Posts Tagged ‘deskphoto’
Stand alone – Post Mortem
Main idea: An astronaut finds himself all alone in boundless Space. He must reach his spaceship before it flies away.
Used: Inkscape, freesound.org, sfxr, Monkey, Paint.NET, Audacity
We were very excited to take part in our first LD and create our first ever game.
We tried to prepare for it as hard as we could. That’s what we ate.
And that’s where we have been creating «Stand Alone».
What went wrong:
Idea. From the very beginning we haven’t worked enough on our game concept. Therefore, changes in the game have been made during the development.
Art. It takes as a lot of time to create art. More than we’d expected. We had to refuse some game objects due to lack of time to draw it.
Some art in progress.
Sound insertion. There were some bugs with sound in Monkey. It was very annoying.
Performance. Flash-version works not very well in browser. Have to deal with it later.
Time. We did not have enough time to add everything that we’ve planned.
Tiredness. Despite the huge amount of fluid, good nutrition and healthy sleep it was very difficult to concentrate on any task.
Despite this we managed to submit our game in time and got a lot of fun!
And we’re going to finish and improve «Stand Alone» according our plans.
End of day 1

I have a controllable player ship, some “art”, and an upgrades system that allows you to collect and use multiple weapons at once.
Tomorrow I have more time, so I should get a bit further…
worst. deskphoto. ever.
Saturday, December 17th, 2011 11:41 amObligatory desk shot :)

This is my battle station for the next couple days. Yes, it is a bed.
My Desk Before LD22
Last Minute Rig Photo
I had hoped I’d be showing up with a bunch of extra libraries and tools to declare at this point, but I’m still more or less as woefully underprepared as I was a few days ago. And here at the last minute, rather than reading more docs like a consummate professional, I’m taking poorly lit pictures of my desk? I’ll never pull this thing off!
The main rig you’re looking at consists of a custom-built AMD X2 4000+ with too little RAM and too many hard drives, a 720p Olevia LCDTV doubling as a decent 26″ monitor, and an additional Viewsonic VP171b with fancy-pants portrait-rotating stand I picked up for cheap. Also pictured is one of my Thinkpad x41 tablet computers running GIMP (artists: look into buying one of these on eBay if you can stomach not having a built-in disc drive or a full-size hard drive bay – using my A+ certification skillz I managed to get a fully-featured, pressure-sensitive, stylus-usin’ tablet for under $100!) There’s also a third PC off to the side, but because it’s running XP like the other two it’s going to be worthless as a testbed.
Note also the Python books I’ll be desperately referencing all weekend, the genuine Super Mario World cartridge as desk tchotchke, the awesome Jakks Ms. Pac-Man/Galaga/Mappy/Pole Position/Xevious Plug-n-Play (now somehow considered a collectible? Dammit, I’m old), and a super secret hint at where I might be going with my game’s protagonist if the theme I’m rooting for wins.
Have fun whuppin’ me, everyone!
Workstation ready
Ready!
We are in
Well, since we are a team, it’ll have to be Jam, but games are more fun to make together, aren’t they? Without further ado, we present you our team, the Alleas:

Septi (programmer) and Wednesday (artist)
This is the second Ludum Dare for me (Septi, and no, I didn’t create anything groundbreaking last time), and the first for Wednesday. For this Ludum Dare, I moved in to Wednesday and set up a temporary workstation. I have some weird network connection problems, so this time I’ll have to work on Windows, not Linux :\ Here’s my stuff:
And here’s Wednesday’s lovely desk:
This, by the way, is Raven, our talisman, he symbolizes:
As for what we will be using, here are tools for programming:
- C++ with MinGW+MSYS toolchain
- Vim
- Qt – great crossplatform library
- SCons as a build system
- Git for version control, although I doubt we’ll need branches
- A little template project to start coding with, it’s just a “Hello World” for SCons + Qt combination
And here are tools for content:
- Photoshop
- Sai
- Macromedia Flash
- Sfxr for sounds, if we get to that point
Probably we’re going to use some of my code from the last compo (we’re in Jam, right?), probably not, this all depends on what we’ll be making. With all that being said, we wish everyone best of luck both in Compo and in Jam. Let’s do it
My Workspace
My Ludum Dare workspace.

Everything Is Ready!
Friday, December 16th, 2011 12:43 pmEverything seems to be ready for tomorrow!
I am so excited for my first real Ludum Dare compo. I have alot of motivation for tomorrrow and alot of friend that are encouraging me! (ty)
Everything works well: The IDE, the engine, the broadcasting and the timelapse recorder.
So here is a photo of my desk:
Good Night(or maybe good morning?) every one! Good Luck!
Desk video
Friday, December 16th, 2011 9:38 amBecause desk photos are so last century.
My weapons:
Engine: Unity 3.4.2 Pro
Language: C#
2D: Photoshop CS5 Extended, Filter Forge 3, Painter 12
3D: ZBrush 4R2, Topogun 2 beta, Modo 501, Blender 2.61, Vue Infinite 10
Sound: Reason 6, Audition 1.5, SFXR
Strategy for this LD:
Ooops, do I need one?
I hope to make a game with better gameplay than last time. So I’ll try to get that working early. Also I really want to have some sounds and “music”. I might switch to doing the jam if I can’t get something good enough in the 48h. Also particles. I often neglect particle effects and they can really bring life to an otherwise empty 3d world.
Good luck everyone!
Gonna be streamin’ – Also a view at where the magic will happen
So yeah, I got all my streaming stuff sorted. That’ll be going ahead right at the beginning quite hopefully! You can find that @ here .
I probably wont chat over the stream, but the possiblity is always there depending on viewer count ;’D
And ofc, where all this magic happens…
Cleaned up my desk
And by that I mean, I just moved all the stuff from my desk to somewhere else so my desk looks clean enough.
I originally thought about using some kind of “Double desk” joke, but it didn’t feel right.
The practical thing about having two desks is, while one of the computers is busy compiling or doing whatever, I can still be productive on the other machine. My white macbook on desk #2 isn’t good enough to run Horde3D, but I’ll find some use for it like posting status updates or tweeting.
No turning back
Less then 15 hours are left to go,
People are anxious but the theme is unknown,
And I swear to the powers that be,
That if Kittens are chosen, as our main quest,
I shall make a game featuring billions of kittens beaten to death!
Now that I took that off my shoulders, it’s time for the actual post. So, I said a few good 6 pages back that I’m in, and this is my first Ludum Dare. Got everything set up, both my pc’s and got me enough food to last for this 48 hours. My dev environment looks like this:

(Do not look at the milk and biscuits bowl hiding behind the laptop!!!)
And I’m going to be eating and drinking this pile of so-not-healthy-but-tasty-and-yummy garbage (5 pizza’s, 5 can’s of black coffee, 2 bottles of milk, allot of instant soup and 10 X 3-in-1 packs of coffee + sweets).

Also bought like 6 packs of cigars, because hey, less oxygen = more inspiration, right?
Anyway, I’m going to stream everything (including me sleeping like a wittle pwincess with my wittle hamster) on Livestream, so tune in if you wanna give feedback or plan on screwing around with my mind. I’ve also taken the liberty of sending my room mate and his fiance out of town for the weekend, for peace and quiet. Screenshoots are going to be uploaded hourly on my dropbox account, and spammed on twitter (I’m sure gonna loose allot of followers).
That’s about it. Can’t wait for the compo to start!























