Posts Tagged ‘deskphoto’
I have escaped to an empty house, and acquired fuel for the weekend…
During a spot of attic archaeology, a giant old Wacom and functional recording equipment were unearthed – and miraculously made to work with a modern computer.
Tragically I have little idea what I’m doing with any of it, so just expect my ‘game’ to be a lonely block that moves left and right, with little to do.
Plan: Sleep for a few hours, wake up, check the theme, spend an hour or so having terrible ideas, sleep again (WORK SUBCONSCIOUS WORK!), wake up, make game.
For the first time, I’ll be giving Ludum Dare a shot! Since I haven’t finished a game in a whole eight or nine months and since the vast majority of my completed games were for competitions, I figured I’d be an idiot to pass this up. This will be the fastest game I’ve ever made by at least a day and absolutely the shortest jam I’ve been a part of. But I think it’s gonna be a lot of fun, even though my precious potato lost. Rest In Peace, friend. ;_;
IT’S TIME TO GET PUMPED. BEGIN ACTION.
What I’m Using
You better be ready.
Introducing my team:
AS3 feat. FlashPunk
GIMP feat. almost-broken drawing tablet
Silence feat. a few as3sfxr sound because I still suck at making music
Introducing my workspace:
This is the first LD I use my new setup in – the left two screens belong to a Ubuntu PC, and the other one is a Windows laptop. They are linked with an awesome piece of software called Synergy, which makes both computers share a pointer, keyboard, mouse, clipboard… it’s as if those three screens were one single PC. Running two OSes. At once.
Ubuntu will be used for the main parts, such as coding and graphics, while Windows is used for music (pxTone) or level design (Ogmo) – thanks to the laptop, without losing time rebooting.
Alright, I’m ready. BRING IT ON, LUDUM DARE!
Here is my office shot, enjoy!
I don’t know if I’ll have time tomorrow to check everything is working for the last time so I prepared my desk today and here is the result:
I’m ready to go, just need the theme ( by the way, vote “death is good”, I really like it :P)
Good luck to everyone!
Since it’s soon time to start working on the real entry, I’ve decided to take the time to grab a few pictures and links before I start work.
I will be using the C++ code skeleton I’m currently writing a bit on, located on my github here. This code skeleton is built on my own entity system library that’s called Kunlaboro, and I’m hoping to have enough features in it to be able to create any type of 2D game by the time LD26 starts.
I’ve tried a few music generators and found Sound Helix, one that gives pretty upbeat piano music with the example preset. To simplify everything a bit for myself, I’ll be taking those midi files and running them through timidity and ffmpeg to get some ogg vorbis files instead, since SFML comes with built-in support for playing such things.
All in all, I’m hoping to be more prepared for this event than I was for the last three, maybe even get a basic Ubuntu system running so I have something mainstream to compile Linux builds on.
Here’s hoping for an awesome weekend, and lots of comradery on the IRC.
So, this is one of the places where potato games will come from (click on images for larger size):
And a (poor quality) desktop video, because desktop photos are so 2012:
I am definitely in for my 4th ludum dare and looking forward to participating in the exciting competition. This year I decided to write a very elaborate I’m in post with EVERYTHING that I will use.
To start off here’s my deskphoto:
- Brand: HP Pavilion
- Processor: AMD 64 A6
- Specs: 8GB RAM 1TB Hard Drive
- OS: Linux
- Distro: Fedora 18
- Desktop Environment: KDE
- Virtual Desktops: 7
- Wobbly Windows: true
- Brand: Intel Ultrabook
- Processor: Intel i7
- Specs: 6GB RAM ?? Hard Drive
- Touchscreen: true
- OS: Windows 8
- Language: Haxe/Flash
- Text Editor: Emacs
- Graphics: GIMP
- Sound: Csound/Audacity
- Browser: Firefox
- Inspiration Music: Spotify
- Timelapse: GLapse
- Bamboo Drawing Tablet
- Good luck Penguin (see deskphoto)
- Background Parrot (see deskphoto)
And that is pretty much it. Good luck to everyone and I hope you have a good time making games,
Now, Marge, tell me, what am I gonna do with this? How can I finish this game in 16 hours?
After seeing a post by DigitalDuck with a screen shot which looked like exactly what I was aiming for (though he had a better art style!) I decided to go for what was my favourite idea in the first place: No, Mister Bond…
NMB was originally the most instantly fertile idea for me, but I ditched it out of concern that approximately 40% of the entries would be the same or similar.
So: thank-you, DigitalDuck for giving me the incentive to revisit my concept list!
I’ve built almost all of the system, but outwardly it resembles something one could whip up in Flash in about 20 minutes.
Here’s how it currently looks:
Looks can be deceiving though, and here’s a rough mockup of how it should look quite soon:
Obviously this is without UI and other game-like visual cues – but since I’ve not been very good about updates this time around I figured I’d put in a modicum of effort.
In Other News
- I am really really glad that I put the effort into setting up an ergonomic work space, this was a fine idea and will save my spine.
- I am really really disappointed in myself for spending no more than 45 minutes at the aforementioned ergonomic workspace, instead doing most of my code cross-legged at this tiny desk for little people:
Occasionally my spine and knees rebel, and forcibly drag me away from the computer to collapse in a vaguely full-length manner.
This is a dangerous activity and can rapidly lead to such horrible things as physical comfort and the realisation that I could be sleeping/eating/not-slowly-curling-back-into-a-foetus.
This is approximately the same position I spent the last Ludum Dare though, so perhaps it’s nostalgia, not just pure stupidity?
Delirium is knocking at the door, must be time for my second 3hr nap.
Good morning so far! I have a basic interface in, and some not too terrible art.
But first: The obligatory lunch photo! Cheese and pickle sandwich, banana, crisps, chocolate muffin and apple juice.
Below is a current screenshot.Nothing too fancy, but it’s getting there. Next is to actually have goblins moving about – wander to the pit, mine some stone, go back to the hovel to sleep.
I’ve done some progress from my previous post and it’s going really good.
Maybe you’ll be able to recognize my hero from another game *cough*Link*cough*.
In addition I had a little lunch:
And this is me working:
I’m now working on the fighting mechanincs and later on the “shop” system.
(and don’t forget to say hello :D)