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Ludum Dare 31 — Coming December 5th-8th 2014! — Join the Mailing List!
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    Posts Tagged ‘deskphoto’

    var imIn = haveEnoughTime ? “Sure!” : “Nope.”;

    Posted by
    Thursday, April 24th, 2014 5:49 am

    I pretty much feel obligated to do an “I’m in” post.

    This weekend reeeally isn’t what I would call an ideal weekend for a LD, but let’s go!

     

    Not much has changed on my toolset since last LD:

    IDE/Editor: Gedit  and/or Komodo.

    Language: Javascript

    Platform: HTML5 (FTW)!

    Browser: Chrome, obviously! I might test the game in other browsers before publishing, tho.

    Os: Ubuntu 13.10

    Engines/frameworks/libraries: I might use any of these frameworks/libraries, depending on the situation:

    Music/sfx: FamitrackerBfxr, Freesound.org and maybe Garageband.

    Let's make some chiptunes already!

    Let’s make some chiptunes already!

     

    Gfx: Graphics? Whaaat are those?

    Well, as I suck at any kind of visual art, I’ll probably make a game with squares, circles and triangles for graphics (probably circles tho, circle collision is way easier to solve). If I ever consider to any “real” art, I’ll probably use Gimp.

     

    Programmer art...

    Who wants some programmer art? I don’t. And yes, that is a house.

     

    File hosting: Dropbox . I can’t live without Dropbox. Seriously, Dropbox. Need it!

    Version control: WTF is this?

     

    These are the configurations of my <sarcasm> super beefy computer </sarcasm>:

    • 1.8 ghz Intel pentium dual core
    • 1 GB of ram.
    • Intel GMA integrated GPU (super mega old).
    • 500 GB Samsung hard drive.

     

    Sorry, not enough time to make a cool VGM playlist this time…

    As a compensation, enjoy a picture of my workspace:

     

     

     

    I’m in, with too many details..

    Posted by (twitter: @ThePurpleDonut)
    Wednesday, April 23rd, 2014 10:43 pm

    This will be sixth Ludum Dare after having to miss the last one due to scheduling issues. This time I’m back and am continuing the tradition of naming everything that I am using very extensivly.

    And my Deskphoto:

    WP_20140418_22_35_16_Pro

    Hardware:

    ~ Computers:

    * Programming Computer:

    – Brand: HP

    – Model: Pavilion

    – Type: Desktop

    – Processor: AMD A6 3620

    – Graphics Card: Nope (:

    – Hard Disk: 1TB (Who needs SSDs anyways)

    – RAM: 8GB

    – Keyboard: CM QuickFire, Cherry MX blues

    – Key layout: Dvorak

    – Mouse: Some cheap HP one

    – Monitor: nothing special 1600×900

    – Operating System: Linux

    – Distribution: Archlinux

    – Desktop Environment: XFCE

     

    * Graphics/Sound Computer:

    – Brand: Homemade

    – Name: Atticus

    – Type: Desktop

    – Processor: Intel i3

    – Graphics Card: Nope

    – Hard Disk: 80 GB

    – RAM: 4GB (I think)

    – Keyboard: Some Cheap HP one

    – Key layout: Dvorak

    – Mouse: Some cheap Dell one

    – Monitor: 5 dollar one I got that almost works

    – Operating System: Linux

    – Distribution: Ubuntu Studio (Only Ubuntu variant that is any good)

    – Desktop Environment: XFCE

     

    * Research Computer:

    – Brand: Intel

    – Model: Ultrabook

    – Type: Laptop

    – Processor: Intel i7

    – Graphics Card: Integrated bro

    – Hard Disk: 140GB

    – RAM: 4GB

    – Keyboard: Built In

    – Key layout: Querty

    – Mouse: Touchscreen instead

    – Monitor: also connected to TV

    – Operating System: Linux

    – Distribution: Archlinux

    – Desktop Environment: GNOME 3

     

    * Other Computer: (I know I have too many of these)

    – Brand: Lenovo

    – Model: Thinkpad

    – Type: Tablet

    – Processor: Intel Atom

    – Graphics Card: Even more integrated

    – Hard Disk: 32GB

    – RAM: 2GB

    – Keyboard: None

    – Key layout: Nope

    – Mouse: Touchscreens are better

    – Monitor: built in

    – Operating System: Windows ):

    – Type: 8.0, too lazy to upgrade to 8.1

     

    ~ other:

    – Bamboo Drawing tablet

    – Whiteboard (I’ve found to be very helpful)

    – M50 Audio Technica Headphones

     

    Software:

    ~ Code:

    – Language: Haxe

    – Targeting: Flash

    – Text editor: Emacs

    – Backup text editor: Geany

    ~ Graphics: GIMP for life

    ~ Sound: LMMS and whatever else Ubuntu Studio has for me

    – Browser: Opera

    – Inspiration: Spotify/Grooweshark

    – Timelapse: Glapse

    Food: Bacon, Popcorn, Pasta, whatever else I can find, and a monster for the last day

    And for anyone who is doing this for the first time, don’t worry, its lots of fun.

     

    Preparations for the compo

    Posted by (twitter: @Ananace13)
    Tuesday, April 22nd, 2014 6:07 am

    Well, I’ve been gone a couple of days so I’m going to start late for my compo preparations.

    So first, Desk Cleanup and Preparation in Before / After form:
    Before
    After
    Much cleaner.

    Currently updating all of my tools and checking that they work properly, and then it’s time to start piecing together a basic framework of things I need so I can start working on the game directly once I decide the game mechanics.

    I’m in.

    Posted by (twitter: @djdduty)
    Sunday, April 20th, 2014 2:45 am

    Yet again I am happy to say I am in. This will be my fourth LD in a row, and I plan to keep the LD streak going. Again I am not entirely certain what I am using this time. It could be Dart again, but seeing as last LD was the first time I ever used it, and that went terrible, also the fact that I have not used it since, I doubt it. That means I will either use Java or c++, not certain. Seeing as I have done Java for the two entries before last I think c++ would seem like the more likely option. It is just so dang easy to get things going quick with java, and I want to do something multiplayer for the LD so Java is on par when it comes to likeliness with c++, again. You can count on my entry being made with nothing but standard library and openGL though.

    Now for the obligatory “My desk is better than yours,” pictures… No really I got some new hardware and am proud to show off.
    Just got three identical monitors, and what would a programming desk be without a jury rigged fourth monitor?
    IMAG0155

    extra, great for games with nvidia surround:
    8XLYTI5

    Another thing I got was new gpus, still waiting to get the second one.
    IMAG0154

    I am happy with my new setup, huge improvement from mismatched monitors(with one dead already) and a dying ati 6950. I know my keyboard looks like a brick, but it is a nice cherry mx blue mechanical keyboard from cooler master that I love.

    Here’s my setup

    Posted by (twitter: @kozie87)
    Sunday, April 20th, 2014 1:58 am

    A mac keyboard hooked up on a HelloKittyBook :D

    deskphoto_kozie

    We’re In

    Posted by (twitter: @JellyCakesDev)
    Friday, December 13th, 2013 6:44 pm

    So me and my girlfriend (roseninja) are in. I’m making my own game solo for the compo whilst she uses those 2 days to make art assets for her jam game. Then on the third day I will be quickly programming her game.

    IMG_20131214_014105

    +1 for furby

    Tools we’re using:

    Unity3d, Photoshop CS4, BFXR, inudge,

    Team Tartan Paint snackaroos

    Posted by (twitter: @stewthepoo)
    Sunday, August 25th, 2013 10:10 am

    102_0251

    This good people, is the height of food engineering and time management, coffee cake. No longer will our food and drink of choice be delegated to two separate states of being, where restocking used to take double the time. Now by fusing the two active fuels required to keep an artist alive, I can afford to spend twice as much time drawing this grim looking game over screen.

    Scarlet 10 Project with Game Maker – Last hours

    Posted by (twitter: @https://twitter.com/javifugitivo)
    Sunday, August 25th, 2013 10:02 am

    gamemaker

    I almost finished the core of the game, but I´m going to use this extra hours to add new levels and a good end to the story of Jason and Ellen against the evil company Scorpio. I have implemented a lot of effects to encourage you to think fast and resolve the puzzles each level. Ah, I haven´t talked about this, but the colors of the blocks each level are totally random.

    night in Curitiba

    Posted by
    Saturday, August 24th, 2013 5:45 pm

    24h making a game!

    Problems do not shake the ruthless adventurers. But make everything more stressful…

     

    ration

    ration

    blue screen of hell

    blue screen of hell

    top of our Descktop

    top of our Descktop

    Jedi programming

    Jedi programming

    Hard work

    Hard work

     

     

     

     

    Booty of the night

    Posted by
    Saturday, August 24th, 2013 6:54 am

    The long night passed leaving the beginning of great plans back. Besides traces of pizza, coffee and laugh accompanied the rumbling of companions.

    Some photos of the great struggle.

     

    DSCN0428

    hard night

    hard night

    because gamedesign must be handmade, with paper and pen.

    because gamedesign must be handmade, with paper and pen.

    DSCN0432

    Spoilers of game

    Spoilers of game

    DSCN0434

    Later, more images  of the game and the project.

    Getting started

    Posted by (twitter: @codexus)
    Saturday, August 24th, 2013 1:32 am

    As I thought, pretty terrible theme. But I’m finally ready to get started anyway, waking up was hard and I’m already on my second Red Bull. I won’t worry too much about the theme, I get bad theme scores when I try to think of an original way to use the theme deep in my gameplay (people don’t seem to see the theme unless you make it obvious).

    I'll be there, making a game

    I’ll be there, making a game

    thinking in 10 seconds

    Posted by
    Friday, August 23rd, 2013 8:25 pm

    So finally we define the idea.

    To develop the idea, we started a brainstorm where each one suggested a freely thought , without any questioning of the other participants. It could be a reference, or a scene, or a game, or the first thing that came to mind when thinking on the subject. Then the group sit down to discuss everything we thought, without regard to our limitations.

    Then reduce everything to the simplest game we could think of.

    Now it’s time to start creating a game.

     

    DSCN0421 DSCN0422 DSCN0423 DSCN0425

    Hey you! Look at me!

    Posted by
    Friday, August 23rd, 2013 4:54 pm

    This is my first Ludum Dare and I’ll be participating in the jam. I’ll be doing the art for the game and my boyfriend, JellyCakes, will be programming it.

    For 48 hours I’ll be doing my idea solo, mainly the art assets and then for the last 24 hours JellyCakes will be joining me to put it all together.

    As an artist I’ll be using:

    Adobe Photoshop

    Adobe Illustrator

    Bamboo Graphics Tablet

    Maybe hand drawn/ paints to be scanned in as art.

    My White Furby Mascot: Squishy.

    photo

    I’m in for the Second Time.

    Posted by (twitter: @JellyCakesDev)
    Friday, August 23rd, 2013 4:43 pm

    So yeah, should be fun. The themes this time are definitely a lot more interesting than the last. But again will probably met with the same moans and groans when it’s actually announced.

     

    Also my setup:

     

    picture

     

    And my tools:

    -Unity3d (Javascript/Unityscript)

    -Autodesk Softimage XSI

    -Adobe Photoshop

    -BFXR

     

    I’m also participating in the game jam with my girlfriend who is doing the art for the jam submission; Roseninja. So I’m doing the Compo for 48 Hours then quickly programming my girlfriend’s idea for the remaining 24 of the Jam.

    I’ll also be streaming as usual: www.twitch.tv/jellycakes1

    See you all on the other side.

     


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