Posts Tagged ‘day2’
In the Master Bedroom
The house is now generated, both graphically and topologically (so characters no longer teleport between rooms on opposite sides of the house).

One worry I have is that these short ‘whodunnits’ are going to prove too difficult or unintuitive for most people to solve. I guess it’s a very specific target audience.
26th Hour Update
I was planning on posting this 2 hours ago, but it took a little longer than I expected to get it working. This is the 2 hallways and parlour, generated differently each time. A number of rooms branch off the hallways (not visible here), in one of which the murder takes place.
I’m devoting the next few hours to implementing the timeline – sorting out who goes where, when.

Food Photo
A late lunch on day 2 (Sunday), we picked up pizza to maximize coding time.
Triorph on the bottom left, I’m on the right.


