Posts Tagged ‘Courier of the Crypts’
With this new video preview I just wanted to point out that Courier of the Crypts goes on with the development despite failure at the October Challenge 2011. This preview is featuring new tiles for the Marble Halls thematic and ladder transitions.
If you like what you see then don’t forget to follow the rapid development at my blog.
I’m here with the fourth dev video preview from the Courier of the Crypts but that’s not all. I’m out of the October Challenge, time run out and I still have lots of things to do. But OC is not just about the October but about finishing a game and earning a single buck from the stuff we love to do – making games. It’s all about to see what is it like to have final polished product out in the world. It’s not the end for me here, I’ll finish Courier of the Crypts, October Challenge game all the motivation I need so it’s still WIN situation.
Now, enough malarkey and let me show you the preview that is featuring 2 types of monsters, GUI (wip), and Flame’o'metter (look at the gui). I hope you like it
Congratiulations to those who succeeded! Others that are like me, don’t give up folks
I post regular updates on my blog and I work hard on my game so you must understand that not much time is left for me to post regular news here so I’ve sent my courier to bring news from the front up here to the Ludum Dare.
“Last time you could see the very first quick video preview of me lurking around the crypts. My creator wants you to know that there have been nice progress since then. Here’s the list of the new additions
- Stone switches
- Random mice waiting in the holes to cross your way
- Player art done for 4-way movement + torch animation
- Pickups implemented (yeah, treasure for you!)
That’s it for now but if everything goes well, there will be another video preview from the crypts tomorrow, so stay tuned!”