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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
  • Judging Ends: in 12 days, 17 hours, 46 minutes, 12 seconds
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    Posts Tagged ‘delphi’

    Time Travel Constructor

    Posted by (twitter: @Stoney_FD)
    Sunday, May 24th, 2009 5:54 am

    My idea: As a constructor/economic specialist something you need to gather resources in order to win the game. Unfortunately other citizens already build their houses on the best spots directly beside the wood you so desperately need. Now you need to gather time energy which allows you to jump back in time and build whereever you want to build before anyone else can.

    And this how the game looks like at the moment:

    What development tools am I using? The same as last Mini LD and last LD48, FreePascal with ElysionLegacy (a small wrapper around some functions of SDL + SDL_Image + SDL_TTF + SDLMixer)
    How do I use the sound pack? I will use it for some background music.
    Am I finishing in time? I sure hope so. There are still a few hours left.

    Candles

    Posted by
    Sunday, December 2nd, 2007 1:37 pm

    This was my entry for the LD #6 contest, “Light and Darkness”. In this small platform game, your goal is to avoid the rain drops and light up all the candles in each level.

    Unfortunately, I didn’t finish the game in time, so you can’t actually complete a level (I spent too much time drawing the graphics).

    candles.jpg

    The game was programmed in Delphi (using the DelphiX library) and I used Tile Studio for the graphics. You can find more screen shots and download the game (and source code) here.


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