Posts Tagged ‘deskphoto’
Good morning so far! I have a basic interface in, and some not too terrible art.
But first: The obligatory lunch photo! Cheese and pickle sandwich, banana, crisps, chocolate muffin and apple juice.
Below is a current screenshot.Nothing too fancy, but it’s getting there. Next is to actually have goblins moving about – wander to the pit, mine some stone, go back to the hovel to sleep.
I’ve done some progress from my previous post and it’s going really good.
Maybe you’ll be able to recognize my hero from another game *cough*Link*cough*.
In addition I had a little lunch:
And this is me working:
I’m now working on the fighting mechanincs and later on the “shop” system.
(and don’t forget to say hello )
So I’ve fixed a few annoying bugs and gottens something that while not yet playable at least is heading on the right track.
All I need to do now is implement minions and add a few more nefarious activities.
Also, since people find it interesting; Have a picture of my breakfast:
So me and my brother are taking a go at the jam, and it’s been going rather well. I’m using Löve+lua to do the programming and he’s doing the artwork in photoshop I believe. This is a day summary of all of our activities.
First off we brainstormed ideas for around an hour and 20 minutes. We thought of a rather unique idea about a thief who doesn’t murder but finds clever ways to incapacitate enemies and meet the objective mission. All of the missions are randomly generated, as it’s intended to be in arcade-game style.
Second I ate dinner and took a photo for all of you guys to see. Oh yeah, and I set up an awesome tea tray:
And then began the creation of the “engine” for the game. It’s more of the deep internals than anything, as you can see in the screenshot below. The graphics are really nice, and as you can see I haven’t split the character’s image slices yet. Animation should be simple with a side-library called anim8 however. Since this is the jam I’m confident I’ll be able to get all the features in by the deadline (which is Monday 6pm of course.) The main game elements I hope to have together by the end of tomorrow, and then I hope we piece them together on Sunday and really polish and finish the game on Monday.
Time to go to sleep now.
Alrighty! My desk (table, really) is fully set up now.
I have some junk food left over from when I felt really off and my blood sugar was low a couple of days ago…
But I plan to make good food for the most part. The last three weeks have been kinda terrible and I want good food even if it wouldn’t help keep me going better. I have a lot of rice, clementines to snack on, potatoes for making cream of bacon/potato soup, and apples with which I will make apple sauce.
I would normally add pumpkin to the soup, but the stewed pumpkin I had on hand went bad and the pumpkins at the store were crap last night. The apples are from my town’s sister town down in mainland Japan. I’ve had apples from there before and holy crap they’re good. Really looking forward to that applesauce.
One picture of my relatively clean kitchen with the rice cooker pot soaking in the sink and my bacon and egg breakfist mid-cookery…
…and one picture of just the bacon and eggs mid-cookery, because bacon and eggs.
Yes, I use long chopsticks to cook my bacon. And I never get grease splatters on my hands anymore. Japan 1, bacon still at several million.
30 minutes left!
- IDE: Eclipse
- Language: Java
- Framework: Libgdx
- Art: Paint.Net and Photoshop
- Sound: Bfxr and LSDJ
- Music: LSDJ and Ableton Live
I’ll be using my base library wich you can check it out here.
And remember! The most important thing is have fun! Good luck everybody!
This is me again… my 7th LD (not counting Mini-LDs).
This time I’l probably use HaxeNME
My obligatory deskphoto:
Good luck to all!!!
After my LD24 project code was such a mess that I didn’t even finish it in time for jam, my main goal this year is just to have a finished, functional project to enter into compo.
Since I have a tendency to be hard on myself, I added some festive decorations and a friendly face for encouragement:
Trying to remember to cut myself some slack. This time last year, I had never even touched object-oriented programming. Now, I’m about to make a game in a weekend.
Using Flixel (in FlashDevelop), Photoshop CS5, LMMS.
Now back to obsessively preparing all of my meals for the weekend so that I only have to zap them in the toaster oven.
I’m going to give it a shot. The bad news is that I lose 7 hours tomorrow but i think I should be able to recover. Worst case scenario is that I submit it to the Jam.
Sound Effects: *Shrug*
Being at UTC +9, Ludum Dare starts at 11 AM for me. So I got up several hours ahead of time and cleaned up my living space so I’d have a pleasant environment in which to code.
The futon will be finished drying before the compo actually starts, so I’m gonna put it away in a closet you can’t see and pull the table out into the middle of the room.
This, by the way, is half of my apartment. xD
Off to make breakfast! Bacon and eggs. Also to clean up the kitchen some.
This will be my first Ludum Dare and I’m super excited! I’ve got a few experiences doing rapid prototyping. Heck almost all my games could be considered prototypes! If you’re interested what other games I’ve made then check out my portfolio at: www.tobiasbaumann.net
Since most of the time I’ve no idea what I’m doing programming wise I’ll focus on producing a playable prototype asap. I’ll then iterate trough the core gameplay until it feels right and fun. If I got any time left I’ll polish. Since this is my first time I’m really curious as to how it’ll turn out.
I’ll also live stream the whole thing at: http://www.twitch.tv/naughtyloose
Dev environment: Unity 3D
3D: 3D Studio Max
Audio: Audacity / Goldwave
Dev OS: Win7 64bit
Oh and here’s my desktop photo:
Aight, I hope I did everything right with this “I’m in” post. Good luck to everyone and I’m looking forward to playing all the prototypes
I’ve no idea what I’ll be using, but at least this gave me an excuse to clean my desk. Ready, set, go!
So here is my traditional desk picture! i have posted so many it seems a bit redundant but hey it’s fun when I look back at all my desk pictures over the years.
Also here is the percentile rank graph of my LD results so far because I’m such a nerd (please don’t hate me ). This way the results are independent of the number of participants so for example a percentile rank of 60% would mean my entry scored higher than 60% of the entries.
So I can see my previous entry did well, but I need to focus on Theme and Innovation.
Well, since people seem to love showing off their assortment of desks and foodstuffs I guess I’ll have to join in on the craze.
Have a picture of what’s going to be my battlestation for this upcoming dare:
All that’s needed now is some food for me to paparazzi too
This is my 5th Ludum Dare. I feel confident. I feel ready. Let’s do it.
Graphics: Pickle and/or Photoshop Elements 7
Sound: bfxr and/or audacity
Stream: Open Broadcaster, Twitch
I’m not into frameworks so I have prepared a base code. Starting from scratch would be painful. Here it is. It just supports drawing and updating objects. Nothing too fancy either.
Here are some pictures of my workspace and snacks:
Good luck. Have fun.