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<channel>
	<title>Ludum Dare &#187; demo</title>
	<atom:link href="http://www.ludumdare.com/compo/tag/demo/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
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		<item>
		<title>Alone in the Crane now for Android and iOS devices!</title>
		<link>http://www.ludumdare.com/compo/2012/01/06/alone-in-the-crane-now-for-android-and-ios-devices/</link>
		<comments>http://www.ludumdare.com/compo/2012/01/06/alone-in-the-crane-now-for-android-and-ios-devices/#comments</comments>
		<pubDate>Fri, 06 Jan 2012 19:35:42 +0000</pubDate>
		<dc:creator>evilindiegames</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[LD22]]></category>
		<category><![CDATA[promocodes]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=106013</guid>
		<description><![CDATA[We are happy to announce that our little LD 22 game - Alone in the Crane &#8211; was published to Android Market and App Store! So now you can try: - Android version - iOS version (for iPhone, iPod and iPad) - Windows version - Mac version and Online version And here we have some [...]]]></description>
			<content:encoded><![CDATA[<p>We are happy to announce that our little LD 22 game -<strong> <a href="http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&amp;uid=8069">Alone in the Crane</a></strong> &#8211; was published to Android Market and App Store!<br />
So now you can try:<br />
- <a href="https://market.android.com/details?id=com.eig.aic">Android version</a><br />
- <a href="http://itunes.apple.com/us/app/alone-in-the-crane/id491996521?ls=1&amp;mt=8">iOS version (for iPhone, iPod and iPad)</a><br />
- <a href="http://evilindiegames.com/aloneinthecrane/AloneInTheCrane_LD22_by_evilindiegames_Windows.zip">Windows version</a><br />
- <a href="http://evilindiegames.com/aloneinthecrane/AloneInTheCraneByEvilIndieGames.app.zip">Mac version</a><br />
and <a href="http://evilindiegames.com/aloneinthecrane/">Online version</a><br />
 <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.ludumdare.com/compo/2012/01/06/alone-in-the-crane-now-for-android-and-ios-devices/alone_in_the_crane_iphone_promo_small/" rel="attachment wp-att-106014"><img class="alignnone size-full wp-image-106014" src="http://www.ludumdare.com/compo/wp-content/uploads/2012/01/alone_in_the_crane_iphone_promo_small.jpg" alt="" width="600" height="455" /></a></p>
<p><strong>And here we have some iTunes promocodes for iOS version for you:</strong><br />
KHR9P4PX3RFY<br />
K9MWRLLMXKRH<br />
LTKJM46T3E4X<br />
XXH3A3YJAXLT<br />
KPXWAYNLPMTP<br />
NA4XKYLH376T<br />
FFMWKPM6LJTN<br />
KK96AHAPXW9A<br />
3ETLFW37RJRE<br />
3PPF7HX9YFXA<br />
F4NTMMEPLXXP<br />
FR7T4E49J44M<br />
XLY9F766ARTK<br />
J7TAPMYNT6NT<br />
3KAR3TPJFNN7<br />
EAWF6KN9YA3A<br />
XN3M6JA7JNWF<br />
APMP79EL9XWM<br />
YKKMHPT7XYTF<br />
ATHM7F7AMHF6<br />
NL364AH6MPAY<br />
JLLKLYNXWHMT<br />
L7W7N9LKXA3R<br />
EXKATMLPFLER<br />
NN4K6MTL3YY7</p>
<p><strong>Have fun!</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2012/01/06/alone-in-the-crane-now-for-android-and-ios-devices/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Progress report after 24h</title>
		<link>http://www.ludumdare.com/compo/2011/12/17/progress-report-after-24h/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/17/progress-report-after-24h/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 02:46:38 +0000</pubDate>
		<dc:creator>Kableado</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[compo]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=93656</guid>
		<description><![CDATA[I think i have finished with almost all the gameplay elements. Now I&#8217;m planning the rest of the graphics and starting with the sounds.  So now the status is: Player &#8211;  Gameplay done &#8211; Graphics pending - Sounds pending. Columns - done! Floor - pending. (fix border tiles) Barrel &#8211; done! - Sounds pending. Spikes [...]]]></description>
			<content:encoded><![CDATA[<p>I think i have finished with almost all the gameplay elements. Now I&#8217;m planning the rest of the graphics and starting with the sounds.  So now the status is:</p>
<ul>
<li>Player &#8211;  Gameplay<strong> done &#8211; </strong>Graphics<strong><span style="color: #993300"> pending </span></strong>- Sounds<strong><span style="color: #993300"> pending</span>.</strong></li>
<li>Columns -<strong> done!</strong></li>
<li>Floor -<strong><span style="color: #993300"> pending</span>. </strong>(fix border tiles)</li>
<li>Barrel &#8211; <strong>done! </strong>- Sounds<strong><span style="color: #993300"> pending</span>.</strong></li>
<li>Spikes Hole &#8211; <strong>done!</strong></li>
<li>Spikes Hole filling with Barrels &#8211; <strong>done! &#8211; </strong>Effect<strong><span style="color: #993300"> pending</span>. </strong></li>
<li>Lava Hole &#8211; <strong>done!</strong></li>
<li>Arrow Shooters &#8211; Gameplay <strong>done! </strong>- Graphics<strong><span style="color: #993300"> pending</span>. </strong>Sounds<strong><span style="color: #993300"> pending</span>.</strong></li>
<li>Arrows &#8211; Gameplay <strong>done! </strong>- Graphics<strong><span style="color: #993300"> pending</span>. </strong></li>
<li>Boulder Dropper &#8211; <strong>Canceled.</strong></li>
<li>Boulder &#8211; <strong>Canceled.</strong></li>
<li>Save Points &#8211; <strong>done!</strong> - Graphics <strong><strong><span style="color: #993300">pending</span>. </strong></strong>Sounds <strong><span style="color: #993300">pending</span><strong>.</strong></strong><strong></strong></li>
<li>Exit Point &#8211; <strong>done!</strong> &#8211; Graphics <strong><strong><span style="color: #993300">pending</span>. </strong></strong>Sounds <strong><span style="color: #993300">pending</span><strong>.</strong></strong></li>
<li>Menu -<strong> <span style="color: #993300">pending</span></strong>.</li>
<li>Intro screen &#8211; <strong><span style="color: #993300">pending</span></strong>.</li>
<li>Game Over screen &#8211; <strong><span style="color: #993300">pending</span></strong>.</li>
<li>Ending Screen &#8211; <strong><span style="color: #993300">pending</span></strong>.</li>
</ul>
<div>Here is another screenshot:</div>
<p><a href="http://www.ludumdare.com/compo/2011/12/17/progress-report-after-24h/shot_20111218-1/" rel="attachment wp-att-93684"><img class="aligncenter size-medium wp-image-93684" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/shot_20111218-1-300x225.png" alt="" width="300" height="225" /></a></p>
<p>I have put the Alpha1 for testing purposes here:</p>
<div id='stb-box-2806' class='stb-download_box' ><a href="http://dl.dropbox.com/u/34934069/Lonley%20Ruins%20-%20Alpha%201.zip">Lonley Ruins &#8211; Alpha1</a>. This version is for windows and linux.</div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>24 Hours Down</title>
		<link>http://www.ludumdare.com/compo/2011/12/17/24-hours-down/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/17/24-hours-down/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 02:17:36 +0000</pubDate>
		<dc:creator>incobalt</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=93647</guid>
		<description><![CDATA[After 24 hours, I have something that resembles the whole of the game.  The remaining hours will just be for polish and adding features.  Really happy with myself at this point &#160; The latest demo can be found here. &#160; &#160;]]></description>
			<content:encoded><![CDATA[<p>After 24 hours, I have something that resembles the whole of the game.  The remaining hours will just be for polish and adding features.  Really happy with myself at this point <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>&nbsp;</p>
<p><a href="http://dl.dropbox.com/u/23357954/AloneV2.zip">The latest demo can be found here.</a></p>
<p>&nbsp;</p>
<p><a href="http://www.ludumdare.com/compo/2011/12/17/24-hours-down/myalonescreen3/" rel="attachment wp-att-93689"><img class="alignnone size-medium wp-image-93689" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/myAloneScreen3-300x199.jpg" alt="" width="300" height="199" /></a></p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Prototype available to play!</title>
		<link>http://www.ludumdare.com/compo/2011/12/17/prototype-available-to-play/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/17/prototype-available-to-play/#comments</comments>
		<pubDate>Sat, 17 Dec 2011 23:40:49 +0000</pubDate>
		<dc:creator>Cirrial</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[Flixel]]></category>
		<category><![CDATA[prototype]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=92815</guid>
		<description><![CDATA[Thus ends the first 22 hours of Ludum Dare 22 for me. It&#8217;s almost like I timed this! (no I didn&#8217;t) Unfortunately, lacking any of the graphics, sounds, or narrative kind of reveals my game to have precious little game in it. Here&#8217;s hoping the rest adds something it&#8217;s missing right now, or I can think [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/2011/12/17/prototype-available-to-play/screen-shot-2011-12-17-at-23-28-48/" rel="attachment wp-att-92842"><img class="alignright size-thumbnail wp-image-92842" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/Screen-shot-2011-12-17-at-23.28.48-150x150.png" alt="yup" width="150" height="150" /></a>Thus ends the first 22 hours of Ludum Dare 22 for me. It&#8217;s almost like I timed this! (no I didn&#8217;t)</p>
<p><a href="http://www.ludumdare.com/compo/2011/12/17/prototype-available-to-play/screen-shot-2011-12-17-at-23-27-47/" rel="attachment wp-att-92840"><img class="alignright size-thumbnail wp-image-92840" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/Screen-shot-2011-12-17-at-23.27.47-150x150.png" alt="zzzap" width="150" height="150" /></a>Unfortunately, lacking any of the graphics, sounds, or narrative kind of reveals my game to have precious little <em>game</em> in it. Here&#8217;s hoping the rest adds something it&#8217;s missing right now, or I can think of a neat and quickly implemented little mechanic to spice things up a little.</p>
<h2>You can get access to the prototype <span style="color: #0000ff"><strong><a href="http://cirr.info/ld22/ld22prototype.swf" target="_blank"><span style="color: #0000ff">HERE</span></a></strong></span>!</h2>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>First Playable Demo</title>
		<link>http://www.ludumdare.com/compo/2011/12/17/first-playable-demo-2/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/17/first-playable-demo-2/#comments</comments>
		<pubDate>Sat, 17 Dec 2011 22:00:23 +0000</pubDate>
		<dc:creator>incobalt</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[demo]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=92393</guid>
		<description><![CDATA[I haven&#8217;t named the game yet; it will come to me eventually. What I have, though, is the first playable demo of my entry available for all to play.  It has mostly all the mechanics in place, the rest is just some map magic.  You can get it here. &#160; &#160; Enjoy and if you [...]]]></description>
			<content:encoded><![CDATA[<p>I haven&#8217;t named the game yet; it will come to me eventually. What I have, though, is the first playable demo of my entry available for all to play.  It has mostly all the mechanics in place, the rest is just some map magic.  <a href="http://dl.dropbox.com/u/23357954/Alone.zip">You can get it here.</a></p>
<p>&nbsp;</p>
<p><a href="http://www.ludumdare.com/compo/2011/12/17/first-playable-demo-2/myalonescreen2/" rel="attachment wp-att-92440"><img class="alignnone size-full wp-image-92440" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/myAloneScreen2.bmp" alt="" /></a></p>
<p>&nbsp;</p>
<p>Enjoy and if you encounter anything super strange, let me know <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Carol and the Haunted Castle (WIP)</title>
		<link>http://www.ludumdare.com/compo/2011/08/21/carol-and-the-haunted-castle-wip/</link>
		<comments>http://www.ludumdare.com/compo/2011/08/21/carol-and-the-haunted-castle-wip/#comments</comments>
		<pubDate>Sun, 21 Aug 2011 16:16:50 +0000</pubDate>
		<dc:creator>jfroco</dc:creator>
				<category><![CDATA[LD #21]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=66721</guid>
		<description><![CDATA[Hi all, Thank you for bringing the site back!!! My progress so far: Blood!!! 2.5D Engine Enemies Blocks and jumping Multiple rooms with camera at different distances One tune (made using Guitar Pro) Next: A better death (?) One more class of enemy locked doors and keys Spikes in the floor (platform section) More rooms [...]]]></description>
			<content:encoded><![CDATA[<p>Hi all,</p>
<p>Thank you for bringing the site back!!!</p>
<p>My progress so far:</p>
<p>Blood!!!<br />
2.5D Engine<br />
Enemies<br />
Blocks and jumping<br />
Multiple rooms with camera at different distances<br />
One tune (made using Guitar Pro)</p>
<p><a href="http://www.ludumdare.com/compo/2011/08/21/carol-and-the-haunted-castle-wip/screenshot102-16/" rel="attachment wp-att-66752"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/08/screenshot1022-300x225.png" alt="" width="300" height="225" class="aligncenter size-medium wp-image-66752" /></a></p>
<p><a href="http://www.ludumdare.com/compo/2011/08/21/carol-and-the-haunted-castle-wip/screenshot103-11/" rel="attachment wp-att-66760"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/08/screenshot1031-300x225.png" alt="" width="300" height="225" class="aligncenter size-medium wp-image-66760" /></a></p>
<p>Next:<br />
A better death (?)<br />
One more class of enemy<br />
locked doors and keys<br />
Spikes in the floor (platform section)<br />
More rooms</p>
<p>I&#8217;m not sure I&#8217;m going to be able to implement all features I want <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p><a title="Demo" href="http://dl.dropbox.com/u/4281970/ld21/carol06.exe">Try the current version</a></p>
<p>Good luck to all!!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Status Update #3: A demo!</title>
		<link>http://www.ludumdare.com/compo/2011/08/20/status-update-3-a-demo/</link>
		<comments>http://www.ludumdare.com/compo/2011/08/20/status-update-3-a-demo/#comments</comments>
		<pubDate>Sat, 20 Aug 2011 15:35:53 +0000</pubDate>
		<dc:creator>thristhart</dc:creator>
				<category><![CDATA[LD #21]]></category>
		<category><![CDATA[demo]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=65022</guid>
		<description><![CDATA[Click the image to try out what I&#8217;ve done so far! Which is not, admittedly, much. I like the atmosphere I&#8217;ve got going, though! EDIT: Fixed a positioning bug due to last-minute style changes. Mixing percentage and em measurements causes strange things, people! &#160; &#160; &#160; &#160;]]></description>
			<content:encoded><![CDATA[<p><a href="http://dl.dropbox.com/u/5227720/LD21/game/demo1.html"><img class="alignnone size-full wp-image-65025" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/08/scrot1.png" alt="" width="640" height="400" /></a></p>
<p>Click the image to try out what I&#8217;ve done so far! Which is not, admittedly, much. I like the atmosphere I&#8217;ve got going, though!</p>
<p>EDIT: Fixed a positioning bug due to last-minute style changes. Mixing percentage and em measurements causes strange things, people!</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Breaktime / Progress Thus Far</title>
		<link>http://www.ludumdare.com/compo/2011/08/20/breaktime-progress-thus-far/</link>
		<comments>http://www.ludumdare.com/compo/2011/08/20/breaktime-progress-thus-far/#comments</comments>
		<pubDate>Sat, 20 Aug 2011 07:09:26 +0000</pubDate>
		<dc:creator>krangGAMES</dc:creator>
				<category><![CDATA[LD #21]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=63473</guid>
		<description><![CDATA[Time for my first break! After five hours of good solid work, I&#8217;ve got a great understanding of the story and some thoughts about the game&#8217;s visual style. Anyway, here&#8217;s a working prototype of my progress so far. That camera was a royal bitch, but gosh darnit, she&#8217;s a-working! Flash AS3 Profession IDE, CS5.5 http://www.nyonge.ca/Flash/WhoSoldTheWorld_00.html]]></description>
			<content:encoded><![CDATA[<p>Time for my first break! After five hours of good solid work, I&#8217;ve got a great understanding of the story and some thoughts about the game&#8217;s visual style. Anyway, here&#8217;s a working prototype of my progress so far. That camera was a royal bitch, but gosh darnit, she&#8217;s a-working! Flash AS3 Profession IDE, CS5.5</p>
<p><a title="Ludum Progress Update 1" href="http://www.nyonge.ca/Flash/WhoSoldTheWorld_00.html" target="_blank">http://www.nyonge.ca/Flash/WhoSoldTheWorld_00.html</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Try out Guns for Roses</title>
		<link>http://www.ludumdare.com/compo/2011/07/29/try-out-guns-for-roses/</link>
		<comments>http://www.ludumdare.com/compo/2011/07/29/try-out-guns-for-roses/#comments</comments>
		<pubDate>Fri, 29 Jul 2011 20:06:41 +0000</pubDate>
		<dc:creator>shard123</dc:creator>
				<category><![CDATA[MiniLD #28]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[shard123]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=56837</guid>
		<description><![CDATA[I just uploaded a demo of my entry Guns for Roses on my site so try it out! Remember though, it&#8217;s nowhere near complete. =) &#160; Try it out!: http://shard123games.weebly.com/ludum-dare.html]]></description>
			<content:encoded><![CDATA[<p>I just uploaded a demo of my entry Guns for Roses on my site so try it out! Remember though, it&#8217;s nowhere near complete. =)</p>
<p>&nbsp;</p>
<p>Try it out!: <a href="http://shard123games.weebly.com/ludum-dare.html" target="_blank">http://shard123games.weebly.com/ludum-dare.html</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Demo!</title>
		<link>http://www.ludumdare.com/compo/2011/06/16/demo-2/</link>
		<comments>http://www.ludumdare.com/compo/2011/06/16/demo-2/#comments</comments>
		<pubDate>Thu, 16 Jun 2011 15:14:13 +0000</pubDate>
		<dc:creator>shard123</dc:creator>
				<category><![CDATA[MiniLD #27]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[for]]></category>
		<category><![CDATA[humanity]]></category>
		<category><![CDATA[struggle]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=55489</guid>
		<description><![CDATA[We got a little farther, it&#8217;s still far from finished but here&#8217;s a little demo. It&#8217;s sort of a simulation strategy. You can download the demo here: http://shard123games.weebly.com/ludum-dare.html]]></description>
			<content:encoded><![CDATA[<p>We got a little farther, it&#8217;s still far from finished but here&#8217;s a little demo. It&#8217;s sort of a simulation strategy.</p>
<p>You can download the demo here: <a rel="nofollow" href="http://shard123games.weebly.com/ludum-dare.html" target="_blank">http://shard123games.weebly.com/ludum-dare.html</a></p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<title>Red/Yellow/Blue is not a useful colour model</title>
		<link>http://www.ludumdare.com/compo/2011/04/30/redyellowblue-is-not-a-useful-colour-model/</link>
		<comments>http://www.ludumdare.com/compo/2011/04/30/redyellowblue-is-not-a-useful-colour-model/#comments</comments>
		<pubDate>Sun, 01 May 2011 03:35:21 +0000</pubDate>
		<dc:creator>chrisp</dc:creator>
				<category><![CDATA[LD #20 - It's Dangerous to go Alone! Take This!]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=48760</guid>
		<description><![CDATA[Yeah, I know. We were LIED TO at preschool. Childhood: destroyed. My idea: You are a nurse at a hospital for solo adventurers. It&#8217;s dangerous to go alone, but they went anyway, so now they&#8217;re sick. Each one has a different illness, represented by a different colour. In true homeopathy style (hey, it is a [...]]]></description>
			<content:encoded><![CDATA[<p>Yeah, I know. We were LIED TO at preschool. Childhood: destroyed. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /> </p>
<p>My idea: You are a nurse at a hospital for solo adventurers. It&#8217;s dangerous to go alone, but they went anyway, so now they&#8217;re sick. Each one has a different illness, represented by a different colour. In true homeopathy style (hey, it is a <em>fantasy</em> universe), to cure an illness of a particular colour you must make a potion of that colour, by mixing primary colours together.</p>
<p>Since potion colours are caused by pigments <em>(SCIENCE!)</em>, a subtractive colour scheme is called for &#8211; namely, CMY. I wanted to use Red-Yellow-Blue, but it doesn&#8217;t actually work in practice. Sadness.</p>
<p>Here&#8217;s what I have so far:<a href="http://www.inventivedingo.com/ludumdare/ld20/Hospital.html"> Playable Demo</a> (requires Unity Web Player)</p>
<p style="text-align: center">&nbsp;</p>
<div id="attachment_48776" class="wp-caption aligncenter" style="width: 560px"><a rel="attachment wp-att-48776" href="http://www.ludumdare.com/compo/2011/04/30/redyellowblue-is-not-a-useful-colour-model/soloadventurerhospital_v1/"><img class="size-large wp-image-48776 " src="http://www.ludumdare.com/compo/wp-content/uploads/2011/04/soloadventurerhospital_v1-550x412.jpg" alt="" width="550" height="412" /></a><p class="wp-caption-text">What do you reckon - graphics award is in the bag, yeah?</p></div>
<p>Click boxes to go there. You can visit the grey box to pick up a (weirdly-spherical) flask, and then visit the cyan, yellow, and magenta boxes to fill it with colours. Colours mix together quasi-correctly (I cheated and scaled them, so that one of the CMY channels is always at 100%, to make mixed colours look more vibrant).</p>
<p>The other rectangle thing will be a bed, eventually.</p>
<p><a href="http://www.inventivedingo.com/ludumdare/ld20/Hospital.html">Playable Demo</a> (requires Unity Web Player)</p>
<p><strong>To-do list:</strong></p>
<ul>
<li>Patients with semi-randomly-coloured diseases</li>
<li>Patients have a sickness bar that starts at 50% and fills up over time.</li>
<li>Using a correctly-coloured potion on a patient will decrease the sickness bar. The closer the pigment, the bigger the decrease. Completely wrong potions will INcrease sickness.</li>
<li>Patients die when sickness bar is full</li>
<li>Patients survive (disappear and +1 score) when sickness falls to zero</li>
<li>Clicking queues up movement orders. Right-clicking clears the queue.</li>
<li>Tables to put WIP flasks down on.</li>
<li>Graphics</li>
<li>Sound</li>
<li>Animations?</li>
<li>High score list?</li>
</ul>
<p>Oh boy. Less posting more coding.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Do.one</title>
		<link>http://www.ludumdare.com/compo/2010/12/19/do-one/</link>
		<comments>http://www.ludumdare.com/compo/2010/12/19/do-one/#comments</comments>
		<pubDate>Sun, 19 Dec 2010 23:01:33 +0000</pubDate>
		<dc:creator>Aurel300</dc:creator>
				<category><![CDATA[LD #19 - Discovery - 2010]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[final]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=36345</guid>
		<description><![CDATA[Okay I am done I hoped I could do more it was fun though now here you are the link to the game: http://download.thenet.sk/images/out/NiribuX.swf]]></description>
			<content:encoded><![CDATA[<p>Okay I am done I hoped I could do more it was fun though now here you are the link to the game:</p>
<p><a title="PLAY ME!" href="http://download.thenet.sk/images/out/NiribuX.fla" target="_blank">http://download.thenet.sk/images/out/NiribuX.swf</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Jam Time &#8212; Here&#8217;s what I have.</title>
		<link>http://www.ludumdare.com/compo/2010/08/22/jam-time-heres-what-i-have/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/22/jam-time-heres-what-i-have/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 03:35:58 +0000</pubDate>
		<dc:creator>ArmchairArmada</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[jam]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=26488</guid>
		<description><![CDATA[I didn&#8217;t really have a playable game at the time of the deadline, but I thought I&#8217;d share my game&#8217;s current status. DOWNLOAD CURRENT PLAYABLE DEMO (Windows executable)]]></description>
			<content:encoded><![CDATA[<p>I didn&#8217;t really have a playable game at the time of the deadline, but I thought I&#8217;d share my game&#8217;s current status.</p>
<p><a href="http://temp.natewm.com/prog/ld18_day_2.zip">DOWNLOAD CURRENT PLAYABLE DEMO (Windows executable)</a></p>
<p style="text-align: center">
<div id="attachment_26489" class="wp-caption aligncenter" style="width: 524px"><img class="size-full wp-image-26489 " src="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/ld18_scrn_003.jpg" alt="Enemies following and some musical instruments." width="514" height="393" /><p class="wp-caption-text">Enemies following and some musical instruments.</p></div>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>recycling robots &#8211; update 4</title>
		<link>http://www.ludumdare.com/compo/2010/08/22/recycling-robots-update-4/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/22/recycling-robots-update-4/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 18:42:44 +0000</pubDate>
		<dc:creator>athanazio</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[recycling]]></category>
		<category><![CDATA[recycling robots]]></category>
		<category><![CDATA[robots]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=25729</guid>
		<description><![CDATA[the robots are moving !!! see the demo : http://www.athanazio.com/ludumdare/ld18/version2010aug221537/index.html move with the arrows, shoot with 1, move the head with up down. next steps - loose life and restart level - end level and go to the menu step 4 - recycle ok - add the bullets counter ok - reduce npc life to [...]]]></description>
			<content:encoded><![CDATA[<p>the robots are moving !!!<br />
see the demo : <a href="http://www.athanazio.com/ludumdare/ld18/version2010aug221537/index.html">http://www.athanazio.com/ludumdare/ld18/version2010aug221537/index.html</a><br />
move with the arrows, shoot with 1, move the head with up down.<br />
<img src="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/ludum-dare-18-athanazio-update4.jpg" alt="ludum dare 18 athanazio update4" width="450" height="342" class="alignnone size-full wp-image-25734" /></p>
<p>next steps<br />
<code><br />
- loose life and restart level<br />
- end level and go to the menu	</p>
<p>step 4 - recycle<br />
ok - add the bullets counter<br />
ok - reduce npc life to zero shooting<br />
ok - show dead sprite<br />
- recyle to energy<br />
- recycle to bullets<br />
- test yellow bullet to reduce speed</p>
<p>step 5 - levels please<br />
- define levels map + npc positions<br />
- code boss behavior for levels<br />
- count the time used to finish each level</p>
<p>step 6 - polish<br />
- add help screen<br />
- add backgrund image to the levels<br />
- mute music</p>
<p></code></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Day 2 &#8211; Actually getting somewhere</title>
		<link>http://www.ludumdare.com/compo/2010/08/22/day-2-actually-getting-somewhere/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/22/day-2-actually-getting-somewhere/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 13:36:23 +0000</pubDate>
		<dc:creator>Jerm</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=25509</guid>
		<description><![CDATA[At the start of the day I didn&#8217;t feel like I was making much progress, but now I think I&#8217;m getting somewhere. I&#8217;ve decided that the objective of the game is to survive as long as possible before the robots eventually kill you. My original idea was that the player would be able to take [...]]]></description>
			<content:encoded><![CDATA[<p>At the start of the day I didn&#8217;t feel like I was making much progress, but now I think I&#8217;m getting somewhere. I&#8217;ve decided that the objective of the game is to survive as long as possible before the robots eventually kill you. My original idea was that the player would be able to take control of the robots (which would actually fit the theme better), but I&#8217;m too lazy to implement that <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
<p>My plan for tomorrow is to get up early, ingest lots of caffeine and sugar, and spend the rest of the time polishing up my game.</p>
<p>There is a playable version of my game <a href="http://homepages.ihug.co.nz/~moores8/ld18/KK-RfKPK-Demo-2-Windows.zip">available for download</a> (requires Windows).</p>
<div id="attachment_25515" class="wp-caption alignnone" style="width: 310px"><img class="size-medium wp-image-25515" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/Title-300x225.png" alt="Title screen" width="300" height="225" /><p class="wp-caption-text">Title screen</p></div>
<p>And now I&#8217;m off to bed.</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>You can beat the game!</title>
		<link>http://www.ludumdare.com/compo/2010/08/22/you-can-beat-the-game/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/22/you-can-beat-the-game/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 09:12:36 +0000</pubDate>
		<dc:creator>Zachary Lewis</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[money thief]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=25319</guid>
		<description><![CDATA[Same drill. What&#8217;s your NUMBER?]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><img class="aligncenter size-large wp-image-25320" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/ss5-550x264.png" alt="ss5" width="550" height="264" /><a href="http://www.thegamestudio.net/volatile/ld18/moneythief-ld18-10.swf">Same drill. What&#8217;s your NUMBER?</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>How much money can you thieve!?</title>
		<link>http://www.ludumdare.com/compo/2010/08/22/how-much-money-can-you-thieve/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/22/how-much-money-can-you-thieve/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 07:51:40 +0000</pubDate>
		<dc:creator>Zachary Lewis</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[money thief]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=25251</guid>
		<description><![CDATA[Seriously, play it, and share your high-score!]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><img class="aligncenter size-large wp-image-25252" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/ss4-550x264.png" alt="ss4" width="550" height="264" /><a href="http://www.thegamestudio.net/volatile/ld18/moneythief-ld18-9.swf">Seriously, play it, and share your high-score!</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Progress Update</title>
		<link>http://www.ludumdare.com/compo/2010/08/21/progress-update-4/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/21/progress-update-4/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 04:45:03 +0000</pubDate>
		<dc:creator>Jerm</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[journal]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=25132</guid>
		<description><![CDATA[So my ADSL router decided to stop working this weekend. I spent a while trying to fix it, but in the end I gave up and bought a new one. As for my game, it&#8217;s called &#8220;Killer Knife-Robots from Knife Planet K&#8221; and I have a demo available for download (requires Windows). It&#8217;s not playable [...]]]></description>
			<content:encoded><![CDATA[<p>So my ADSL router decided to stop working this weekend. I spent a while trying to fix it, but in the end I gave up and bought a new one. As for my game, it&#8217;s called &#8220;Killer Knife-Robots from Knife Planet K&#8221; and I have a <a href="http://homepages.ihug.co.nz/~moores8/ld18/KK-RfKPK-Demo-Windows.zip">demo available for download</a> (requires Windows). It&#8217;s not playable yet, but it does have spinning blades of doom. I am probably going to make it so that you can take control of the robots and use them to destroy the other robots.</p>
<div id="attachment_25139" class="wp-caption alignnone" style="width: 310px"><img class="size-medium wp-image-25139" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/Screenshot2-300x232.png" alt="Spinning blades of doom!" width="300" height="232" /><p class="wp-caption-text">Spinning blades of doom!</p></div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Starrior &#8211; Another Demo, Now With a Gun!</title>
		<link>http://www.ludumdare.com/compo/2010/08/21/starrior-another-demo-now-with-a-gun/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/21/starrior-another-demo-now-with-a-gun/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 20:19:54 +0000</pubDate>
		<dc:creator>Henry McLaughlin</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[shmup]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=24633</guid>
		<description><![CDATA[I&#8217;ve got another demo ready! This time, the ship has a gun that you can fire! (Also, it&#8217;s red instead of blue) Check it out here! (Plays in browser, opens in new tab/window) Here&#8217;s a screenie:]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve got another demo ready! This time, the ship has a gun that you can fire! (Also, it&#8217;s red instead of blue)</p>
<p>Check it out <a href="https://dl.dropbox.com/u/4367226/Starrior-Web.html" target="_blank">here</a>! (Plays in browser, opens in new tab/window)</p>
<p>Here&#8217;s a screenie:</p>
<div id="attachment_24643" class="wp-caption alignnone" style="width: 610px"><img class="size-full wp-image-24643" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/Starrior-Screenie-With-Gun.png" alt="Now you can shoot!" width="600" height="452" /><p class="wp-caption-text">Now you can shoot!</p></div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Hour 17</title>
		<link>http://www.ludumdare.com/compo/2010/08/21/hour-17/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/21/hour-17/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 18:37:16 +0000</pubDate>
		<dc:creator>mikeysee</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[bloom]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[destructable]]></category>
		<category><![CDATA[explode]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[progress]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=24469</guid>
		<description><![CDATA[Okay its been about 6 hours since my last update, and I have been working pretty much solid apart from an hour lunchbreak when I went for a wander into town. Ive made quite abit of progress with the core bits of the engine including the physics particle systems and the destructible terrain. Dont believe [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://mikecann.co.uk/wp-content/uploads/2010/08/ScreenHunter_01-Aug.-21-19.31.jpg"><img class="alignnone size-full wp-image-1252" src="http://mikecann.co.uk/wp-content/uploads/2010/08/ScreenHunter_01-Aug.-21-19.31.jpg" alt="" width="477" height="417" /></a></p>
<p>Okay its been about 6 hours since my last update, and I have been working pretty much solid apart from an hour lunchbreak when I went for a wander into town.</p>
<p>Ive made quite abit of progress with the core bits of the engine including the physics particle systems and the destructible terrain.</p>
<p>Dont believe me? Take a look for yourself:</p>
<p>(Gotta play it on my blog, no flash linking here for some reason)<br />
<a href="http://mikecann.co.uk/ludum-dare/ludum-dare-hour-17/">http://mikecann.co.uk/ludum-dare/ludum-dare-hour-17/ </a></p>
<p>Theres still no game really, just a pretty tech demo. Im hoping the gameplay will come next <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Im going to have abit of a break now, get some food wind down a little then its going to be a loooooong night ahead for me!</p>
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