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	<title>Ludum Dare &#187; day2</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>In the Master Bedroom</title>
		<link>http://www.ludumdare.com/compo/2008/04/20/in-the-master-bedroom/</link>
		<comments>http://www.ludumdare.com/compo/2008/04/20/in-the-master-bedroom/#comments</comments>
		<pubDate>Sun, 20 Apr 2008 11:09:52 +0000</pubDate>
		<dc:creator>Surrealix</dc:creator>
				<category><![CDATA[LD #11 - Minimalist - 2008]]></category>
		<category><![CDATA[day2]]></category>
		<category><![CDATA[journal]]></category>

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		<description><![CDATA[The house is now generated, both graphically and topologically (so characters no longer teleport between rooms on opposite sides of the house).

One worry I have is that these short &#8216;whodunnits&#8217; are going to prove too difficult or unintuitive for most people to solve. I guess it&#8217;s a very specific target audience.
]]></description>
			<content:encoded><![CDATA[<p>The house is now generated, both graphically and topologically (so characters no longer teleport between rooms on opposite sides of the house).</p>
<p><img src="http://www.surrealix.com/ludumdare/screen3_small.png" alt="The butler did it, truly." height="310" width="400" /></p>
<p>One worry I have is that these short &#8216;whodunnits&#8217; are going to prove too difficult or unintuitive for most people to solve. I guess it&#8217;s a very specific target audience.</p>
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		<title>26th Hour Update</title>
		<link>http://www.ludumdare.com/compo/2008/04/19/26th-hour-update/</link>
		<comments>http://www.ludumdare.com/compo/2008/04/19/26th-hour-update/#comments</comments>
		<pubDate>Sun, 20 Apr 2008 03:36:27 +0000</pubDate>
		<dc:creator>Surrealix</dc:creator>
				<category><![CDATA[LD #11 - Minimalist - 2008]]></category>
		<category><![CDATA[day2]]></category>
		<category><![CDATA[journal]]></category>

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		<description><![CDATA[I was planning on posting this 2 hours ago, but it took a little longer than I expected to get it working. This is the 2 hallways and parlour, generated differently each time.  A number of rooms branch off the hallways (not visible here), in one of which the murder takes place.
I&#8217;m devoting the next [...]]]></description>
			<content:encoded><![CDATA[<p>I was planning on posting this 2 hours ago, but it took a little longer than I expected to get it working. This is the 2 hallways and parlour, generated differently each time.  A number of rooms branch off the hallways (not visible here), in one of which the murder takes place.</p>
<p>I&#8217;m devoting the next few hours to implementing the timeline &#8211; sorting out who goes where, when.</p>
<p><img src="http://www.surrealix.com/ludumdare/screen2_small.png" /></p>
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		<title>Food Photo</title>
		<link>http://www.ludumdare.com/compo/2008/04/19/food-photo/</link>
		<comments>http://www.ludumdare.com/compo/2008/04/19/food-photo/#comments</comments>
		<pubDate>Sun, 20 Apr 2008 02:59:37 +0000</pubDate>
		<dc:creator>Surrealix</dc:creator>
				<category><![CDATA[LD #11 - Minimalist - 2008]]></category>
		<category><![CDATA[day2]]></category>
		<category><![CDATA[food]]></category>

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		<description><![CDATA[A late lunch on day 2 (Sunday), we picked up pizza to maximize coding time.
Triorph on the bottom left, I&#8217;m on the right.

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			<content:encoded><![CDATA[<p>A late lunch on day 2 (Sunday), we picked up pizza to maximize coding time.<br />
Triorph on the bottom left, I&#8217;m on the right.</p>
<p><img src="http://www.surrealix.com/ludumdare/eating.jpg" height="300" width="400" /></p>
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