Posts Tagged ‘deskphoto’
Here is my office shot, enjoy!
I don’t know if I’ll have time tomorrow to check everything is working for the last time so I prepared my desk today and here is the result:
I’m ready to go, just need the theme ( by the way, vote “death is good”, I really like it :P)
Good luck to everyone!
Since it’s soon time to start working on the real entry, I’ve decided to take the time to grab a few pictures and links before I start work.
I will be using the C++ code skeleton I’m currently writing a bit on, located on my github here. This code skeleton is built on my own entity system library that’s called Kunlaboro, and I’m hoping to have enough features in it to be able to create any type of 2D game by the time LD26 starts.
I’ve tried a few music generators and found Sound Helix, one that gives pretty upbeat piano music with the example preset. To simplify everything a bit for myself, I’ll be taking those midi files and running them through timidity and ffmpeg to get some ogg vorbis files instead, since SFML comes with built-in support for playing such things.
All in all, I’m hoping to be more prepared for this event than I was for the last three, maybe even get a basic Ubuntu system running so I have something mainstream to compile Linux builds on.
Here’s hoping for an awesome weekend, and lots of comradery on the IRC.
So, this is one of the places where potato games will come from (click on images for larger size):
And a (poor quality) desktop video, because desktop photos are so 2012:
I am definitely in for my 4th ludum dare and looking forward to participating in the exciting competition. This year I decided to write a very elaborate I’m in post with EVERYTHING that I will use.
To start off here’s my deskphoto:
- Brand: HP Pavilion
- Processor: AMD 64 A6
- Specs: 8GB RAM 1TB Hard Drive
- OS: Linux
- Distro: Fedora 18
- Desktop Environment: KDE
- Virtual Desktops: 7
- Wobbly Windows: true
- Brand: Intel Ultrabook
- Processor: Intel i7
- Specs: 6GB RAM ?? Hard Drive
- Touchscreen: true
- OS: Windows 8
- Language: Haxe/Flash
- Text Editor: Emacs
- Graphics: GIMP
- Sound: Csound/Audacity
- Browser: Firefox
- Inspiration Music: Spotify
- Timelapse: GLapse
- Bamboo Drawing Tablet
- Good luck Penguin (see deskphoto)
- Background Parrot (see deskphoto)
And that is pretty much it. Good luck to everyone and I hope you have a good time making games,
Now, Marge, tell me, what am I gonna do with this? How can I finish this game in 16 hours?
After seeing a post by DigitalDuck with a screen shot which looked like exactly what I was aiming for (though he had a better art style!) I decided to go for what was my favourite idea in the first place: No, Mister Bond…
NMB was originally the most instantly fertile idea for me, but I ditched it out of concern that approximately 40% of the entries would be the same or similar.
So: thank-you, DigitalDuck for giving me the incentive to revisit my concept list!
I’ve built almost all of the system, but outwardly it resembles something one could whip up in Flash in about 20 minutes.
Here’s how it currently looks:
Looks can be deceiving though, and here’s a rough mockup of how it should look quite soon:
Obviously this is without UI and other game-like visual cues – but since I’ve not been very good about updates this time around I figured I’d put in a modicum of effort.
In Other News
- I am really really glad that I put the effort into setting up an ergonomic work space, this was a fine idea and will save my spine.
- I am really really disappointed in myself for spending no more than 45 minutes at the aforementioned ergonomic workspace, instead doing most of my code cross-legged at this tiny desk for little people:
Occasionally my spine and knees rebel, and forcibly drag me away from the computer to collapse in a vaguely full-length manner.
This is a dangerous activity and can rapidly lead to such horrible things as physical comfort and the realisation that I could be sleeping/eating/not-slowly-curling-back-into-a-foetus.
This is approximately the same position I spent the last Ludum Dare though, so perhaps it’s nostalgia, not just pure stupidity?
Delirium is knocking at the door, must be time for my second 3hr nap.
Good morning so far! I have a basic interface in, and some not too terrible art.
But first: The obligatory lunch photo! Cheese and pickle sandwich, banana, crisps, chocolate muffin and apple juice.
Below is a current screenshot.Nothing too fancy, but it’s getting there. Next is to actually have goblins moving about – wander to the pit, mine some stone, go back to the hovel to sleep.
I’ve done some progress from my previous post and it’s going really good.
Maybe you’ll be able to recognize my hero from another game *cough*Link*cough*.
In addition I had a little lunch:
And this is me working:
I’m now working on the fighting mechanincs and later on the “shop” system.
(and don’t forget to say hello :D)
So I’ve fixed a few annoying bugs and gottens something that while not yet playable at least is heading on the right track.
All I need to do now is implement minions and add a few more nefarious activities.
Also, since people find it interesting; Have a picture of my breakfast:
So me and my brother are taking a go at the jam, and it’s been going rather well. I’m using Löve+lua to do the programming and he’s doing the artwork in photoshop I believe. This is a day summary of all of our activities.
First off we brainstormed ideas for around an hour and 20 minutes. We thought of a rather unique idea about a thief who doesn’t murder but finds clever ways to incapacitate enemies and meet the objective mission. All of the missions are randomly generated, as it’s intended to be in arcade-game style.
Second I ate dinner and took a photo for all of you guys to see. Oh yeah, and I set up an awesome tea tray:
And then began the creation of the “engine” for the game. It’s more of the deep internals than anything, as you can see in the screenshot below. The graphics are really nice, and as you can see I haven’t split the character’s image slices yet. Animation should be simple with a side-library called anim8 however. Since this is the jam I’m confident I’ll be able to get all the features in by the deadline (which is Monday 6pm of course.) The main game elements I hope to have together by the end of tomorrow, and then I hope we piece them together on Sunday and really polish and finish the game on Monday.
Time to go to sleep now.