Posts Tagged ‘console’
Have you ever seen a timelpase of a Console entry ?
Consolator 2.10.21
Looking for a Console for your Flash game? I’m currently developing Consolator, a simple library which attachs a console to your project, ready to use and fully customizable.
You can use it to debug your variables, or change your game while playing. You can easily call the methods of the objects you bind.
- Categories of messages, you can hide what you don’t want to see.
- Bind any class and you can automatically access its public methods.
- Visual auto-completion with a popup, just like an IDE would.
- Easy integration: just addChild(new Consolator());
- Fully customizable: change color, background, position, size, etc.
- Remember the last commands used so you don’t have to write them again.
Your ideas are welcome at consolator.uservoice.com
Game Console Story (Day 2 – First Half-Day)
Sunday, August 26th, 2012 5:47 amGame Console Story (Day 1 – Second Half-Day)
Saturday, August 25th, 2012 6:03 pmGame Console Story (Day 1 – First Half-Day)
Saturday, August 25th, 2012 6:57 amHere is the progress of my game : Game Console Story.
As this name implies, the game will talk about the evolution of the game consoles.
It is a “grow game” : you start with the Atari 2600 then you do grow this console using technological advances on it. The goal is to achieve the best console ever.
I made the organization chart, a bit of code and 2 little assets :
Nothing to Show
Saturday, December 12th, 2009 10:16 amDamn. Why do I always do this? I’ve got bogged down in trying to get some procedural generation working and after a good 8 hours I have nothing to show for it
Well, here’s some debug text from my console at the moment:
1 1 10
3 2 10
5 3 10
layer 0
1 1 10
3 2 10
5 3 10
layer 0
# # # # #
# # # # #
# # # # #
# # # # #
# # # # #
It sounds a lot fancier than it really is







