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Posts Tagged ‘D’

Something of Doom Something Something Non-entry

Posted by jolle
Sunday, April 19th, 2009

Right, so I decided to post this as a non-entry. Reasons include laziness and stuff. Here’s my last progress shot re-used as the ‘final’ shot.

While ‘playing’, press keys 1-3 to build stuff:

  1. is a tree zapper, it gets you power for nearby trees. It costs 15 power.
  2. is a mini tower of darkness, it creates darkness nearby. It costs 30 power.
  3. is an attack tower, it shoots blobs of darkness at the poor butterflies. It costs 50 power.

To goal was supposed to be getting everything dark, sort of. There’s not actually any winning condition, but there’s not much other things either, so that’s all right then.

Don’t resize the window (don’t tell me I didn’t warn you).

Download Something of Doom Something Something (Windows binary, uses OpenGL, should work in wine).

Hex grids, yummy

Posted by muku
Saturday, April 18th, 2009

Basic hex grid logic is working. Ahh, don’t you love the old-school strategy flavor that they radiate?

Yeah, it’s fugly. So what.

Now to actually come up with a gameplay idea. This is always the hardest part for me, I hope I won’t fail this time.

Currently making myself some spring rolls for lunch, hopefully they’ll inspire me.

Mr Spider and the Search for Evolutionary Powerups

Posted by jolle
Sunday, January 11th, 2009

Here’s my entry. You control a spider that is in dire need of getting more legs. Sort of.

Download
Windows 32-bit binary with D source

Instructions
Collect all powerups to complete level. This will give you a time bonus.
If time runs out or if you fall outside the world, the level ends, but you are left with the score you got for any collected powerups.

Controls
Enter to start game.
Esc to quit (also at level over etc).
Left click/hold to set target. Speed based on distance.
Right click/hold to set target and jump.

Hints
You need to walk slowly to round edges.
You can only sort of jump away from the current surface you are on.

Source
Some source was previously written, but only sort of texture loading, font rendering and some init code.

Uses GLFW, FModEx, sfxr and some other stuff.

Also, note that the title bar is a total lier. The game did not take 32h to make, but 40h. That math is tricky stuff.

(For the framework stuff, the score is read from and written to ’score.txt’.)

The Tower of You

Posted by jolle
Sunday, August 10th, 2008

I’m finally finished with a version that both runs and could be classified as a game. So here it is. All important information is available in the game, really, if you just pay a bit of attention. I might include play information here later when I don’t need to sleep so much.

If you want another screenshot, here’s after having won.

The Tower of You, Windows binary download + D source.

Update after deadline: I’ve updated the above link to include zlib1.dll which was missing. The original package is still available.

Banana Ship

Posted by jolle
Saturday, February 23rd, 2008

While trying to think of a decent game to make for the Weird/Unexpected/Surprise theme (a theme I had voted for, but never expected to win, so I never thought about any real game ideas before start), I sat down at wrote Banana Ship.

It’s not meant to be a real entry, but yet follows the theme quite well. If anything, it lacks in that it’s not much of a game, you just have to figure out what to do, and it’s not much of that either. It’s more like a short story, really, but you might enjoy it for a minute or so before it ends.

You materialize out of nowhere, and have no idea who you
are, or what you are expected to do.    

You are wearing a pink sheet cut into a really ugly robe.  

All around you are filled with nothingness, except for a
small, yellow banana, floating in the air right in front
of you.  

>

Moon terraform pong

Posted by jolle
Monday, December 3rd, 2007

Moon terraform pong was a rather half-hearted entry for the LD 8.5 warm-up compo, with the themes Moon and Anti-text. It was an experimental entry, as it was my first using the D programming language. I don’t think I spent much more than an afternoon on it.

In the game you terraform the moon by playing pong using it. Get past the opponent paddle and you gain a bit of terraforming, if it gets past your paddle it loses a bit of terraforming. Also, when blocking successfully, speed is increased and size reduced, increasing the difficulty. Granted, it starts so terribly easy it’s only be the end of the game it plays at a decent difficulty, but hey, the moon really is rather big.

shotfinal.jpg

The game doesn’t feature any text, but an image at the ‘title’ screen really explains it well enough. Click to start, move mouse to move paddle. Easy.

You can download Moon terraform pong. It’s for Windows and requires OpenGL.


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