Posts Tagged ‘dinner’
This-is-not-Sokoban: Screenshot!
In just over an hour, including player movement. Not too bad. (Although I’ve spent like 10 minutes on this post. Gah!) I’m going to have a dinner break now, and then spend my remaining 2 hours on actual gameplay.
I know, I know, it’s ugly as sin. My artistic skills are, uh, minimalist. The character at least definitely needs work.
The gameplay currently consists of moving left and right until you get bored. A Sokoban-ish clone with gravity is the planned gameplay. E.T.’s Ugly Twin here will be able to lift blocks above his head and place them down, either to make his way to the exit (by building piles / filling in holes) or to crush monsters. Because, as everyone’s favourite anti-games lawyer idiot knows, no game is complete without at least a little bit of ultra-violence
Minimalism is present in at least the following ways:
- Colour palette (totally monochrome, baby!)
- My artistic skills
- Pixels (all sprites are 12×12 pixel art)
- Squinting required (the sprites are resized up to 48×48 pixels so that they’re visible to the human eye)
There are others, but I’ll leave them up to you to guess!












