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    Posts Tagged ‘cx_Freeze’

    Current progress

    Posted by
    Saturday, August 23rd, 2014 9:33 am

    I have few things for now:

    Story:

    You are zombie-cyborg kid who is on mission to connect worlds which are in war.

    Gameplay:

    Some levels are shooter, some are platformer and some are arcade.

    There are Mini Worlds which are like Mini Games.

    And there is Final Match – no comment.

    Game:

    Currently working on platformer, didn’t do anything else.

    Created one enemy (with no AI).

    I have problem with transparency in tiledtmxloader, so if anyone can help, please help.

    I also have problem with cx_freeze so I can’t create exe (that works).

    Here is the source.

    Introductions, py2exe and cx_Freeze for the Linux-centric

    Posted by (twitter: @OMGWTFGAMES)
    Wednesday, April 16th, 2008 2:25 am

    Hello all … I’m a LD first-timer, intending to give it a shot this time around. I suspect I’ll only really get ~24 hours of actual LD-time, due to inconvenient timezones clashing with the “Day Job”(tm) … but I’m prepared to give it a red hot go. I’ll almost certainly be using Pygame (1.8) and Rabbyt (0.8.1) … unless for some reason the theme makes me want to write a text adventure :)

    Since I typically develop on Linux, I’ve done some preparation by making sure I can actually produce Windows executables (the catch: still requires a Windows installation somewhere). My personal py2exe and cx_Freeze ‘tutorial’ is here … it’s actually painfully detailed for something that turned out much simpler than I expected. It would be great to compare notes on crossplatform Python/Pygame experiences/successes/pitfalls with any other Ludumdarers that code on Linux.


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