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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Slaughter Ends Soon!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 7 days, 6 hours, 42 minutes, 1 second
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 7 days, 6 hours, 42 minutes, 2 seconds
  • [ MiniLD 50 | Warmup Weekend April 19th-20th | Real World Gatherings | Ludum Deals | Wallpaper ]


    Posts Tagged ‘deskphoto’

    Office Setup!

    Posted by (twitter: @https://twitter.com/iiechapman)
    Thursday, April 25th, 2013 7:47 pm
    Office Shot!

    Office Shot!

    Here is my office shot, enjoy!

    Checking everything is ready

    Posted by (twitter: @Ludipe)
    Thursday, April 25th, 2013 11:07 am

    I don’t know if I’ll have time tomorrow to check everything is working for the last time so I prepared my desk today and here is the result:

    DSCN0847

    I hope not to suffer from overheating issues during LD

    I’m ready to go, just need the theme ( by the way, vote “death is good”, I really like it :P)

    Good luck to everyone!

    Some pictures and other assorted links

    Posted by (twitter: @Ananace13)
    Tuesday, April 23rd, 2013 8:50 am

    Since it’s soon time to start working on the real entry, I’ve decided to take the time to grab a few pictures and links before I start work.

    First off, a picture of the battlestation I will be manning during the upcoming event:
    Battlestation

    I will be using the C++ code skeleton I’m currently writing a bit on, located on my github here. This code skeleton is built on my own entity system library that’s called Kunlaboro, and I’m hoping to have enough features in it to be able to create any type of 2D game by the time LD26 starts.

    I’ve tried a few music generators and found Sound Helix, one that gives pretty upbeat piano music with the example preset. To simplify everything a bit for myself, I’ll be taking those midi files and running them through timidity and ffmpeg to get some ogg vorbis files instead, since SFML comes with built-in support for playing such things.

    All in all, I’m hoping to be more prepared for this event than I was for the last three, maybe even get a basic Ubuntu system running so I have something mainstream to compile Linux builds on.

    Here’s hoping for an awesome weekend, and lots of comradery on the IRC.
    (Anan)Ace out.

    Obligatory desktop photo

    Posted by
    Tuesday, April 23rd, 2013 4:30 am

    So, this is one of the places where potato games will come from  (click on images for larger size):

     

    Everything here is old or antiquated.

    Everything here is old or antiquated.

    There's always some sheet music on my desk. In this case, Taffanel & Gaubert flute method.

    There’s always some sheet music on my desk. In this case, Taffanel & Gaubert flute method.

    And a (poor quality) desktop video, because desktop photos are so 2012:

     

     

    An Extended I’m In Post

    Posted by (twitter: @ThePurpleDonut)
    Sunday, April 21st, 2013 1:23 pm

    Hello Everyone,

    I am definitely in for my 4th ludum dare and looking forward to participating in the exciting competition. This year I decided to write a very elaborate I’m in post with EVERYTHING that I will use.

    To start off here’s my deskphoto:

    deskphoto

    Desktop:

    • Brand: HP Pavilion
    • Processor: AMD 64 A6
    • Specs: 8GB RAM 1TB Hard Drive
    • OS: Linux
    • Distro: Fedora 18
    • Desktop Environment: KDE
    • Virtual Desktops: 7
    • Wobbly Windows: true

    Laptop:

    • Brand: Intel Ultrabook
    • Processor: Intel i7
    • Specs: 6GB RAM ?? Hard Drive
    • Touchscreen: true
    • OS: Windows 8

    Software:

    • Language: Haxe/Flash
    • Text Editor: Emacs
    • Graphics: GIMP
    • Sound: Csound/Audacity
    • Browser: Firefox
    • Inspiration Music: Spotify
    • Timelapse: GLapse

    Peripherals:

    • Mouse
    • Keyboard
    • Headphones
    • Speakers
    • Bamboo Drawing Tablet
    • Good luck Penguin (see deskphoto)
    • Background Parrot (see deskphoto)
    • Whiteboard

    And that is pretty much it. Good luck to everyone and I hope you have a good time making games,

    Rabbits…

    Last night I drew stuff back from a party

    Posted by (twitter: @lorancou)
    Sunday, December 16th, 2012 2:31 am

    Now, Marge, tell me, what am I gonna do with this? How can I finish this game in 16 hours?

    IMG_4282_mini

    Getting back on track, switch to a different idea

    Posted by (twitter: @pentaphobe)
    Sunday, December 16th, 2012 1:45 am

    After seeing a post by DigitalDuck with a screen shot which looked like exactly what I was aiming for (though he had a better art style!) I decided to go for what was my favourite idea in the first place:  No, Mister Bond…

    NMB was originally the most instantly fertile idea for me, but I ditched it out of concern that approximately 40% of the entries would be the same or similar.

    So: thank-you, DigitalDuck for giving me the incentive to revisit my concept list!

    Status

    I’ve built almost all of the system, but outwardly it resembles something one could whip up in Flash in about 20 minutes.

    Here’s how it currently looks:

    Where the project stands at about halfway through.Those are rooms which you build, they have hazards.  It'll make sense why this is fun soon.

    Where the project stands at about halfway through.
    Those are rooms which you build, they have hazards. It’ll make sense why this is fun soon.

    Looks can be deceiving though, and here’s a rough mockup of how it should look quite soon:

     

    A quick mockup while I drink coffee.  I think the final version will actually look better than this, but I wanted to get back to code..

    A quick mockup while I drink coffee. I think the final version will actually look better than this, but I wanted to get back to code..

     

    Obviously this is without UI and other game-like visual cues – but since I’ve not been very good about updates this time around I figured I’d put in a modicum of effort.

     

    In Other News

    • I am really really glad that I put the effort into setting up an ergonomic work space, this was a fine idea and will save my spine.
    • I am really really disappointed in myself for spending no more than 45 minutes at the aforementioned ergonomic workspace, instead doing most of my code cross-legged at this tiny desk for little people:
    In case the scale isn't clear, this is the perfect setup to end up looking like Gollum

    In case the scale isn’t clear, this is the perfect setup to end up looking like Gollum

     

    Occasionally my spine and knees rebel, and forcibly drag me away from the computer to collapse in a vaguely full-length manner.

    I'm a foot shorter than I was yesterday

    I’m a foot shorter than I was yesterday.  Hey.  I should cut this image out and make it look like I’m high-fiving someone in mid-air..

    This is a dangerous activity and can rapidly lead to such horrible things as physical comfort and the realisation that I could be sleeping/eating/not-slowly-curling-back-into-a-foetus.

    This is approximately the same position I spent the last Ludum Dare though, so perhaps it’s nostalgia, not just pure stupidity?

    Delirium is knocking at the door, must be time for my second 3hr nap.

    Deskphoto

    Posted by (twitter: @ZappedCow)
    Saturday, December 15th, 2012 9:39 am

    IMG_0130

    :D

    Saturday Lunch Progress!

    Posted by (twitter: @AtkinsSJ)
    Saturday, December 15th, 2012 6:04 am

    Good morning so far! I have a basic interface in, and some not too terrible art.

    But first: The obligatory lunch photo! Cheese and pickle sandwich, banana, crisps, chocolate muffin and apple juice. :D

    IMG_20121215_125801

    Below is a current screenshot.Nothing too fancy, but it’s getting there. Next is to actually have goblins moving about – wander to the pit, mine some stone, go back to the hovel to sleep.

    screenie02

    Progress! The hero is ready + deskphoto + foodphoto

    Posted by (twitter: @galman33)
    Saturday, December 15th, 2012 6:03 am

    I’ve done some progress from my previous post and it’s going really good.

    progress

    Maybe you’ll be able to recognize my hero from another game *cough*Link*cough*.

    In addition I had a little lunch:

    food

    And this is me working:

    desk

    I’m now working on the fighting mechanincs and later on the “shop” system.

    Watch my live stream here!

    (and don’t forget to say hello :D)

    Progress is being done

    Posted by (twitter: @Ananace13)
    Saturday, December 15th, 2012 5:40 am

    So I’ve fixed a few annoying bugs and gottens something that while not yet playable at least is heading on the right track.

    MLWDS

    All I need to do now is implement minions and add a few more nefarious activities.

    Also, since people find it interesting; Have a picture of my breakfast:

    Breakfast

    Ludum Dare Jammin’ Day 1

    Posted by
    Saturday, December 15th, 2012 2:05 am

    So me and my brother are taking a go at the jam, and it’s been going rather well. I’m using Löve+lua to do the programming and he’s doing the artwork in photoshop I believe. This is a day summary of all of our activities. :)

    First off we brainstormed ideas for around an hour and 20 minutes. We thought of a rather unique idea about a thief who doesn’t murder but finds clever ways to incapacitate enemies and meet the objective mission. All of the missions are randomly generated, as it’s intended to be in arcade-game style.

    Second I ate dinner and took a photo for all of you guys to see. Oh yeah, and I set up an awesome tea tray:

    All of it was damn awesome.

    All of it was damn awesome.

    And then began the creation of the “engine” for the game. It’s more of the deep internals than anything, as you can see in the screenshot below. The graphics are really nice, and as you can see I haven’t split the character’s image slices yet. Animation should be simple with a side-library called anim8 however. Since this is the jam I’m confident I’ll be able to get all the features in by the deadline (which is Monday 6pm of course.) The main game elements I hope to have together by the end of tomorrow, and then I hope we piece them together on Sunday and really polish and finish the game on Monday.

    Progress

    Progress

     

    Time to go to sleep now. :)

    First progress report

    Posted by (twitter: @UselessDinosaur)
    Saturday, December 15th, 2012 1:46 am

    HeyHeyHey!

    Here i have some sad.. character. :)

    But he is looks angry, not sad :c

    And here my workspace, with yoyo and postcards:

     

    And, finally, my desktop =D

    I’m up, got the theme, got an idea…

    Posted by (twitter: @pjpdev)
    Friday, December 14th, 2012 10:22 pm

    I must say, I really like this theme. Got a basic idea already.

     

    OH, and here that desk photo…

    Photo0008_001


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