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	<title>Ludum Dare &#187; dialogue</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>White Flag &#8211; unfinished</title>
		<link>http://www.ludumdare.com/compo/2011/06/26/white-flag-unfinished/</link>
		<comments>http://www.ludumdare.com/compo/2011/06/26/white-flag-unfinished/#comments</comments>
		<pubDate>Mon, 27 Jun 2011 02:18:24 +0000</pubDate>
		<dc:creator>Winterblood</dc:creator>
				<category><![CDATA[MiniLD #27]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[dialogue]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[stencyl]]></category>
		<category><![CDATA[unfinished]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=55864</guid>
		<description><![CDATA[I&#8217;ve polished up what I had, though it&#8217;s exceptionally short. I found tarting up the background an excellent displacement activity to avoid actually writing content. Play &#8220;White Flag&#8221; here. I&#8217;ll let it rest a few days, then add to it. The dialogue system was intended to have internal variables, but I ran out of time [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve polished up what I had, though it&#8217;s exceptionally short. I found tarting up the background an excellent displacement activity to avoid actually writing content. <a href="http://www.ludumdare.com/compo/minild-27/?action=preview&amp;uid=4051">Play &#8220;White Flag&#8221; here.</a></p>
<p><a href="http://www.ludumdare.com/compo/2011/06/26/white-flag-unfinished/whiteflag_screenshot/" rel="attachment wp-att-55867"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/06/whiteflag_screenshot-550x275.png" alt="" width="550" height="275" class="alignnone size-large wp-image-55867" /></a></p>
<p>I&#8217;ll let it rest a few days, then add to it. The dialogue system was intended to have internal variables, but I ran out of time &#8211; only managed to spend about 12 hours total on this, much of which was learning Stencyl and ActionScript. It&#8217;s been good fun though, and I&#8217;ve got a good solid template to build a more advanced system on&#8230;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MP3&#8242;s for RPG dialogue voiceovers</title>
		<link>http://www.ludumdare.com/compo/2011/06/17/mp3s-for-rpg-dialogue-voiceovers/</link>
		<comments>http://www.ludumdare.com/compo/2011/06/17/mp3s-for-rpg-dialogue-voiceovers/#comments</comments>
		<pubDate>Fri, 17 Jun 2011 21:28:31 +0000</pubDate>
		<dc:creator>Breakdance McFunkypants</dc:creator>
				<category><![CDATA[MiniLD #27]]></category>
		<category><![CDATA[dialogue]]></category>
		<category><![CDATA[McFunkypants]]></category>
		<category><![CDATA[mp3]]></category>
		<category><![CDATA[NPC]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[voicebox]]></category>
		<category><![CDATA[voiceovers]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=55513</guid>
		<description><![CDATA[Voicebox is a very simple HTML example for RPG games that require voiceover dialogue. Instead of carefully recording all of your game&#8217;s speech, certain characters can be assigned an &#8220;alien tongue&#8221; that is made up of simple nonsense sounds. Much like in the original KOTOR adventure game by Bioware, important characters can be given proper English [...]]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://www.mcfunkypants.com/2011/voicebox-mp3/"><img class="alignleft size-full wp-image-55515" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/06/Deedee_miniLD.jpg" alt="" width="240" height="180" /></a>Voicebox</strong> is a very simple HTML example for RPG games that require voiceover dialogue. Instead of carefully recording all of your game&#8217;s speech, certain characters can be assigned an &#8220;alien tongue&#8221; that is made up of simple nonsense sounds. Much like in the original KOTOR adventure game by Bioware, important characters can be given proper English voiceovers while secondary characters or those you don&#8217;t have time to record dialogue for can simply play random snippets of silly &#8220;fake&#8221; speech like these. Believe it or not I recorded these myself using a microphone (in between bouts of laughter). Feel free to use these recordings in your game. Enjoy!</p>
<p><a href="http://www.mcfunkypants.com/2011/voicebox-mp3/">http://www.mcfunkypants.com/2011/voicebox-mp3/</a></p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>June 25 MiniLD Theme = ALL TALK</title>
		<link>http://www.ludumdare.com/compo/2011/06/05/ready-for-the-june-minild/</link>
		<comments>http://www.ludumdare.com/compo/2011/06/05/ready-for-the-june-minild/#comments</comments>
		<pubDate>Sun, 05 Jun 2011 15:52:00 +0000</pubDate>
		<dc:creator>Breakdance McFunkypants</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[MiniLD #27]]></category>
		<category><![CDATA[Conversation]]></category>
		<category><![CDATA[dialogue]]></category>
		<category><![CDATA[Discussion]]></category>
		<category><![CDATA[McFunkypants]]></category>
		<category><![CDATA[MiniLD]]></category>
		<category><![CDATA[NPC]]></category>
		<category><![CDATA[Talk]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=55280</guid>
		<description><![CDATA[[ RATE ALL THE GAMES! &#124; View All Entries ] MiniLD #27 is officially a go! The SECRET PHRASE is: &#8220;I think we can work something out&#8230;&#8221; All games that include this phrase will be awarded a golden Ludum Dare achievement trophy that will appear on their profile page. Good luck and have fun! Happy [...]]]></description>
			<content:encoded><![CDATA[<p><span style="font-size: x-large">[ <strong><a href="http://www.ludumdare.com/compo/minild-27/">RATE ALL THE GAMES!</a></strong> | <a href="http://www.ludumdare.com/compo/minild-27/?action=preview">View All Entries</a> ]</span></p>
<div id="attachment_55636" class="wp-caption alignnone" style="width: 470px"><a rel="attachment wp-att-55636" href="http://www.ludumdare.com/compo/2011/06/05/ready-for-the-june-minild/_secret_phrase/"><img class="size-full wp-image-55636 " src="http://www.ludumdare.com/compo/wp-content/uploads/2011/06/secret_phrase.gif" alt="" width="460" height="180" /></a><p class="wp-caption-text">The secret phrase is...</p></div>
<p>MiniLD #27 is officially a go!</p>
<p>The SECRET PHRASE is:<br />
<strong>&#8220;I think we can work something out&#8230;&#8221;</strong></p>
<p>All games that include this phrase will be awarded a golden Ludum Dare achievement trophy that will appear on their profile page. Good luck and have fun!</p>
<p>Happy summer vacation, everyone!  Are you ready for June&#8217;s Ludum Dare miniLD game jam? This month&#8217;s mini will be held on the weekend of the 25th. I think you will love the theme. It is sure to get people talking&#8230; due to popular request I&#8217;m releasing the theme early so people on vacation can dive right in and get started early.</p>
<p><strong>The theme is: ALL TALK - conversation trees and dialogue choices.</strong></p>
<p>On Friday June 24 at 4pm PST (midnight GMT) a secret phrase will be announced. Your entry must contain this phrase in the dialogue!</p>
<p>This month&#8217;s MiniLD #27 is designed to be fun, low-stress, and relaxed. Perfect for vacationers. The rules this time are going to be very chill: you can use any game engine you like, premade art, and people are welcome to form teams. Instead of crunch-time cramming, you are allowed to start now and work up to midnight on Sunday June 26th. There will be no disqualifications whatsoever. The only rule is that there are no rules. Take your time &#8211; use whatever tools you like &#8211; just have fun!</p>
<div id="attachment_55318" class="wp-caption alignleft" style="width: 190px"><a rel="attachment wp-att-55318" href="http://www.ludumdare.com/compo/2011/06/05/ready-for-the-june-minild/01_crimson_gem_saga/"><img class="size-medium wp-image-55318 " src="http://www.ludumdare.com/compo/wp-content/uploads/2011/06/01_crimson_gem_saga-300x200.png" alt="" width="180" height="120" /></a><p class="wp-caption-text">Crimson Gem Saga</p></div>
<div id="attachment_55325" class="wp-caption alignright" style="width: 190px"><a rel="attachment wp-att-55325" href="http://www.ludumdare.com/compo/2011/06/05/ready-for-the-june-minild/wikipe-tan_visual_novel_renpy/"><img class="size-medium wp-image-55325 " src="http://www.ludumdare.com/compo/wp-content/uploads/2011/06/Wikipe-tan_visual_novel_RenPy-300x225.png" alt="" width="180" height="135" /></a><p class="wp-caption-text">Ren&#039;Py</p></div>
<p>June&#8217;s &#8220;all talk&#8221; theme is perfect for plot-heavy, deep philosophical discussions between the player and a cast of NPCs.</p>
<p>Ideal for z-machine text adventures using <a href="http://inform7.com/">Inform7</a>, ultra modern HTML5 literary gaming powered by engines such as <a href="http://undum.com/">Undum </a>or the Choice of Games <a href="https://github.com/dfabulich/choicescript">engine</a>. There&#8217;s also <a href="http://www.rpgmakerweb.com/">RPGmaker</a> and <a href="http://thedolgion.com/?p=283">Doglion&#8217;s</a> <a href="https://github.com/dolgion1/FlashPunk-JRPG-Engine/archives/master">RPG engine</a>.</p>
<p>I recommend the ever fantastic <a href="http://www.renpy.org/">Ren&#8217;Py visual novel engine</a>.  A complete sample Ren&#8217;Py game source code is available <a href="http://www.renpy.org/doc/html/thequestion.html#thequestion">here</a> to help you learn.</p>
<p>If you are using Flashpunk, I recommend using <a href="https://github.com/draknek/FlashPunk">Draknek&#8217;s upgrade which has an amazing text engine</a>.</p>
<p>Another fantastic engine you might enjoy working with is <a href="http://www.ludumdare.com/compo/author/racter/">Jake Elliot&#8217;s</a> Visual Novel <a href="https://github.com/jakevsrobots/Hummingbird-Mind">engine</a> from <a href="http://cardboardcomputer.com/games/hummingbird-mind/">this game</a> that uses Flixel.</p>
<p>I&#8217;ll be creating my own HTML engine for this, using pre-rendered 3d avatars. Since we don&#8217;t have to care about tech or rendering performance, HTML5 is the perfect choice since it is great for low-power mobile devices. Heck, you could write your game using youtube, regular html4 or even hypercard.</p>
<div id="attachment_55319" class="wp-caption alignleft" style="width: 190px"><a rel="attachment wp-att-55319" href="http://www.ludumdare.com/compo/2011/06/05/ready-for-the-june-minild/02-la-noire/"><img class="size-medium wp-image-55319 " src="http://www.ludumdare.com/compo/wp-content/uploads/2011/06/02-la-noire-300x168.jpg" alt="" width="180" height="101" /></a><p class="wp-caption-text">L.A. Noire</p></div>
<div id="attachment_55324" class="wp-caption alignright" style="width: 190px"><a rel="attachment wp-att-55324" href="http://www.ludumdare.com/compo/2011/06/05/ready-for-the-june-minild/fire_emblem/"><img class="size-medium wp-image-55324 " src="http://www.ludumdare.com/compo/wp-content/uploads/2011/06/fire_emblem-300x225.jpg" alt="" width="180" height="135" /></a><p class="wp-caption-text">Fire Emblem</p></div>
<p>Think NPCs, CYOA, multiple choice, text, plot, voiceovers, speech synthesis, prose, humour, conflict, debate, love.</p>
<p>Make a murder mystery or a political scandal. A dating simulator or a talk show. A news report or a bedtime story. A love story or a heart-wrenching breakup. Beat poetry or freestyle hip-hop. Whispers or screams. Secret school flirtations or code-words between spies.  Hardcore RPG, Ren-py visual novel or pure text IF (interactive fiction), the choice is yours.</p>
<p>No matter what the genre &#8211; from AAA rpgs and shooters to puzzle games and everything in between, virtually every videogame ever made uses dialogue to progress the plot. Repetitive battles and grinding are sometimes seen as mere filler between the NPC dialogue and missions.  Which is more exciting? Killing your thousandth giant rat or encountering the next major NPC who gives you a quest?</p>
<div id="attachment_55320" class="wp-caption alignleft" style="width: 190px"><a rel="attachment wp-att-55320" href="http://www.ludumdare.com/compo/2011/06/05/ready-for-the-june-minild/03-fallout3/"><img class="size-medium wp-image-55320 " src="http://www.ludumdare.com/compo/wp-content/uploads/2011/06/03-fallout3-300x240.jpg" alt="" width="180" height="144" /></a><p class="wp-caption-text">Fallout 3</p></div>
<div id="attachment_55322" class="wp-caption alignright" style="width: 190px"><a rel="attachment wp-att-55322" href="http://www.ludumdare.com/compo/2011/06/05/ready-for-the-june-minild/05-alpha-protocol/"><img class="size-medium wp-image-55322 " src="http://www.ludumdare.com/compo/wp-content/uploads/2011/06/05-alpha-protocol-300x168.jpg" alt="" width="180" height="101" /></a><p class="wp-caption-text">Alpha Protocol</p></div>
<p>This low-stress, relaxed rules MiniLD is a fun way to get away from worrying about framerate, animation or incredible 3d graphics and instead focus on the plot. The characters. The story. The soul.</p>
<p>Perhaps you will invent an epic storyline and a cast of interesting characters that are so cool they make it into your next action title! For now, just remember: focus on dialogue and characterization. On personal conflict, emotions and tough decisions.</p>
<div id="attachment_55321" class="wp-caption alignleft" style="width: 190px"><a rel="attachment wp-att-55321" href="http://www.ludumdare.com/compo/2011/06/05/ready-for-the-june-minild/04-valkyria-chronicles/"><img class="size-medium wp-image-55321 " src="http://www.ludumdare.com/compo/wp-content/uploads/2011/06/04-Valkyria-Chronicles-300x168.jpg" alt="" width="180" height="101" /></a><p class="wp-caption-text">Valkyria Chronicles</p></div>
<div id="attachment_55323" class="wp-caption alignright" style="width: 190px"><a rel="attachment wp-att-55323" href="http://www.ludumdare.com/compo/2011/06/05/ready-for-the-june-minild/final-fantasy-ii/"><img class="size-medium wp-image-55323 " src="http://www.ludumdare.com/compo/wp-content/uploads/2011/06/final-fantasy-ii-300x170.jpg" alt="" width="180" height="102" /></a><p class="wp-caption-text">Final Fantasy II</p></div>
<p>Will this be a fun breather between more intense programming projects? Will your game be easier to program than something more graphics-heavy? Will it be deeper than your last brainless shooter? More artistic? Less work? More original? <strong>Discuss.</strong></p>
<p><strong>Read this wonderful article for ideas: [<a href="http://tom-jubert.blogspot.com/2011/06/designing-dialogue-system-from-scratch.html">part1</a>] [<a href="http://tom-jubert.blogspot.com/2011/06/designing-dialogue-system-from-scratch_08.html">part2</a>] [<a href="http://tom-jubert.blogspot.com/2011/06/designing-dialogue-system-from-scratch_14.html">part3</a>]</strong></p>
<p><span style="font-size: x-large">[ <strong><a href="http://www.ludumdare.com/compo/minild-27/">RATE ALL THE GAMES!</a></strong> | <a href="http://www.ludumdare.com/compo/minild-27/?action=preview">View All Entries</a> ]</span></p>
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		<slash:comments>59</slash:comments>
		</item>
		<item>
		<title>Dialogue (well, technically, monologue)</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/dialogue-well-technically-monologue/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/dialogue-well-technically-monologue/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 23:44:52 +0000</pubDate>
		<dc:creator>corpus</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[dialogue]]></category>
		<category><![CDATA[flashdevelop]]></category>
		<category><![CDATA[flex]]></category>
		<category><![CDATA[thread]]></category>
		<category><![CDATA[tigs]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5683</guid>
		<description><![CDATA[Click to enlarge. The wall&#8217;s coming, honestly..]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.dfuters.com/images/ld_screen5.png"><img src="http://www.dfuters.com/images/ld_screen5.png" alt="" width="500" /></a><br />
<span style="x-small;">Click to enlarge.</span></p>
<p>The wall&#8217;s coming, honestly..</p>
]]></content:encoded>
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