TITLE="09dinner2.jpg" HREF="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/09dinner2.jpg"><img ALT="09dinner2.jpg" SRC="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/09dinner2.thumbnail.jpg" /></a></p>
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		<item>
		<title>This-is-not-Sokoban: Screenshot!</title>
		<link>http://www.ludumdare.com/compo/2008/04/19/this-is-not-sokoban-screenshot/</link>
		<comments>http://www.ludumdare.com/compo/2008/04/19/this-is-not-sokoban-screenshot/#comments</comments>
		<pubDate>Sat, 19 Apr 2008 09:25:33 +0000</pubDate>
		<dc:creator>chrisp</dc:creator>
				<category><![CDATA[LD #11 - Minimalist - 2008]]></category>
		<category><![CDATA[dinner]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/04/19/this-is-not-sokoban-screenshot/</guid>
		<description><![CDATA[In just over an hour, including player movement. Not too bad. (Although I&#8217;ve spent like 10 minutes on this post. Gah!) I&#8217;m going to have a dinner break now, and then spend my remaining 2 hours on actual gameplay. I know, I know, it&#8217;s ugly as sin. My artistic skills are, uh, minimalist. The character [...]]]></description>
			<content:encoded><![CDATA[<p>In just over an hour, including player movement. Not too bad. (Although I&#8217;ve spent like 10 minutes on this post. Gah!) I&#8217;m going to have a dinner break now, and then spend my remaining 2 hours on actual gameplay.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/screenshot-pygame-window.png" title="Work-in-progress screenshot of my game"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/screenshot-pygame-window.png" alt="Work-in-progress screenshot of my game" /></a></p>
<p>I know, I know, it&#8217;s ugly as sin. My artistic skills are, uh, minimal<strike>ist</strike>. The character at least definitely needs work.<br />
The gameplay currently consists of moving left and right until you get bored. A Sokoban-ish clone with gravity is the <em>planned</em> gameplay. E.T.&#8217;s Ugly Twin here will be able to lift blocks above his head and place them down, either to make his way to the exit (by building piles / filling in holes) or to crush monsters. Because, as everyone&#8217;s favourite anti-games <strike>lawyer</strike> idiot knows, no game is complete without at least a little bit of ultra-violence</p>
<p>Minimalism is present in at least the following ways:</p>
<ul>
<li>Colour palette (totally monochrome, baby!)</li>
<li>My artistic skills</li>
<li>Pixels (all sprites are 12&#215;12 pixel art)</li>
<li>Squinting required (the sprites are resized up to 48&#215;48 pixels so that they&#8217;re visible to the human eye)</li>
</ul>
<p>There are others, but I&#8217;ll leave them up to you to guess!</p>
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