Posts Tagged ‘deskphoto’
This is my 5th Ludum Dare. I feel confident. I feel ready. Let’s do it.
Graphics: Pickle and/or Photoshop Elements 7
Sound: bfxr and/or audacity
Stream: Open Broadcaster, Twitch
I’m not into frameworks so I have prepared a base code. Starting from scratch would be painful. Here it is. It just supports drawing and updating objects. Nothing too fancy either.
Here are some pictures of my workspace and snacks:
Good luck. Have fun.
I’m in for my first true Ludum Dare. (Only participated in a MiniLD before)
Exited as hell!
I’m joining the compo and hoping for a good theme. Most of them seems good!
(Don’t ask about the book. It is older than me!)
Engine: LDK (Homebrewed)
Music: Autotracker.py or Otomata depending on the theme.
Other: Xchat for random socialising and Youtube for awesome unlimited music
In for the… sixth time? Yeah, I guess that’s right. I really enjoyed working with three.js last time, so I will use it again. My usual toolchain: Eclipse with Aptana plugin, GIT, Chrome, Firefox, XBox gamepad (yeah, I plan to use the HTML5 gamepad api again), Wacom Bamboo tablet and all the tools I think will be useful (and allowed)… thinking of sfxr, paint, gimp, maybe blender (oh god no).
I will also be in a public google hangout, showing some of my progress and chatting with whoever wants to join me. I will post the link to the hangout on my twitter, so check @fenmarDE if you are interested.
Here is a screenshot of my battlefield for this weekend, complete with plush gazelle guarding my cookie supply:
Firstly, a special surprise.
I made a random LD theme generator that provides you with one of the suggestions from past events. I really like the style of LD’s themes, so being able to get one at any time would be nice for inspiration or for practicing LD between events.
Go go gamedev!
I’ll be missing the first twelveish hours of the compo because I have a party, but I’m in for the rest of it. I may not finish my game this time, as studying for finals has pushed out everything I knew about gamedev and I will have to rejigger my memory as I go. Nothing that a sufficiently narrow scope can’t take care of, I think. We must stay positive!
Obligatory battlestation picture
Engine and libraries
Engine: Unity3D, base project here. Similar to last time, but I’ve removed some of the scripts I had previously. Libraries include iTween and RagePixel, but I don’t know if I’ll be using them (nor do I know how to use them).
Graphics: GIMP, Blender.
Sound and music: Audacity, Garageband iOS, yelling pew pew! into a recorder.
I’ll be taking a timelapse using Chronolapse, just like last time. It helped me stay on task.
I told my girlfriend that I’m going for LD48 again and the theme might be selected as “End of the World” this time. What I got in the evening was this:
There are some nice ideas written in this paper. Don’t try to steal them.
Also, here’s a picture of my workspace a day before the contest. It’s going to get a little messy afterwards.
Good luck on your little games, everyone! Have a lot of fun this weekend.
Hi Everyone! This will be my second Ludum Dare, over my first (24) I created Panspermia, which I just submitted to both the Android and iOS app stores as part of an extremely tardy effort to do the october challenge.
Last time I decided to do LD as a last minute thing and already had several things planned for the weekend (karaoke and a baseball game among other things), so I didn’t get as much time to polish as I would have liked and didn’t get to sounds (the final version now has really awesome sounds).
This time I will use:
Art: GIMP, Blender, Inkscape
Sound: Audacity, Sunvox, and a headset mic
Of course I’m in. Come on. I love Ludum Dare too much to miss one. =D
Here’s what my computer looks like:
I will choose my tool depending on the theme, but the language will likely be HTML5 or AS3. I will probably use Photoshop, CoolEditPro, Acid, Pidgin, Chrome, FileZilla, Notepad++, and will maybe use 3dsmax and FlashDevelop.
I am strongly considering joining the NO RULES JAM rather than bothering doing everything from scratch. This means I may take advantage of premade game engines, pre-existing ART, public domain sound effects and music, and all the other illegal things in the compo. This way my game will be better and I’ll have more time to work on the code. I’m not here to win – I’m here to enjoy myself.
I wish you all a wonderful holiday, happy new year, tons of fun this weekend, and remember: HAVE FUN! Take breaks! Get fresh air! Hang out with your friends and family! Allow imperfection! Remember to eat! Don’t stress out: be easy and gentle on yourself.
P.S. Have you seen this yet? Check it out – a gamedev challenge for your 2013 new year’s resolution:
Hello! We are team of two: @devolonter and @AhNinniah. And we are very excited to take part in Ludum Dare 25!
What we will be using this time:
Graphics & Animation
— Anime Studio Pro 9
Sounds & Music
— Guitar Pro
— Garage Band
— Monkey (monkeycoder.co.nz)
— Flixel for Monkey (devolonter.github.com/flixel-monkey)
We took part in Warmup Weekend as well! Here is our small game, created in 36 hours — view entry
We wish everyone good luck and to have fun!
Can’t think of a better title… :/
I’m in! Gonna be joining the compo this time. Haven’t made anything for the past few weeks because of switching computers and stuff so I gotta get ready and learn how to do things again… anyways, I’ll be using these things:
I’m super excited as usual! And as usual I have no idea what I will use, but I shall enumerate some of the stuff I comonly use:
- Code::Blocks + MinGW 3.2.3
- Visual Studio 2012
Middleware / Libraries
- Allegro 4.2.3
- Allegro 5.0.6
Sounds / Music
- Adobe Audition
- FL Studio 10 Fruity Edition
- FRAPS – videos and screenshots
- C64 (dunno for what, but it might come in handy!)
- XSplit – streaming
- Chronolapse – timelapse
- Notepad++ – PHP and HTML and JS stuff
- Xchat – IRC
- XVI Hex Editor – desperate measures
- foobar2000 – musics
I had lots of fun during LD #22 and #23, I had to skip #24 and still I’m not sure if I will be able to join this Ludum Dare.
Just in case I may, here’s my setup:
- Language: C#
- Middlewares: Unity3D, my own open source 2D tools for Unity3D
- Graphics: Paint.net, Gimp, Graphics Gale, Art Rage or whatever
- Audio: SFXR for effects, Autotracker or probably nothing for music
So I finished up my decisions on the tools I’m gonna use for the compo. See the updated list below (And yes, I seriously linked to the Wikipedia article of water.)
General plan: Panix for at least 1 hour at the start and the end of the compo.
And of course an obligatory photo of my desk!
What remains to be done.
So I’ve been spending my time since the theme was announced sleeping a little on and off as it gets announced at 2am over here. While also trying to come up with an idea. I’m not a huge fan of the theme of evolution but I’ve got a few ideas I’m thinking about and wondering if they’ll be able to turn into something plausible for being created in 48 hours.
In the meantime here’s my desk, which if people have seen my desk shots before may notice it’s one monitor down ¬__¬ thanks to my partner who pinched my monitor after I came back from E3 and he still hasn’t given it back, meaning I have to try and do work with one monitor…I swear it’s impossible, especially as my monitor isn’t large at all, it only displays at 1280×1024
At least I’ve got my laptop to help me out.