's Trophies
Posts Tagged ‘deskphoto’
lame title goes here

Rocket, which moves, and shoots. It’s amazing.
Stars scroll at different speeds. Pretty neat effect.
Now I’m out of ideas.
Also, here’s a low quality shot of my desk.

Desk Photo and First Food Photos
So, just because I took the pic (And I _was_ doing the clouds warmup) (Pics and such continue below)
… For What Could’ve Been
So yeah, I suggested 3 themes for LD16. I ‘accidentally’ suggested POWER OUTAGE CALAMITY in a comment on the main news page. I don’t count that one, because I never actually added it to the Wiki myself. It just kind of ended up there somehow. I suggested UNWANTED POWERS which came out on top in the first round, which is pretty rad.
However… my favorite suggestion didn’t make the cut, and I can only weep for what could’ve been.
RIP, best theme ever.

(doubles as my workspace photo post. so ha!)
Some food that i’m eating.
Because it never occured to me that I should do foodpics during LD48 itself(too busy coding!), here’s one.

I dub it the tower of meat – It is very tasty.
That is, some fried burgers with chips and a healthy lashing of ketchup.
Lunch
Lunch was nothing special, just sandwiches.

Dessert was nice though: ice cream on a stick. And the photo also shows my desk area
.

My game now has an intro
, too bad it still pretty much lacks a game.
Fixes, food and feet
I’ve fixed a few physics-bugs in the game and the result is a more stable game, however the screenshots looks the same so here are various stages of breakfast (instead) and a link to my source at google svn…




lunch…

and this is how it looks under my desk when I’m sitting there

Desk photos: about town
Well, here’s my work space 15 minute before the competition started:

I got gedit and a terminal, so I’m good to go. But looking at the other posts, I got a bit self-conscious about how modest my setup is, so I decided to take this show on the road.
LDing on the subway!

Harvard!

MIT!

Boston Public Library!

Hey, they had a book. Now I can totally make a 3D game!

Waking up… Mocking up…

Alright– so my food photos won’t win any beauty contests but between the bagels and the coffee I’ve got all the fuel I need for the next few hours to keep working on my game mockups. I got about 5 hours of sleep last night after waiting up for the theme. Before going to bed I wrote 4 game ideas down and slept on them. Waking up at 5am EST I felt I had a good synthesis of them in my head and an idea that felt fun enough to me to get cracking on some photoshop mockups after initially doing a little writeup on the game. For now though it is om nom nom time. Good morning LD!
Kara Toprak – First iteration of design out of the way
So I spent about an hour and a half on the game design and about two hours on the sw design. after about 5 pages of scribbling, below are the two important design documents
game design concept tree on the left and uml class diagram on the right. Looks like there is going to be around 40 – 50 classes in this thing. Oh by the way I’ll try to do a platform / rpg game called “Kara Toprak“. It means “Black Earth” in Turkish
.
Our guy is a warrior sent to the caverns of hell by the Sultan to fight the evil iblis’es and djinns and various servents of Seytan himself. By force, and by magic…
Here is a snapshot of my log:
8.28.2009:
———–
8.20 PM
Just learned the theme. posting the workspace photo
8.36 PM
Joined IRC
9.35 PM
Initial game design ideas %50
10.01 PM
Game Design 1.0 completed. I am doing a platform/rpg game
11.39 PM
Sw Class Design %80 except IVisual tree. That means classes responsible for the game mechanics are now designed and seem quite flexible. Let’s see how coding turns out.

Goodmorning, goodbye
Here is a first sketch of my game-idea: “Let’s go cave-burrowing” or “Eeat or die” (haven’t decided).
You fly/flap around, puke explosive stuff and eat (or dies).
Breakfast a glass of milk and candy-leftovers from yesterday…


and finally a photo of my desk
N ow I’m gonna setup chronolapse for timelapse videos and then code like a monkey
journey to the center of the earth
Well, the theme is caverns, the first thing that came to my mind was the movie (1959), shining caverns and dinosaurs!!
I’ll try to make some little exploration (motroidvania) game.
Desktop with 5 lt. of water.
Brainstorms!
Well my goal for tonight is to think of an idea.

Here is my desk:

Yeah, Caverns!
I guess I voted for this theme. I just picked a catchly title for this post, but still have no clue what I will do. Maybe it’ll be a platformer game with some “Dungeon Keeper”-elements or something else entirely.
Anyway, I made a photo of my workspace. Here it is:

Chaotic as usual
Btw: It’s about 06:30 AM here (Saturday), I just woke up and I’m still a little sleepy, so it might take a while until a brilliant idea comes to my mind.
Caverns, eh?
Time to get started… If only I had an idea.
I’m going to attempt a roaming Ludum Dare this time around. I’ve got the laptop, might as well put it to use. At the coffee shop next to work right now. There’s someone playing on guitar and there’s a really old guy to my left that is really into it. STOP DANCING OLD MAN! I’M TRYING TO MAKE A GAME!
I’m on board for caverns!
This’ll be my second LD — I sortof dropped the ball on the screen captures / time lapse / blog / food journal / planning ahead parts of the last one, so maybe I can improve on that this time around.
For starters, here’s a grainy, badly lit picture of my desk!

starting up
Here is the workplace picture. I don’t really like the theme that much, but we’ll see what I can come up with. I’ll spend the next hour or so with game design.

Caverns eh?
Im in!.. no idea what to do yet.. but inspiration will come
OB work space:

Dev:
Eclipse, Python, Gimp
PyGame, piglett, cocos, porygon
My Glorious Workspace…

…if my game colors are off I can always blame that horrendous peppermint striped covering I’m using to hide the splintered sheet of 3/4″ plywood. I’ll probably remove the bucket hat from my left speaker if I have to do any audio too…
















