Posts Tagged ‘crash’
Problems running my game
Since I didn’t have the opportunity to test my game on other machines I was guaranteed to run into something bad. Apparently my game is dependent on two versions of the crt – fun fun! I should’ve checked the final binary for dependencies. Will fix that as soon as a I get back home from work.
The game should still compile on *nix (and mac) systems as long as you have a c++ compiler, sfml, boost, box2d and anttweakbar installed.
This is the last time I’ll use a prebuilt library!
A Quickie Update.
Some people are having trouble running the XNA games some of us built. If an XNA program crashes, it’s probably because you need to install the latest XNA and DirectX redistributable. These are not installed automatically. My game even crashed on an up-to-date install of Vista until I manually installed the latest DirectX.
I have updated my binary to include the DirectX and XNA redistributables.
BTW: To restart a level (if you mess up), stop the ball with the spacebar key, then click on the screen.

