Posts Tagged ‘day 2’
Finally this morning I came up with a 3rd mini-game for the criminal “simulator” I’ve been working on.
The new activitiy was very simple to implement which leaves me good chunk of time to polish and tweak the game.
The biggest thing left to do is to port the game for Windows, but in theory it “should” compile pretty much out of the box (result may vary ™).
I’m not entirely satisfied with my games concept as it doesen’t really give you a motivation for the crimes you’re committing other than a bad story .
On the bright side it haz g0at(s)
At the moment seems very likely I will end my bad streak of 2 failed LD’s in a row, which is nice… time to get to the horrors of porting to windows…
My report of yesterday - http://fred3erick.tumblr.com/post/30239945195/ludum-dare-24-day-2-the-fall-and-rise-2
This is the day for adding sound, music, a proper level to the game and polish the shit out of it using up whatever time I have left. Adding more tiles, fleshing out the already existing ones, that kind of stuff
Besides from a few sticky keys that I have to hit hard my keyboard seems to be working. Yay! I guess that is what you get for spilling drinks in it.I’ll probably try to clean it tomorrow or buy a new one.
Ahhh that coffee was great!
Islands are temporary up, No collision responses yet and uglyishly(I made up that word just now), randomly placed. I made all islands fit a circle, to simplify the collisions a lot, fits the theme as well. I’m gonna put the islands in a separate sector manager. Next is collisions and neatly placed islands.