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	<title>Ludum Dare &#187; controls</title>
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	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>Hungry Derivatives Advancing Collapse :: LD14 :: by jph/2009</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/hungry-derivatives-advancing-collapse-ld14-by-jph2009/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/hungry-derivatives-advancing-collapse-ld14-by-jph2009/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 02:31:26 +0000</pubDate>
		<dc:creator>jph</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[controls]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[implicit]]></category>
		<category><![CDATA[math]]></category>
		<category><![CDATA[mesh]]></category>
		<category><![CDATA[noise]]></category>
		<category><![CDATA[running]]></category>
		<category><![CDATA[weird]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5749</guid>
		<description><![CDATA[Hungry Derivatives Advancing Collapse :: LD14 :: by jph/2009 here is the title sceen in the ZGE editor,. . Well that was fun!  My first LD! This game is not at all what I had in mind at the start,. but I tend to wander as new ideas come in,. . sotra&#8217; cool, very odd.  [...]]]></description>
			<content:encoded><![CDATA[<p>Hungry Derivatives Advancing Collapse :: LD14 :: by jph/2009</p>
<p>here is the title sceen in the ZGE editor,. .</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/ld14_screen_3.jpg"><img class="alignnone size-full wp-image-5750" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/ld14_screen_3-300x240.jpg" alt="title screen in editor,. ." width="422" height="338" /></a></p>
<p>Well that was fun!  My first LD!</p>
<p>This game is not at all what I had in mind at the start,. but I tend to wander as new ideas come in,. . sotra&#8217; cool, very odd.  What you think?</p>
<p><a href="http://iterationgames.com/bamboo/jph_LD14__Hungry_Derivatives_013.zip" target="_blank">http://iterationgames.com/bamboo/jph_LD14__Hungry_Derivatives_013.zip</a></p>
<p>(win xp/vist ver. 47kb)  osX and linux possible if wanted,. .</p>
<p>I had some fun working with the Implicit mesh procedures to build the block head character,. something I have not used so much in the ZGE till now,. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   I just was not able to get the sort of collision reactions I indended working in this time line,. my lazy math/logic skills,. and without resorting to my normal method of asking my friends for help with math and logic,. so this is me solo., I will likely do a game that I did have in mind later with that help,. .</p>
<p>This is a weird game!  I am not sure many people will enjoy it,. but give &#8216;er a go and let me know your thoughts,. I do enjoy feedback.  there is a simple score and it is currently a player vs environment with no bad guys as I had inended,. but 48 hours is not that much time and it was only the time in that window I could actualy use working on it so much less ,. . I&#8217;m sure that is true for most here.  so the level just gets less dense and you will eventually miss a jump and fall,.  .  so get as much shiny befor that as you can.</p>
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